Monday, November 6, 2017

Evolution of the Shenmue Undub Part 3: Translating the Last 3%

Evolution of the Shenmue Undub Part 3: Translating the Last 3%


Over the past half-year (with support from the French-language fansite Shenmue Master and others), I have been working on translating the small percentage of subtitle lines in the Kogami undub that were still displayed in Japanese - as well as including a few other miscellaneous fixes.

The point has now been reached where the work has been completed, and once fully tested this updated version will be released to the community in the future.

This post goes over the various changes that have been made for this "100% translated" version.


Creating a "100% Translated" Shenmue Undub 


As covered in the earlier articles of this series, the Kogami version achieved an almost flawless version of the undub.
    However, while the English subtitle translations, which were extracted from the "US Shenmue" release, were sufficient to replace almost all of the Japanese text with English, there were a small number (approximately 3% of all subtitles by volume) that did not have equivalent lines available.

    Hence during play, occasionally a subtitle line is displayed that is still in Japanese.

    The majority of the subtitles in the Kogami undub show in English, but there is the occasional line of Japanese text.
    While these subtitles occur in places that are not crucial to the plot, their translation is something that would be nice to provide a complete undub experience.

    And while we are creating an updated version, there is also the opportunity to fix any other little issues that might be noticed at the same time.


    Editing the Subtitle Files


    People who have been involved with modding or hacking Shenmue in the past will probably be aware of a customized set of fan-built tools called the Shenmue Translation Pack (or "ShenTrad").

    These tools understand the underlying format of various files that make up Shenmue 1 & 2, and allow you to modify and replace things like subtitle text and graphic textures, so that the updated files can be recompiled into a new disc image.

    These tools were used with the files in the Kogami undub disc images to replace the remaining Japanese subtitle text with English translations, one line at a time.

    A tool used to update subtitle text in cut scenes, from the Shenmue Translation Pack.
    Tools from the Shenmue Translation Pack were used to update the subtitle text.

    Next, let's look at what changes and fixes have been made for the 100% Translated version.


    1: Reaching 100% English Subtitles


    The bulk of the effort was spent on providing English translations for those subtitle lines that were still in Japanese. These untranslated lines were scattered throughout the three discs, for various characters.

    The main consideration here was to ensure that the translations sounded appropriate in the context of the conversations in which they would appear.

    Practicing moves in the parking lot.
    Practicing moves in the parking lot.

    Ryo is not interested in buying jeans.
    Ryo is not interested in buying jeans.

    Forklift race is over, back to work.
    Forklift race is over, back to work.

    2: Weird English


    The Shenmue games are no stranger to odd phrases in its English translation - such as the legendary "Especially since you bought merchandise".

    Many are now iconic phrases that have become so much part of the fabric of Shenmue, it would be a shame to correct or remove them.

    However, some minor fixes have been made along the way, such as these examples below.


    Weird English #1: "Please tell me the Gamble."

    When Ryo visits the fortune-teller in Dobuita, he is given a choice of topics on which to have his fortune told. Due to the limited space on-screen for the user interface in the game, these are short keywords: "Future", "Clue" and "Gamble".

    If Ryo chooses the last option, he momentarily forgets his grammar and comes out with the awkward-sounding "Please tell me the Gamble". This has been modified to a slightly more meaningful line.

    "Please tell me the Gamble."
    Left: Ryo forgets his grammar. Right: the revised line.


    Weird English #2: "Bikerful, Ryo."

    During Ryo's fourth day at work at the harbor, Mark has some information for Ryo about the Long Zha. Mark is also concerned for Ryo's safety, telling him gravely: "Bikerful, Ryo". Huh?

    The audio track confirms that Mark is actually saying "Be careful", but for some reason the pronunciation has been transcribed rather literally. This has been corrected.

    "Bikerful, Ryo."
    Left: is Mark praising Ryo's motorcycle driving skills? Right: amended version.

    Weird English #3: "Un, but I won't let this go."

    After Ryo has rescued Nozomi from the Mad Angels and they are about to ride home, Nozomi thanks Ryo for rescuing her. He replies "Un, but I won't let this go."

    The word "Un" here is a sound that is common in Japanese as an affirmative response or a casual acknowledgement, but one in English. I changed this to "Mm".

    "Un, but I won't let this go."
    Left: Ryo says "Un", but it's not common in English. Right: the modified line.


    3: Correcting a Key Point


    In a past blog post we talked about a small but vital mistranslation in the official English line where Master Chen talks about Lan Di's position within the Chi You Men (see: "Is Lan Di the Leader of the Chi You Men?).

    This has now been corrected for the Undub to ensure it matches the meaning given by the original Japanese-language line.

    A subtle but significant different: Master Chen's information about Lan Di has been corrected to match the meaning in Japanese.

    4. Door-Knocking Conversations


    A strange (but small) glitch is present in the Kogami release to do with Ryo knocking on the doors of people's homes. It turns out that when an NPC replies to Ryo through the door, the conversation does not play out properly.

    The result is some puzzling conversations due to out-of-sequence lines of dialog, and sometimes even a mixture of NPC voices (when there should only be one person answering the door).

    The issue can be seen in the video clip below.


    The cause of the problem was able to be traced back to the fact that the Undub is built on the files from the PAL version of Shenmue, but with certain files, such as those relating to audio and subtitles, being imported across from the NTSC (Japan) version.

    One particular file that controls the flow and sequences of these "door knocking" conversations is located in a different area of the disc from the others, and this file had not been updated.

    Replacing the PAL version with the corresponding file from the NTSC version resolved the issue.

    5. Soda Can Branding


    The Kogami Undub had already swapped out the alternative brandings for the soda cans and vending machine (such as Bell Wood's Fruda Grape and so on) with the official Coca Cola branding as found in the Japanese version of the game.

    There was just one specific scene where this was not the case: during the motorcycle "chicken race" with the Mad Angels at the harbor, the can that is tossed to signal the start of the race still showed as a Bell Wood's Jet Cola can. The texture file has been updated to Coca Cola branding for consistency.

    Jet Cola can during the chicken race.
    Left: the can being held is a Jet Cola. Right: after texture replacement, the can now has Coca Cola branding.


    Status & Release Schedule


    The latest disc images for the 100% Translated Kogami Undub are now undergoing final testing (Shenmue Dojo & Shenmue Lounge being among those who are or have been streaming it on their channels and have kindly provided feedback).

    A release date has not yet been set, but any updates will be posted to the blog!

    Acknowledgement


    A special shout out to Shendream who proposed this project and is himself working on a French-language Undub version - keep an eye on the Shenmue Master site for news on the French version.

    9 comments:

    1. Loved this! Thanks so much for taking the time to illustrate changes.

      Would anyone know where I could find the Japanese dialog online?

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      1. Thanks Bryan! Here's link to the text of all the Japanese dialog subtitles for the game, if this helps: https://mega.nz/#!GsMGRRzT!sM7sabC6DfewTj-MHFxge0jaommKQEQ3e2CPcXm6CUs

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    2. Does anyone have any news on when the 100% Shenmue Undub will be released? I saw that it was mentioned in the article and that it would be soon, but how long exactly, a few months?

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      1. Thanks for your interest - as a rough timeframe, we're planning to release it within the next few months.

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      2. Thanks :)
        Can't wait for that, gonna be so awesome!

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      3. Will there be a 99min version and will it be the same as the current 99min version, no downsampling or anything cut?

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      4. Yes, it will be a 99-min version at the least (since it's based off the kogami 99 min release). Reducing the size to fit onto 80-min standard CDs without downsampling or cutting content will also be looked into, although it's not guaranteed at this point.

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    3. Hey switch great work on contributing to this undue revision, I really look forward to getting my hands on it. One thing I did remember though that the piece about the coke can skin in this post reminded me of was, also the soft drink vending machines that were altered to Coke branding in the game still remainded Jet cola whilst driving around in the forklift at the harbour.. is this something that can easily be changed also? To streamline all branding to CocaCola? Keep up the good work bud

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      1. Hey Scribe, thanks for your support as always! I'll double-check on the vending machines during the forklift race, great catch. The branding textures are scattered around the discs on individual files so it should technically be possible, it's just a matter of tracking them all down :)

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