Thursday, August 31, 2017

Kickstarter Update #74: New Ryo Pics

Kickstarter Update #74 has just been released for the end of August.

In addition to some photos of the recent Gamescom event and a message of thanks to Shenmue fans for their support, of particular interest are these three new images of Ryo which were not released at Gamescom.

For the first time, we get to see Ryo standing on the main street of Choubu.

Check out the images below (high-res versions; click to enlarge).

"The look of gallantry!"
"The look of gallantry!"
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Wednesday, August 30, 2017

Seven Interesting Details from the Shenmue III Teaser | Gamescom

Seven Interesting Details from the Shenmue III Teaser


The Shenmue III teaser video that was unveiled at Gamescom contains several scenes and images, many of which flash pass by in an instant.

In this post we'll pause and take a closer look at seven points within the teaser which hint at promising depths beneath the surface of the game.

1. Masks on Display


Shortly before the camera sweeps down through the main road of the riverside town of Choubu, a line of colorful and distinctive masks is shown -  presumably merchandise for sale at one of the shops Ryo will be able to visit. Masks of other designs can be observed in the background.

Masks on display in Choubu
Masks on display in Choubu.
It turns out that the design of these particular masks, which are carved from wood, originates from the Indonesian island of Bali.

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Video Interview with Cédric Biscay by Team Yu | Gamescom

Interview in progress (via Cédric Biscay on Twitter)
Interview in progress (via Cédric Biscay on Twitter)

While in Cologne for Gamescom last week, Team Yu spoke with Cédric Biscay, President and CEO of Shibuya Productions and co-producer of Shenmue 3.

In the interview, Cédric talks about topics such as Shibuya Productions' role, the new Shenmue III teaser video and why Shenmue I and II remasters need to be released by SEGA ahead of Shenmue III.

Watch the 10-minute interview video below, or read Team Yu's summary write-up on Facebook here.


For information on how to participate in the #SaveShenmueHD Tweetathon on the 3rd of every month, head over to the Team Yu website.


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Saturday, August 26, 2017

4Gamer Interview with Yu Suzuki @Gamescom | Full Translation



We're pleased to present another fresh interview with Yu Suzuki from the Gamescom event, this one by the Japanese site 4Gamer.

The interview translation begins below.

Release Date Extension For a "Pretty Positive Reason"


Q: Thank you for your time today. To get started right away, there was a teaser trailer released to the public for Gamescom. Why Gamescom and not E3?

YS: If the contract with Deep Silver had been completed prior to E3 2017, that might have been an option.

Time was needed for the final signing, so the trailer's release timing ended up being Gamescom.

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Friday, August 25, 2017

Dengeki Online Interview with Yu Suzuki @Gamescom | Full Translation

Dengeki Online Interview with Yu Suzuki


This is a full translation of an interview that was held with Yu Suzuki by Dengeki Online at the Gamescom event.

The interview begins below.

Q: How is the current state of development?



YS: Progress on the environments and stages is very good. I would say overall they're at around 70%.

Lighting settings are also in good shape, and we're now adjusting the indoor lighting. We're still at the stage of fine-tuning for dealing with changes over time.

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Thursday, August 24, 2017

GAME Watch Interview with Yu Suzuki | Full Translation | 22 Aug, 2017

GAME Watch Interview with Yu Suzuki


This is a full translation of an interview that was held with Yu Suzuki by GAME Watch at Gamescom on August 22nd, 2017.

The interview begins below.


Q: I have really been looking forward to today's interview, and getting the chance to ask you about Shenmue III after so long.

YS: Would you like to watch the video? Not the 90-second version released on the internet, but the long one that's two-and-a-half minutes.

Q: Yes, please.

[The trailer starts to play]
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Game*Spark Interview with Yu Suzuki | Full Translation | 23 Aug, 2017

Game*Spark Interview: Shenmue III Development


This is a full translation of an interview that was held with Yu Suzuki and Hideaki Morishita (Shenmue III's executive producer) by Game*Spark at Gamescom.

The interview begins below.


Q: What shape is the current development status of Shenmue 3 in?

YS: The other day we announced a change to the release date, but at that point talks of a publishing contract with Deep Silver were already advanced.

Working with Deep Silver also means increased stability on the budget front, and since I had been thinking in a scalable manner from the start, we have been able to set our sights a bit higher. Since that brings with it a corresponding increase in things we need to do, I extended the deadline a little.

With this new upward revision to the original plans, the number of developers has also grown slightly.

Currently, we are in full production mode.

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Wednesday, August 23, 2017

Famitsu Interview with Yu Suzuki | Full Translation | 22 Aug, 2017



This is a full translation of an interview that was held with Yu Suzuki by Famitsu at Gamescom on August 22nd. (The accompanying images are not from the original article).

The interview begins below.


Q: To start with, could you tell us about the current state of the development?

YS: When we announced the revision to the release schedule the other day, our discussions with Deep Silver were already advanced. With Deep Silver to become our partner, I realized that we would be able to aim even higher than our initial goals. However, for that additional development time would be needed, so in order for us to adopt these, I set the release timing to the last half of 2018.

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