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A mysterious scene from the CG movie on the Project Berkley bonus disc |
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Magazine page images kindly provided by SkillJim. |
Why "Project Berkley"?
In the late 1990s, SEGA's AM2 division, led by Yu Suzuki, embarked on an ambitious venture known internally as Project Guppy. Initially conceived with the title of Virtua Fighter RPG for the SEGA Saturn, the project subsequently transitioned to the SEGA Dreamcast and was renamed Shenmue and the associated code name changed to Project Berkley. Code names were used to maintain confidentiality during development, adding an aura of mystery to the undertaking.
At his GDC 2014 post-mortem talk, Yu Suzuki reveals how the code name changed during development together with the game's title. |
In recent years, Yu Suzuki has revealed the inspiration for the name "Project Berkley":
Q: At the beginning the game was given the codename “Project Berkley”, is there any special meaning behind this name?
YS: It’s actually like this [laughs]: because we realized at the start that this would be a completely different game to anything else on the market at the time, and its scale was unprecedented, we wanted to keep the project very confidential. Because of this we wanted to give it a very cool sounding name, like something from a spy movie. In Japan there’s this phrase bakkureru (ばっくれる) meaning to “pretend not to know” or “feign ignorance”, and by coincidence that there is a place in America with a similar sounding name, so we chose this “Project Berkley” codename.
A special feature of approximately 30 minutes, with the same name of Project Berkley, was included with the Japanese version of Virtua Fighter 3tb, released on Dreamcast in November 1998. Containing a CGI trailer, an extended interview with Yu Suzuki and various concept art, it provided gamers with an early glimpse into the project's innovative vision, highlighting its potential to revolutionize gaming.
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The Virtua Fighter 3tb release included a bonus disc |
Summary of "Project Berkley" Disc Contents
- CGI Movie: the feature starts with a CGI movie that lasts a few minutes, showing clips of characters and scenes - some recognizable today as events from the first few games, and others not - accompanied by an orchestral score that includes the Shenmue theme. The movie finishes with a title of "Shenmue" in Japanese against a mirror design.
- Introduction and Vision: Yu Suzuki discusses the balance between advanced technology and game sense, which defines his creative style. He emphasizes providing players with a sense of freedom and realism, contrasting with the exaggerated mechanics of other games at the time (e.g., exploding vehicles upon collision).
- Inspiration: Suzuki's early arcade game concepts explored realistic simulations, such as dogfights in fighter planes and immersive driving experiences (inspired by the movie Cannonball Run and Ferrari road trips). These ideas prioritized enjoyment over strict realism. The transition to more narrative-driven games came from Suzuki's desire to create a title where story and characters take precedence over overly challenging mechanics.
- Breaking Genre Norms: Suzuki was inspired by RPGs like Wizardry and Ultima but wanted to evolve the genre into something more accessible and universally appealing. He coined the term "FREE" (Full Reactive Eyes Entertainment) to describe Shenmue, focusing on interactivity and freedom within a believable world. The game aimed to bridge cultural and linguistic barriers with universal themes like love, courage, family, and friendship.
- Character and World Design: Extensive care was taken in designing characters, starting with rough sketches and evolving through clay and plaster models to achieve lifelike realism. The game world was designed to be expansive, historically deep, and rich with diverse characters. Around 500 unique 3D models were planned for NPCs alone.
- Music-Driven Creativity: Suzuki introduced an innovative development process where the game's music was created first to inspire scenario writers and designers. This approach ensured a cohesive emotional tone throughout the project.
- Philosophy and Legacy: The interview clearly conveys Suzuki’s ambition to create a game that goes beyond entertainment, embedding meaningful messages and immersive storytelling. He envisioned Shenmue as a medium to connect people globally, emphasizing the value of friendship and shared human experiences.
The end of the Project Berkley documentary |
Magazine Article Translation
Shenmue: Chapter One has just been released, and already fans are voicing their anticipation for the next installment. Today, we'll look back at the special disc distributed about a year ago, as well as deliver the latest information about Shenmue and upcoming release celebration events.

● Highlight 1: Deciphering the Future Story from the Concept Movie
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A concept sketch of this scene can also be seen later |
● Highlight 2: People in China Await Ryo's Encounter
"The cold water flowing out from the sparkling mountainsSeeps into the pure forest cloaked in white dewThe flower blooms proud and nobleIt's gathered petals shine in pale lavenderEven the roaring wind cannot put outThe lights of pure innocent eyesUnder the gentle branches where the light gathers,A mysterious power dwells in the heart of an infantEmbraced by the plentiful flow of firefliesThe shadow seen through dreamy eyes is now far away in the distance".
● Highlight 2: The Never-Before-Seen Heroine - Shenhua’s Secret Concept Art Revealed!
* Note from Switch: Starsha, from the 1974 classic Space Battleship Yamato anime series, is an enigmatic and serene figure who guides the heroes on their journey. Like Shenhua, she embodies mystery and wisdom, acting as a symbolic presence that leads the protagonist toward a greater purpose.
Starsha, an enigmatic figure from the 1970s anime series Space Battleship Yamato |
▲ This is what Shenhua looked like in the early stages. Her appearance is quite different.
The Person Behind the Performance ♥
Extra Topic: 12/29 - Shenmue Takes Over Akihabara!
On December 29th, an event for the much-anticipated release of Shenmue was held in Akihabara, Tokyo. Masaya Matsukaze, who plays Ryo Hazuki, Hazuki Ishigaki, who plays Shenhua, and Megumi Yasu, who plays Nozomi Harasaki, held handshake sessions with fans who purchased the game at various stores in Akihabara. The event concluded on a high note, with great enthusiasm.
◆ The event was packed with media and users, making it a huge success! It was an enjoyable and memorable time for fans.
◆ During the store visits, Matsukaze himself led the way, holding a Shenmue banner. He, too, appeared to be having a great time.
Hiroaki Takeuchi on the Project Berkley CGI Movie
Hiroaki Takeuchi spoke about his role as Shenmue's animation producer in a recent interview that featured in Adam Sipione's 2023 Shenmue Documentary, A Gamer's Journey: The Definitive History of Shenmue.
In it, he describes the creation of a "concept movie", in reference to the Project Berkley CGI movie:
"Regarding Shenmue, the first thing I produced was a concept movie. Yu-san used that concept movie as a reference to plan what sort of game he wanted to make. The concept movie was an animation, so it didn't use real-time rendering. Making this reference movie to see how the player would actually play the game was the first thing I worked on."Yu-san gave me an instruction to make a fully-animated video. So I made a complete, full-CGI trailer that was about three minutes in length. It was just like a movie preview trailer, with a sequence of highlight scenes."We also made a storyboard for it. We made a storyboard on paper, in the same way as for a Japanese animated movie, which was then made into a video storyboard, which is something that's not done commonly in Japan".
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View over Bayan-Bulak grassland in Xinjiang (photo credit: MichaelE, Wikipedia) |
A short clip shows a white-bearded man striking towards the camera with his open palm, as snow falls around him. Perhaps a master imparting his techniques to Ryo - or a foe? Again, this environment is not familiar.
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