Thursday, July 21, 2022

Weekly AM2 Vol. 6: Interview with Shenmue Design Director, Masanori Oe | 18th Jan 2000

In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. News and information about the Shenmue series could be found regularly within these pages from the end of 1999 through to 2001 with the release of Shenmue II.

Vol. 6 contains an interview with Shenmue Design Director, Masanori Oe. There is also an announcement for a soon-to-be-released strategy guide book, and an outline of the Network Ranking competition.

-Switch


 

Vol.6: 2000.1.18

Hello! This is Takuan.

A lot of people are catching colds, aren't they. Is everyone okay? Let's keep our spirits up this week, and blast our colds away!

This week's contents:
  • Interview with Shenmue Design Director, Masanori Oe
  • Shenmue Strategy Book Information
  • i-mode Gallery Image #2
  • Network Rankings Prizes!
  • Play Shenmue at the World Hobby Fair!

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Wednesday, July 13, 2022

[Part Seven] The Secret of Miao Village: Content Reborn | Shenmue III

Welcome to Part Seven of our analysis of cut-content screenshots of the mysterious "Miao Village" and temple that were revealed in 2002 on the Shenmue.com website by AM2, Yu Suzuki's development team at Sega.

Parts in the series:

  1. Village Screenshots Analysis
  2. Village Content Left Behind
  3. The House in Xiuying and Ziming's Flashback
  4. Temple Screenshots Analysis
  5. Temple Content Left Behind 
  6. The Original Plan for Miao Village in Shenmue II
  7. Content Reborn [this post]
  8. Dialogue Revelations & Sequence of Events
  9. Dialogue Revelations & Sequence of Events (Cont.)
  10. Extra Dialogue & Facts Collected

Traces of Original Miao Village Dialogue

Before diving into the post, you may be aware of the exciting news since the previous part in this series, with a previously unseen Shenmue prototype - known as the "Game Jam" prototype from the event for which it was created - being acquired at auction by a small group of fans and generously shared with the community. Not only does it hilariously contain a Yu Suzuki character model, but a set of conversational dialogue subtitles that directly relate to Miao Village was discovered hidden within the files. These finally allow us to piece together many missing pieces of the puzzle and put to rest certain questions held over so many years.

In today's part, however, we look at how several of the concepts that had been planned for the scrapped Miao Village ended up appearing in partial or reworked form, many years later, in the most recent game in the series: Shenmue III.

Thanks to George & Joe Kitchen for their helpful input.


Bailu Village & Its Inspiration


As concluded in the previous part, Miao Village was to have been located in the vicinity of Wan Chai, Hong Kong. It was not planned to represent the story's Bailu Village, which is located much further north in the Guilin region of China - however, they do share many similarities.

As Ryo travels with Shenhua over the mountains of Guilin in Shenmue II, she talks often about 
Bailu Village, and the various conversations with her during the walk portray a small, closely-knit but isolated village. (A full set of the conversations with Shenhua can be found here on BlueMue's video channel).

Here is a selection of information learned from Shenhua about Bailu village during the journey:

  • Bailu Village is one of the oldest villages in Guilin, existing since the Tang Dynasty
  • It has a population of about 50 people.
  • The village well is the source of drinking water.
  • Most houses are made from wooden pillars and earthen walls. There are also houses made from stone. Glass is not used because once broken, it can't be repaired. Shenhua's house is like a typical house in the village.
  • A picture of a god is placed at the entrance to a house to protect from devils and evil spirits.
  • Most villagers cultivate the fields and own water buffalo or goats. Horses are also kept for transportation.
  • One of the villagers has a huge carp. Carp are cooked on New Year's or when there's something to celebrate.
  • The village also has ancient buildings that housed treasures and rare items, protected by strong walls, built long ago by the nobles from the city.
  • There is a herbal pharmacy but no hospital in the village.
  • Stone lions are placed at road intersections.

Regarding the inspiration for Bailu Village, Yu Suzuki has stated that is inspired by ethnic Chinese villages such as those of the Miao people:
"There are villages called Miao villages that belong to an ethnic minority. Ethnic minorities like the Miao, Iyan or Kam inhabit villages in the interior region of Guilin. I'm creating Bailu Village with those kinds of villages in mind".

- Yu Suzuki (Shenmue Master interview at Gamescom 2017, Germany)  

This would imply that the ideas and designs from Miao Village would fit equally as well in Bailu Village, and there is evidence that this is the case in the rendition of Bailu that made its appearance in Shenmue III.

Yu Suzuki at Gamescom in 2017 (Shenmue Master interview)

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Tuesday, July 5, 2022

Poll Result: Patrons' Choice Topic for July 2022

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Sega's Patent Application for Magic Weather & Magic Rooms"

Magic Weather


Revolutionary when featured in Shenmue, the "Magic Weather" system controls the ever-changing climate and weather conditions experienced during play.


In the "Making Of" documentary about Shenmue produced by NHK in 1999, the narrator introduced it as follows:
"The game contains a system that realistically recreates the weather and other natural phenomena. That system is called Magic Weather. In the game, the weather changes as time passes: fine, cloudy, rainy. These changes are based on the long-term weather data for Yokosuka, the town in which the game is set.

"Let's consider a case in the actual game where it is, say, fine one day and rainy the next. The weather conditions encountered by the player will differ depending on how they go through the game. For a player that moves ahead rapidly, they may visit a certain house on a fine morning. On the other hand, a player who plays more slowly may end up visiting the house the following night in the rain."

Famously, the first game even includes historical data for the actual 1986/87 weather in Yokosuka, which can only be enabled after clearing the game.

Yu Suzuki highlights the weather system at the Shenmue Premiere in Yokohama

Magic Rooms


The second system, "Magic Rooms", refers to the use of a set of rules to automatically decide the layout of furniture across a large number of rooms. Its use in Shenmue II can be famously seen in the rooms of the buildings in Kowloon.


Yu Suzuki once described Magic Rooms as follows:
"When we were making Kowloon Walled City, I wanted to put everything in the rooms we made. There were thousands of rooms, and I wanted all of them to be free to roam. The designer told me it was impossible, so I thought there was no use in entrusting that task to him (laughs), and that’s when I thought, we could just make the program create them itself."

 

Examining the Patent Application


In 1998, Sega Enterprises filed a patent application outlining a number of new algorithms, with Yu Suzuki listed as the inventor. Although the algorithms were not given a specific name, two of them - Magic Weather and Magic Rooms - can be recognized from the details given.

In this upcoming post, we'll examine relevant sections of the patent and see how they were described and perhaps learn some more about how the systems work behind the scenes.
A chart from the patent application, specifying changing weather conditions

Coming soon to the blog!

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Monday, July 4, 2022

"Soccer Bingo. One game, 100 yen." | Real Life Smart Ball

Players of Shenmue III will be familiar with the many locations at which Smart Ball game machines can be found throughout the town of Niaowu.

This example of a real-life Smart Ball machine shows how accurately it was recreated in the game. On this machine, called "Soccer Bingo", completing a bingo line in any direction releases one of the capsule toys that can be seen through the transparent panel at the top.

The cost for one play is a Shenmue-friendly 100 yen!

Soccer Bingo

Smart Ball in Shenmue III (left) vs the real-life Soccer Bingo machine (right)
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