Let's take a look at each in turn.
Document 1: "Gachinko" Fishing
|Fishing document detail.|
At the 2016 MAGIC Monaco conference. Yu talked about the ability to fish in various places such as Bailu village, He also stated that fishing was something that the development team had wanted to include in Shenmue II, but it had to be left out as there was no room to fit it.
|The "Bait & Tackle" Kickstarter reward allowed custom naming of the in-game items.|
Here is the translated "Gachinko" Fishing document [click to enlarge]:
|"Gachinko" Fishing [click to enlarge]|
Specific note has been made of Shenhua standing on the other side of the river. Perhaps she has taught Ryo this method of fishing, and is now watching him try it out? If so, then let's hope he performs well under pressure.
The words "collision image" in red may be referring to the boulders limiting the area Ryo can explore in terms of a collision map i.e. he is prevented from travelling further than the boulders at each end of the river.
The mention of a cave further down the path is also a detail that invites further exploration possibilities.
Document 2: Washing Place
|Washing Place document detail|
The second document depicts a riverside area for washing clothes, again with very specific measurements shown.
Here is the translated Washing Place document [click to enlarge]:
|Washing Place [click to enlarge]|
The reference to a "bell tower" suggests that this is a location inside Bailu village, as we have seen a wooden tower-like structure in some of the released Shenmue III footage.
I'm not quite sure what the characters in the main image are doing: it appears to show one character washing or holding a towel or similar object in the river's flow, while a second character is intent on causing him trouble. (Please leave any improved or alternative theories in the comments!).
|Bailu village - bell (?) tower (Source: video shown at MAGIC Monaco 2016)|
It would be interesting to know whether these are early (unused) documents from the time of the first two Shenmue games, or have been drawn up much more recently.
Since Yu did not talk about the background or specifics of these documents directly in his interview, and they do not appear to be marked with information that fixes the date of their creation, it is difficult to say.
However there is a definite similarity in the template of these documents with the one used for the plan of the Choubu Inn for Shenmue III that Yu Suzuki posted to Twitter in July of 2016. Each has the same rectangular title box at the top with a drop-shadow, and an indication of the grid dimensions displayed next to it.
|Manabu Takimoto, environment designer for Shenmue III|
What is your take on these two documents?