Japanese gaming website 4Gamer interviewed Yu Suzuki about Shenmue III at this year's Tokyo Game Show on 12th September 2019, and their article has been fully translated and made available thanks to blog contributor Daniel Mann.
About Daniel
Daniel has been studying Japanese for a little over 5 years and since, has been occasionally flexing his new found muscle with various translations and scanlations.
Daniel is also an avid Shenmue fan and has been following the series since the game first released on the Dreamcast back in the year 2000. A long time lurker of the Shenmue Dojo forums, he finally registered an account in 2018 (under the handle danielmann861).
These days, you can find him posting regularly. Feel free to say “hello.” He won’t bite (hard). We guarantee it!
The translation begins from here.
During the opening day of Tokyo Games Show 2019, a stage event for Shenmue III (PS4/PC) was held at the SEGA booth. Creator and Director of Shenmue, Yu Suzuki, took center stage where he proudly proclaimed: “At long last, we will finally release Shenmue III!”
4Gamer had a chance to sit down and chat with Yu Suzuki after the event…
4Gamer: Thank you for your time today. We had the opportunity to play the trial version of Shenmue III earlier, but found the considerably strict 45 minute time limit to be a little irritating…
Yu Suzuki: Really, was it that short? (Laughs) At this time, it is a trial version and it picks up just a little bit after the opening of the game. Beforehand, there will be a couple of tutorials and spots to help guide players to understand the course of events from Shenmue II, so I think it will be a little easier for players to pick up and play in the final retail version.
4Gamer: The game is just under 2 months away from release. We would imagine it’s a busy time for you with various promotional events and the like, but has the development cycle considerably settled down?
Yu Suzuki: You could say that. Our team is still hard at work continuing to polish the game. We are also further balancing parameters and currently bug fixing. We also have numerous QA testers checking for major game breaking bugs.
4Gamer: It has been four years since the announcement of the Kickstarter at E3 2015. Looking back on the past four years, can you name one moment in particular that stands out the most?
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