Sega recently published a feature looking back over its 30-year relationship with NVIDIA, from the early days of 3D graphics through to the technology being used for the upcoming Virtua Fighter Crossroads.
It includes comments from Yu Suzuki, both in the article and in an accompanying video, in which he recalls Sega’s approach to developing cutting-edge 3D technology in the 1990s, his first meeting with NVIDIA CEO Jensen Huang, and his impressions on seeing the latest Virtua Fighter in action.
We have translated some of the highlights from Suzuki's comments below.
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| The Sega × NVIDIA event held in Akihabara in July 2026. Image: SEGA / @sega_official |
Bringing Arcade Technology to the Home
During the early 1990s, Sega was at the forefront of the transition from 2D graphics to real-time 3D polygons. Its MODEL 1 arcade hardware powered titles including Virtua Racing in 1992 and Virtua Fighter the following year.
- Related PRS post: Virtua Fighter's Connection to Virtua Racing's Pit Crew
Looking back at Sega’s development approach at the time, Suzuki explains that the arcade business provided an opportunity to experiment with advanced technology before adapting the knowledge gained for home consoles:
“We would take on advanced technology in the arcades, then bring the know-how we gained into the home-console space. To put it in more impressive terms, it was like an F1 team taking technology developed through Formula One and applying it to ordinary road cars.”
With Sega looking toward increasingly sophisticated 3D graphics, the company began exploring the development of dedicated graphics hardware with a number of companies. One of these was NVIDIA, which at the time was still a young start-up.












