Thursday, December 29, 2022

Yu Suzuki's Responses: 4Gamer's 2022 End-of-Year Survey

Yu Suzuki was one of the 165 prominent games industry figures who were surveyed by Japanese games site 4Gamer.net in their annual feature that was released today.

Here are his responses, translated from the original Japanese text.

Yu Suzuki

Q1: Of all the games released in 2022, which title impressed (or shocked) you the most?

YS: Vampire Survivors, which was officially released on October 21.

Its intricate design, which has clearly been finely tuned over many iterations, and the movements of the enemies are superb.

I'm impressed with the way the game has been made, by not solely relying on graphics but by refining the playability and feel of the game.

Vampire Survivors is an action roguelike game developed and published by indie developer poncle

Q2: Of the entertainment content that was released or announced during 2022, which work left the deepest impression?

YS: The anime Chainsaw Man.

It is a well-executed work that incorporates modern techniques in its scenario, composition, and direction without being a hodgepodge.

It is wonderful how it combines the original [manga] story's audacious premise of parts of the body being chainsaws, with human drama.

Chainsaw Man, released in anime form in 2022

Q3: Which person is (or has been) in your personal spotlight in 2022?

YS: Billiards player Naoyuki Oi.

He is ranked 4th in the WPA world ranking and is the closest male player to [number one in] the world in Japan today.

His intuitive, unique and rapid decision-making that he has refined in the international scene is what sets him apart from other players, and makes his play so appealing.

Billiards player Naoyuki Oi

Q4: What are your ambitions for 2023, and what is your message to 4Gamer readers?

YS: I will be continuing diligently to create games next year.

In 2022, we announced a new shooting game, Air Twister, on Apple Arcade. It is a shooting game with a fun swiping mechanic, so I hope you will enjoy playing it during the year-end and New Year holidays.

Air Twister

Source (Japanese): 4Gamer.net

Related Links

Here are some of our past blog posts detailing Yu Suzuki's end-of-year responses to 4Gamer from recent years:

See also the recent survey from Famitsu.com: Yu Suzuki's Keyword for 2023: "Light AI"


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Wednesday, December 28, 2022

Yu Suzuki's Keyword for 2023: "Light AI" [Famitsu.com]

 

"141 Game Creators' New Year's Resolutions" (the jumping rabbit represents the 2023 animal sign of the Chinese Zodiac: the Rabbit)

Japanese website Famitsu.com has released their annual survey - much anticipated by Shenmue fans eager for any hint that might relate to our beloved franchise - of members of the games industry, this time interviewing an impressive 141 game developers. As usual, the survey asked them to choose a word or phrase that sums up their direction for the coming year, as well as a New Year's Resolution and goal.

Famitsu's archive photo of Yu-san is now getting a little long in the tooth, now dating back to 6 years ago!

Here are his responses for the coming year in 2023, translated from the original Japanese:
Q: Your Keyword for 2023?

YS: Light AI.
Q: Your New Year's Resolution / Aspirations for 2023?

YS:
I'd like to try taking a light-hearted approach to AI, without pretentious logical thinking. The answers that an imperfect AI, including bugs, can come up with should be fun. I'm setting out on a journey to seek new ideas using AI. [Suzuki adds a "w" at the end of his response, indicating smiling or laughing].

Q: Status update

YS: In 2022, Apple Arcade released my new game, Air Twister, and in 2023 I am also involved in overseeing the characters for a project called "OASYX".
Q: What will you be keeping an eye on in 2023?

YS: I have high hopes for the evolution of AI technology and the emergence of entertainment with visual images that transcend the human imagination, as well as for initiatives to find original value in digital data.
Regarding Suzuki's response of "Light AI" for his keyword for the upcoming year, the light refers to not being overly heavy or complicated.

AI has certainly now become a hot mainstream topic, with public online access being opened up to some impressive AI projects: systems that can create realistic images and art from a text description (DALL E2) and language-model chat assistants (OpenAI's ChatGPT). 

Suzuki also expressed his ongoing interest in AI during a discussion panel with IGN Japan last year on the movie "Free Guy" (currently available on Patreon) and touched on its potential for controlling NPC behavior in games:
Suzuki: In terms of the world that is portrayed, in Shenmue's case, I didn't go as far as using AI in moving each of the characters [NPCs] around. When I was making Shenmue, I thought that in the future, once the processing power of CPUs and computers had improved enough, I would certainly use AI.
Air Twister was successfully released for iOS devices during the year, and looking back it can be seen how his keywords for the past few years can be tied to it:
  • 2020: "A new project start" 
  • 2021: "Shooting / RPG" (at least the "shooting" part)
  • 2022:  "Mix" (In his response, Suzuki spoke of working with people from different industries "such as movies and musicians" - he worked with Dutch composer Valensia who provided the soundtrack for the game).
The OASYX project mentioned is an NFT (Non-Fungible Token) project - an area fraught with reputational risk due to various controversies associated with it. This particular project was launched by Oasys on their gaming blockchain, and aims to create NFTs for the gaming community in collaboration with legendary creators, artists and developers, and is backed by some big Japanese game development studios including SEGA, Bandai Namco and Square Enix. Suzuki will oversee the overall theme and art direction of the project's first series, which involves the distribution of 10,000 original characters in a free-to-own format.

Suzuki ends by highlighting his anticipation of the further evolution of AI-related technology in the future, including its use for impressive visuals in entertainment.

While there was unfortunately no obvious hint as to any Shenmue-related project in the works, we'd like to think there is a Shenmue project YS Net are working away on to fulfil Suzuki's long-held dream of developing a lightweight AI system for even more naturally-behaving NPCs.
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Sunday, December 25, 2022

Merry Xmas 2022 from Phantom River Stone

Wishing everyone in the Shenmue community a happy holiday break.

We will have heaps more translations, articles and video subtitles to come in 2023... not to mention keeping an eye out for Yu Suzuki's New Year Resolutions!



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Wednesday, December 21, 2022

Yu Suzuki's Visit to Dobuita Street with IGN Japan | Video with ENG Subtitles

As part of the Shenmue the Animation promotional celebrations earlier this year, IGN Japan's Esra Krabbe met up with Yu Suzuki in the real Dobuita, in Ryo's hometown of Yokosuka (April 2022). As the original video was made available with Japanese audio only, for this post we have added English subtitles so fans around the world can enjoy hearing the series' founder reminisce about the development of the games and the anime series.

This is the extended version with extra footage compared to the originally-released video. I hope you enjoy hearing Esra and Yu-san's comments as they soak up the atmosphere and interact with various shopkeepers.

In a future post we plan to cover the concept and storyboard art shown in this video, which was displayed in several shops around Dobuita as part of the event, in detail.

A transcript with still images from the video follows after.

This topic was selected by the Phantom River Stone blog patrons via our monthly poll on the Phantom River Stone Patreon and was available for early access. Thank you for your support!

Video


Transcript


<Esra Krabbe & Yu Suzuki greet each other outside the Honey Bee restaurant in Yokosuka>

Krabbe: Hello, Yu-san! Long time no see.

So, this is the the "Honey Bee". In the game the name is Funny Bear. This is the place, isn't it. It was the inspiration, so how about we grab a bite?


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Tuesday, December 6, 2022

Poll Result: Patrons' Choice Topic for December

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Yu Suzuki Discusses the 2021 Movie Free Guy"

Last year, IGN Japan invited three famous game creators (Shenmue creator Yu Suzuki, creator of the Silent Hill franchise Keiichiro Toyama and producer of The Last Guardian, Kazunobu Sato) to a preview of the newly-released film Free Guy, and held a discussion with them afterwards.

Free Guy is a 2021 American science fiction action-comedy film that tells the story of a bank teller who discovers that he is a non-player character in a massively multiplayer online game.

Free Guy, starring Ryan Reynolds

After giving their thoughts on the movie itself, the creators also gave responses on a number of topics. These included:
  • Free Guy's NPCs compared with the development of those in Shenmue (naturally, this was directed at Yu-san!)
  • The authenticity of behavior of Guy and the other NPCs in the movie
  • How the movie portrayed the relationship between Guy and the NPCs
  • As a creator, do you factor in game commentary streamers when creating a game?

As the interview was held in Japanese only, we will be translating the responses into English.

Watch for it in an upcoming post, with early access for blog patrons!

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Sunday, December 4, 2022

World Cup Ambitions: Yasuo and Kota

* Idea for this entry suggested by Patrick Fuller

Football (soccer) fever has struck Japan again with the national team having advanced to the final 16 in the FIFA World Cup! The first Shenmue game also starts in a year in which the World Cup had been played in Mexico, with Diego Maradona leading Argentina to victory in 1986.

It is not surprising, then, that there are two young soccer fanatics living in Ryo's neighborhood: Yasuo Ito and Kota Mitsui, aged 7 and 8 years when introduced in the game, but with only a couple of months separating them.

Near the start of the game, their practice in the street triggers a QTE sequence when Ryo approaches, putting the player's reactions to the test to avoid the awkward outcome of making Yasuo's little sister Kayoko burst into tears!

Kota and Yasuo are gently reprimanded by Ryo after the QTE

The official character profiles also make mention of their love of the game, with specific reference to the World Cup.

From Kota's profile:
"Kota likes playing soccer and video games. He loves talking about soccer with his best friend Yasuo. Influenced by a popular comic book, he wants to become an ace striker in the All Japan League and enter the World Cup." 
Character profile for Kota Mitsui (screenshot from Suka Pass)

Back in 1986, Japan's national football association league was called the Japan Soccer League (from 1965 and 1992) and was the precursor to the present-day J.League professional league.

The influential comic book referred to in the profile may have been Captain Tsubasa by Yoichi Takahashi, as it has been in circulation since 1981 and is one of the longest-standing and most famous soccer manga. The series follows a boy named Tsubasa, who - just as Kota does - dreams of winning the FIFA World Cup playing for Japan.

Cover of the first volume in the Captain Tsubasa manga series

Where Kota dreams of success as a striker, Yasuo is set on being a goalkeeper:
"Like his friend Kota, he is crazy about soccer and the two of them never get tired of talking about it. His dream is to be a goalkeeper and play in the World Cup with Kota."

Character profile for Yasuo Ito (screenshot from Suka Pass)

In Shenmue's world, we hope Yasuo and Kota did eventually make it into the national team and fulfill their dream of representing their country in the World Cup.


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Saturday, November 19, 2022

Interview with Shenmue Martial Arts Advisor Tetsuya Hattori and Masaya Matsukaze (Feb 2000) | Translation

Translation of a four-page feature interview from early 2000 with Tetsuya Hattori, Bajiquan master and martial arts director for Shenmue, along with Masaya Matsukaze, the Japanese-language voice and motion capture actor of the game's protagonist Ryo Hazuki.

When younger, Hattori had studied under Bajiquan grandmaster and friend of Yu Suzuki, Master Wu Lian Zhi, and went on to found his own Bajiquan school within Japan called Kaimon Kensha.

This topic was selected by the Phantom River Stone blog patrons via our monthly poll on the Phantom River Stone Patreon and was available for early access. Thank you for your support!

Tetsuya Hattori and Masaya Matsukaze: The Two "Ryo"s Talk About What Makes Shenmue Great


Tetsuya Hattori, martial arts supervisor for the huge Shenmue project, and Masaya Matsukaze, who plays the leading role - two people for who you could say the story's main protagonist, Ryo Hazuki, is like their other self - talk about what makes the world of Shenmue so captivating and about what lies in future.
Instructor Hattori corrects the stance of the Elbow Assault.

The photo above shows how Hattori taught Bajiquan (Japanese: hakkyoku-ken) during Shenmue's development. He also took part in a number of other activities, including the motion capture for everything relating to Bajiquan and Chinese martial arts, checking the form of moves, adjusting the game's battle system, and creating the scenarios and descriptions for all move scrolls in the Shenmue Passport. Despite this, he is usually a very mild-mannered person. He is also a big fan of the Sakura Wars series.

About Tetsuya Hattori


Born in Tokyo in 1959. He has been interested in martial arts since his youth and began practicing Chinese martial arts, mainly Xingyiquan, in his early 20's. In 1986, he commenced training in Bajiquan under the 7th generation master, Wu Lian Zhi upon the master's first Japan visit, and studied the Wu family's Bajiquan in Mengcun, China. In 1996, he founded Kaimon Kensha, an association specializing in Bajiquan, under the official approval of Master Wu Lian Zhi. (This name is derived from the Bajiquan's full name in Chinese, "Kaimen Bajiquan", as pronounced in Japanese). In Mengcun, Hattori was certified as an 8th generation master of Bajiquan and is currently the only Japanese official disciple of Master Wu.
Tetsuya Hattori

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Thursday, November 17, 2022

Poll Result: Patrons' Choice Topic for November

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Weekly AM2 Vol. 7: Mini-Interview with Eigo Kasahara"

The topic selected this time is a translation of the next issue of the official online magazine published by Sega's AM2 team back in the day, the Weekly AM2. This magazine published content about the Shenmue series from December 1999 through to around the release of Shenmue II in 2001, and a link to issues of the Weekly AM2 thereafter became a regular feature of the Shenmue.com website.


This edition, from January 2000, features a mini interview with Eigo Kasahara, whose chief role was Planning Director of the original Shenmue games. He was also in charge of the Shenmue Passport disc that came with the first game, and many years later was later responsible for the localization of Shenmue I & II.

Coming soon to the blog!





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Monday, October 24, 2022

Tak Hirai Comments on the Shenmue Saturn Version

Lead programmer for the first two Shenmue games, Tak Hirai, has shared some insights into the development of the games in some tweets today. Since they were in Japanese, we have provided English translations.

When asked about the legendary Shenmue Saturn version, he responded:

"The rendering was created by me with much effort. The program was quite revolutionary with a branchless structure. The source code - as well as the graphics - is something I'd love to show the coders of the day".

He also shared a photo of himself during development of Shenmue around 1998 / 1999 at age 27. As lead programmer on the project, Tak said that his dev environment was sizeable but the air conditioning didn't work properly (note the paper fans ready for use!).

Regarding the Shenmue Saturn version, Tak Hirai's prefaced his comment with a light-hearted note that he thinks the "statute of limitations" (on discussing the Shenmue Saturn version) should have expired by now - so hopefully we will be able to hear more from him in future on this topic.

Source tweets: Tweet1, Tweet2


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Monday, October 10, 2022

Poll Result: Patrons' Choice Topic for October 2022

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Tweeted anecdotes from former developer on the original Shenmue project, Morio Ashizuka"

"Morio Ashizuka" is the pseudonym used on Twitter by a former developer who was deeply involved with development of the first two Shenmue games, in particular character animations and motion capture. He tweets prolifically about video games, SEGA and other topics - along with occasional fascinating insights and anecdotes from the day.

Some of the amazing details from Morio Ashizuka's tweets that we have included here on the blog in the past include:

Cover of one of the "The Legend of Akira" script books (Chapter Four: Guilin) tweeted by Ashizuka. Source tweet

In this upcoming post we'll be translating a selection of other Shenmue-related tweets from Ashizuka that shed further light on the game's development process.

Watch for it to come!
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Tuesday, October 4, 2022

Shenmue Anime Real-life Location Photo Report: Yokosuka Arena

The depiction of the high school karate tournament that Ryo attends in Shenmue The Animation was based on a real-life multi-purpose sporting venue known as the Yokosuka Arena. Previous posts on this blog have shown how remarkably closely the stadium interior and building exterior were reproduced for the anime.

I recently had the opportunity to visit the Yokosuka Arena and obtained permission to go inside the main hall itself. I was pleased to discover that even minor backdrops in the anime such as the stairs leading up to the seating were faithfully portrayed in the anime, as you will see in the additional comparisons below.

Although this view was not shown in the anime, the Yokosuka Arena complex consists of several buildings, with a futuristic elevated pedestrian skybridge joining separate areas together. The main stadium, where the karate tournament took place, is at the far side behind the skybridge:

When I visited, there was a Tai Chi class taking place in the main stadium, which helped to provide a suitable Shenmue atmosphere:

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Saturday, September 10, 2022

Poll Result: Patrons' Choice Topic for September 2022

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Yu Suzuki's Dobuita St Visit Video with Esra Krabbe: English Subtitles"

Earlier this year (2022), a promotional campaign was held in Yokosuka to celebrate the Shenmue anime, with a livestream event, guide maps, postcards, merchandise and gacha gacha games.

Yu Suzuki also traveled down to Dobuita to take part in the celebrations, and explored the area with IGN Japan journalist Esra Krabbe. Together they visited several shops in and around Dobuita, chatting with shopkeepers and examining some of the anime art that was on display as part of the promotion.

It is heartwarming to see the creator himself returning to the actual location on which the first game was based, and hear him reminiscing about the creation of Shenmue I and the anime.

As many fans outside of Japan may not be able to follow the Japanese conversations, we'll be working on translating the conversations into English to create subtitles for the video. 


An announcement will follow on the blog once the subtitles are complete!

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Tuesday, September 6, 2022

Who is Yoshio Goto? | What's Shenmue

The What's Shenmue demo was released in June 1999 in Japan as a preview of some of the characters and gameplay gamers could expect prior to the main game's release. You may recall that it has the simple premise of Ryo having to locate Sega executive Mr. Yukawa somewhere in Dobuita, and to protect him.

Ryo's notebook starts filled with an entry indicating that "Yoshio Goto" (後藤喜男) has entrusted him with this mission, which Ryo also mentions in his short conversation with his friend Tom at the hot-dog truck.

What's Shenmue: the first page of Ryo's notebook (2014 fan-translated version)

Ryo explains his mission to Tom.

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Wednesday, August 31, 2022

Interview with Singer of Shenhua's Theme IOLI | Dreamcast Magazine 1999

In early 1999, to mark the upcoming release of Shenhua's Theme as a CD single, Japan's Dreamcast Magazine featured this interview with IOLI (derived from her surname 伊織 Iori), the singer who performed the moving vocals on the track. She also sang live at the Shenmue Premiere in Yokohama in December of 1998.

There is not a great deal of information to be found about this singer online, even on Japanese-language sites, so this is a short but rare snippet of history.

Special Report! Shenhua Theme Releasing on April 1st (CD Single & Album)!

Shenmue

  • SEGA
  • Release scheduled for this Spring
  • Price: TBD
  • FREE (Full Reaction Eyes Entertainment)

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Tuesday, August 23, 2022

[Part Ten] The Secret of Miao Village: Extra Dialogue & Facts Collected

We will come back to examine this image more closely in this post!

Previously in this series, we walked through the entire sequence of events (first halfsecond half) that would likely have taken place during Ryo's visit to Miao Village, based on the dialogue text files from the Game Jam prototype build of Shenmue II.

This time, we will run through extra dialogue and interactions Ryo can have with various characters. These aren't necessarily part of the main story flow, but they shed more light on the relationships and personalities of the villagers.

Note: in some places in the dialogue files, varied responses from a character can be identified with respect to a single query from Ryo. This may indicate where a different response is picked (perhaps at random) each time Ryo asks the same question.

Miscellaneous Dialogue



Miscellaneous Dialogue: Yiming Ke

Yiming Ke is the elder brother of Rong and son of Cuili. Although his character didn't feature in our previous story summary posts, he is one of the most specific in his directions about how to find certain landmarks, adding to our knowledge of Miao Village's layout.

Yiming Ke (character model: YKM)

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Wednesday, August 17, 2022

Dissecting SEGA's Shenmue Patent: Magic Weather & Magic Rooms

In today's post we will examine a patent application submitted by Sega back in 1998 relating to the generation of graphics suitable for interactive role playing games (RPGs), with the inventors listed as Yu Suzuki, Takeshi Hirai, Kazuo Kondo and Kazunori Masuda.

While Shenmue itself is not mentioned by name within the document, of course, the concepts described within can be readily recognized as pertaining to the soon-to-be-published game series. This includes two algorithms in particular for the automated generation of in-game content that were designed to save having to store vast amount of data on the limited space afforded by physical discs: Yu Suzuki dubbed these Magic Weather and Magic Rooms. We will focus on these two systems in this post.

The patent document contains 24 pages in total, over half of them being diagrams and flowcharts. 

The US patent document contains 24 pages

As a whole, the patent brings together a number of concepts that describe what we know today simply as the "game engine". The motivation was to ensure that the Graphical Processing Unit (GPU) receives display data fast enough to ensure that the display is updated frequently enough to maintain smooth output. The game prepares and sends a single image, or "frame", to the GPU in a never-ending loop. This means that the game's logic processing must be handled efficiently in the time period between one frame being sent to the GPU to be displayed, and the next.

An English-language version is available in the form of the US patent application document, from which the diagrams in this post have been sourced. The language used in the English version is rather stilted and confusing, so relevant snippets of text have been translated from the Japanese original in preference. Additional color images have been included for illustrative purposes.

Before diving into the patent itself, let's have a brief recap on what these two systems are about.

Thanks to LemonHaze who provided technical explanations and information about the implementation in the first two Shenmue games.


Magic Weather


Revolutionary when featured in Shenmue, the "Magic Weather" system controls the ever-changing climate and weather conditions experienced during play.


In the "Making Of" video documentary about Shenmue produced by NHK in 1999, the narrator introduced it as follows:
"The game contains a system that realistically recreates the weather and other natural phenomena. That system is called Magic Weather. In the game, the weather changes as time passes: fine, cloudy, rainy. These changes are based on the long-term weather data for Yokosuka, the town in which the game is set.

"Let's consider a case in the actual game where it is, say, fine one day and rainy the next. The weather conditions encountered by the player will differ depending on how they go through the game. For a player that moves ahead rapidly, they may visit a certain house on a fine morning. On the other hand, a player who plays more slowly may end up visiting the house the following night in the rain."
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Sunday, August 14, 2022

Poll Result: Patrons' Choice Topic for August 2022

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Interview w/ martial arts instructor Tetsuya Hattori and Masaya Matsukaze (Dreamcast Magazine, Feb 2000)"

In this post we will be translating a four-page feature interview from early 2000 with Tetsuya Hattori, Bajiquan master and martial arts director for Shenmue, along with Masaya Matsukaze, the Japanese-language voice and motion capture actor of the game's protagonist Ryo Hazuki.

When younger, Hattori had studied under Bajiquan grandmaster and friend of Yu Suzuki, Master Wu Lian Zhi, and went on to found his own Bajiquan school within Japan called Kaimon Kensha.


The interview translation will be posted up to the blog in the near future.

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Monday, August 8, 2022

[Part Nine] The Secret of Miao Village: Dialogue Revelations & Sequence of Events (Cont.)

In this post we complete our examination of the Key Story Beats for the Miao Village arc with the final entries 7 to 10, highlighting conversations found in the recent Game Jam prototype of Shenmue II.

Miao Village Story Arc Recap to This Point, Entries 1-6:

Ryo speaks with Zhang, who claims to be Yuanda Zhu's aide and asks Ryo to retrieve the second volume of the Wulinshu martial arts book from a man named Kongzheng Luo who lives in Miao Village. Ryo volunteers to assist the elderly owner at Sunny Capital Pharmacy by delivering some herbs to Miao Village by bicycle, together with his niece Xiaoqing. After carrying out this task, Ryo then asks passers-by as to Kongzheng's whereabouts and learns that he was killed two weeks earlier.

We now pick up again with Ryo looking for a way to get inside Kongzheng's house, which is locked up, to search for more clues about his death.


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Monday, August 1, 2022

[Part Eight] The Secret of Miao Village: Dialogue Revelations & Sequence of Events

Recently, a previously-unseen Shenmue II prototype was successfully purchased at an online auction and, thanks to the generosity of the group behind the purchase, it was shortly afterwards released to the community. This discs were marked "Game Jam," which was the name of an event that occurred in April 2001.

Related post:
Perhaps one of the biggest questions at the forefront of the minds of many fans was whether the prototype would help reveal anything more on the topic of the legendary Miao Village that had been cut early in development.


And this proved to be the case! Shortly after the prototype's release to the community, the discovery of a wealth of Miao Village related dialogue content on the discs, in the form of Japanese subtitle files for conversations and events, was announced on the Shenmue Dojo forums by veteran Shenmue hacker LanDC (link to thread and discussion) with detailed explanations of several key conversation sections.

It is now possible to piece together a comprehensive picture of the cut story content, and confirm at last what had once been theories and suppositions: how Miao Village was to have been integrated into the main story, details of the bicycle quest with Xiaoqin, and the true meaning of the dialogue seen in the AM2 screenshots all those years ago.

Starting with today's post, we will be presenting as much of the newly-found Game Jam dialogue as possible, and present it in a logical order that reflects the most likely sequence of events relating to the Miao Village content.

Notes:
  • The conversations shown here have been translated from the Japanese dialogue data extracted from in the Game Jam discs. The original Japanese text is also provided for reference with each conversational interaction.
  • The original dialogue content that remains on the Game Jam version covers only a subset of all the characters that would have once been part of the Miao Village subplot, however it is still substantial enough to draw useful conclusions.
  • Some notes have been added in italics, such as to indicate when a character is pointing, or when new information has been learned that gives Ryo a new objective. These are speculations based on the dialogue context.
  • The Shenmue II order has been followed for the names of Chinese characters e.g. Lishao Tao (rather than Tao Li Shao). 
  • A selection of conversations with various characters has been included, included repeated questioning, to demonstrate the variety of interactions through which Ryo is able to acquire clues.

Miao Village Story Arc: Key Story Beats


Below are the key story beats that can be identified in the cut subplot. They have been assembled into an order that appears to fit the content best. 
  1. Cut Scene: Meeting Zhang & a Mission to Retrieve the Second Volume of the Wulinshu
  2. Searching for a Way to Miao Village
  3. Visiting Sunny Capital Pharmacy & a Bicycle Delivery Quest
  4. Medicine Delivery at Miao Village
  5. Looking for Kongzheng Luo's House
  6. A. The Fate of Kongzheng Luo
    B. Master Yunhai's Friendship with Kongzheng Luo
  7. A. Finding a Way to Enter Kongzheng Luo's House
    B. Obtaining the House Key
    C. Identifying the Boy in the Photo
  8. Talking with Zhengye Luo
  9. Cut Scene: Visiting Master Yunhai at Miao Guang Temple
  10. Delivering the Wulinshu to Zhang
We'll run through each of these in detail.

Starting Point of the Miao Village Cut Content


The first relevant dialogue is a cut scene, that takes place with Yuanda Zhu's aide, Zhang. At this point in the story, it can be assumed that the following events have occurred as they do in the release version of the game:
  • Ryo has met Lishao Tao and discovered the Wulinshu in the library at Man Mo Temple. Inside the book he found a note with the Chawan Sign, which serves as his next clue to locating Yuanda Zhu.
  • After making the Chawan Sign at the Dou Jiang Diner, he has met with a man in a brown suit, who we later find out is named Zhang, who revealed that he serves Yuanda Zhu. However before Ryo had a chance to ask him any questions, several thugs burst into the restaurant and abducted Zhang.
  • A QTE event played out in which Ryo chases after the thugs - dodging a watermelon projectile in the process - and Zhang was rescued, thanks to the invisible help of Xiuying.
Ambush at the Dou Jiang Diner (screenshot from release version)

This brings us to the likely point of the first scene of cut content we will be looking at, in which Ryo talks with Zhang once again after the thugs have been defeated.
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Thursday, July 21, 2022

Weekly AM2 Vol. 6: Interview with Shenmue Design Director, Masanori Oe | 18th Jan 2000

In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. News and information about the Shenmue series could be found regularly within these pages from the end of 1999 through to 2001 with the release of Shenmue II.

Vol. 6 contains an interview with Shenmue Design Director, Masanori Oe. There is also an announcement for a soon-to-be-released strategy guide book, and an outline of the Network Ranking competition.

-Switch


 

Vol.6: 2000.1.18

Hello! This is Takuan.

A lot of people are catching colds, aren't they. Is everyone okay? Let's keep our spirits up this week, and blast our colds away!

This week's contents:
  • Interview with Shenmue Design Director, Masanori Oe
  • Shenmue Strategy Book Information
  • i-mode Gallery Image #2
  • Network Rankings Prizes!
  • Play Shenmue at the World Hobby Fair!

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Wednesday, July 13, 2022

[Part Seven] The Secret of Miao Village: Content Reborn | Shenmue III

Welcome to Part Seven of our analysis of cut-content screenshots of the mysterious "Miao Village" and temple that were revealed in 2002 on the Shenmue.com website by AM2, Yu Suzuki's development team at Sega.

Parts in the series:

  1. Village Screenshots Analysis
  2. Village Content Left Behind
  3. The House in Xiuying and Ziming's Flashback
  4. Temple Screenshots Analysis
  5. Temple Content Left Behind 
  6. The Original Plan for Miao Village in Shenmue II
  7. Content Reborn [this post]
  8. Dialogue Revelations & Sequence of Events
  9. Dialogue Revelations & Sequence of Events (Cont.)
  10. Extra Dialogue & Facts Collected

Traces of Original Miao Village Dialogue

Before diving into the post, you may be aware of the exciting news since the previous part in this series, with a previously unseen Shenmue prototype - known as the "Game Jam" prototype from the event for which it was created - being acquired at auction by a small group of fans and generously shared with the community. Not only does it hilariously contain a Yu Suzuki character model, but a set of conversational dialogue subtitles that directly relate to Miao Village was discovered hidden within the files. These finally allow us to piece together many missing pieces of the puzzle and put to rest certain questions held over so many years.

In today's part, however, we look at how several of the concepts that had been planned for the scrapped Miao Village ended up appearing in partial or reworked form, many years later, in the most recent game in the series: Shenmue III.

Thanks to George & Joe Kitchen for their helpful input.


Bailu Village & Its Inspiration


As concluded in the previous part, Miao Village was to have been located in the vicinity of Wan Chai, Hong Kong. It was not planned to represent the story's Bailu Village, which is located much further north in the Guilin region of China - however, they do share many similarities.

As Ryo travels with Shenhua over the mountains of Guilin in Shenmue II, she talks often about 
Bailu Village, and the various conversations with her during the walk portray a small, closely-knit but isolated village. (A full set of the conversations with Shenhua can be found here on BlueMue's video channel).

Here is a selection of information learned from Shenhua about Bailu village during the journey:

  • Bailu Village is one of the oldest villages in Guilin, existing since the Tang Dynasty
  • It has a population of about 50 people.
  • The village well is the source of drinking water.
  • Most houses are made from wooden pillars and earthen walls. There are also houses made from stone. Glass is not used because once broken, it can't be repaired. Shenhua's house is like a typical house in the village.
  • A picture of a god is placed at the entrance to a house to protect from devils and evil spirits.
  • Most villagers cultivate the fields and own water buffalo or goats. Horses are also kept for transportation.
  • One of the villagers has a huge carp. Carp are cooked on New Year's or when there's something to celebrate.
  • The village also has ancient buildings that housed treasures and rare items, protected by strong walls, built long ago by the nobles from the city.
  • There is a herbal pharmacy but no hospital in the village.
  • Stone lions are placed at road intersections.

Regarding the inspiration for Bailu Village, Yu Suzuki has stated that is inspired by ethnic Chinese villages such as those of the Miao people:
"There are villages called Miao villages that belong to an ethnic minority. Ethnic minorities like the Miao, Iyan or Kam inhabit villages in the interior region of Guilin. I'm creating Bailu Village with those kinds of villages in mind".

- Yu Suzuki (Shenmue Master interview at Gamescom 2017, Germany)  

This would imply that the ideas and designs from Miao Village would fit equally as well in Bailu Village, and there is evidence that this is the case in the rendition of Bailu that made its appearance in Shenmue III.

Yu Suzuki at Gamescom in 2017 (Shenmue Master interview)

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Tuesday, July 5, 2022

Poll Result: Patrons' Choice Topic for July 2022

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Sega's Patent Application for Magic Weather & Magic Rooms"

Magic Weather


Revolutionary when featured in Shenmue, the "Magic Weather" system controls the ever-changing climate and weather conditions experienced during play.


In the "Making Of" documentary about Shenmue produced by NHK in 1999, the narrator introduced it as follows:
"The game contains a system that realistically recreates the weather and other natural phenomena. That system is called Magic Weather. In the game, the weather changes as time passes: fine, cloudy, rainy. These changes are based on the long-term weather data for Yokosuka, the town in which the game is set.

"Let's consider a case in the actual game where it is, say, fine one day and rainy the next. The weather conditions encountered by the player will differ depending on how they go through the game. For a player that moves ahead rapidly, they may visit a certain house on a fine morning. On the other hand, a player who plays more slowly may end up visiting the house the following night in the rain."

Famously, the first game even includes historical data for the actual 1986/87 weather in Yokosuka, which can only be enabled after clearing the game.

Yu Suzuki highlights the weather system at the Shenmue Premiere in Yokohama

Magic Rooms


The second system, "Magic Rooms", refers to the use of a set of rules to automatically decide the layout of furniture across a large number of rooms. Its use in Shenmue II can be famously seen in the rooms of the buildings in Kowloon.


Yu Suzuki once described Magic Rooms as follows:
"When we were making Kowloon Walled City, I wanted to put everything in the rooms we made. There were thousands of rooms, and I wanted all of them to be free to roam. The designer told me it was impossible, so I thought there was no use in entrusting that task to him (laughs), and that’s when I thought, we could just make the program create them itself."

 

Examining the Patent Application


In 1998, Sega Enterprises filed a patent application outlining a number of new algorithms, with Yu Suzuki listed as the inventor. Although the algorithms were not given a specific name, two of them - Magic Weather and Magic Rooms - can be recognized from the details given.

In this upcoming post, we'll examine relevant sections of the patent and see how they were described and perhaps learn some more about how the systems work behind the scenes.
A chart from the patent application, specifying changing weather conditions

Coming soon to the blog!

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