Saturday, August 23, 2025

Hideki Kawabata's Renders, Part 3 - Unused and Future Characters

Welcome to Part Three of our review of the art renders shared by AM2 developer Hideki Kawabata (previous parts can be found here: Part One and Part Two).

In today's post, we will finish our coverage of character renders with a selection of some particularly interesting ones, including some who may even be potentially included in upcoming chapters of the story.


Unused Opponent for the S2 Duck Racing Event?


This character render is simply named "Female Martial Artist". She is dressed in a sleeveless red tunic-style dress that features a high collar with decorative fastenings down the chest. A gold hairclip or comb holds back her hair on one side, and she has a green sash around her waist.
"Female Martial Artist" (29 March 2000)

This character was unused in the games, but the text does hold a clue about her development background: part of the description reads "Okabayashi Special-Order Hidden Character".

It is probable that "Okabayashi" refers to Yoshihiro Okabayashi, who managed the Event Planning team responsible for creating in-game events - in fact, he was responsible for secretly creating and including duck racing in Shenmue II if the player follows an intricate set of steps to unlock it.

Okabayashi's name has cropped up elsewhere in past posts too, when it was hinted (many years later) by a fellow project member that he was fond of ponytails on female characters:

"The reason the rejected Izumi Takano appeared in Shenmue II was due to strong campaigning by Mr. O from the Planning team. He is a big fan of ponytails!"

The description indicates that Okabayashi may have made a special request to Kawabata to create a 3D model of a martial artist, with the words "hidden character" suggesting that she was planned as an unlockable character rather than featuring as a main storyline character.

It would seem likely that this female martial artist model was created as a candidate for one of the opponents Ryo needs to fight to access the duck racing in Shenmue II (in the released game, Ryo fights the characters of Izumi Takano and Eileen Edelweiss instead).

Shenmue II: Ryo needs to defeat Eileen in order to access the secret duck racing event

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Saturday, August 16, 2025

Hideki Kawabata's Renders, Part 2 - Shenmue I Characters Deep Dive

In this continuation of our review of the renders by AM2 developer Hideki Kawabata (if you haven't yet read the introductory post, go here for the overview), we will look at several Shenmue I characters that are of particular interest - as well as some early unused characters.


Former Student of the Yūki Dojo: Masayuki Fukuhara


Fuku-san's character render sheet contains a table of information relating to the model which is similar to the one found on the other characters in the collection. This includes key information such as:
  • Character Name:  Fuku-san / Masayuki Fukuhara
  • Filename: FUK_M
  • Skeleton type for the model: OHS
  • Polygon count: 1200
  • Fingers sway: Completed - this may refer to a checklist task to ensure finger movement animations are provided for the character
  • Swaying objects: Belt - items that require special information, in this case the belt on his gi
  • Submission date: 27th October 1998 - approximately one year before the Japan release
Render dated 27th October 1998

Interestingly, we can see written on Fuku-san's gi in the above image the dojo name of "Yūki" (結城), suggesting that even at this somewhat late point in the development process, the renaming of the protagonist from Akira Yūki to Ryo Hazuki had not yet occurred.

Also included in the set of renders is one showing Fuku-san in casual clothes - complete with "Fuk-san" embroidered on the breast of his jacket! The model information specifies that the "skirt" (hem) of his jacket is something that should sway as he moves.

Render dated 20th May 1999

The above image of Fuku-san is the one that was revealed at a live-stream event promoting the release of Shenmue I & II at the Tokyo Game Show in September 2018. The news that Fuku-san had originally been planned as the Mad Angels kidnapping victim came as quite a surprise at the time, followed by an amusing comment from a member of the development team: "When Yu-san saw it, he said, 'No one would want to save this guy!'"
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Monday, August 11, 2025

Poll Result: Patrons' Choice Topic for August 2025

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including any accumulated from previous months), the winning topic this time is:

Sacred Spot Guide Map - Shenmue The Animation (English Version)

The superb Shenmue Sacred Spot Guide Map is a multi-page tourist pamphlet highlighting locations of interest to Shenmue fans around Yokosuka, created through a collaborative effort between Yokosuka City and SEGA.

The guide map was first released at the end of 2017, impressing fans with its high quality and thoughtful detail.

Original version (Japanese)

An updated version of the map followed in 2018 at the Tokyo Game Show, featuring a new cover and other small changes to commemorate the release of Shenmue I & II.

Shenmue I & II version (Japanese)

The updates didn't stop there - another revision was released in June 2022, themed around the new anime that had premiered earlier that year: Shenmue The Animation.

Shenmue The Animation version (Japanese)

Not only that, but versions were produced in both Japanese and English, catering to a wide range of tourists and fans visiting the area.

The most recent version is the Shenmue The Animation English version, printed some time after the Japanese edition and its existence is perhaps not as widely known.

In this post, we'll summarize the differences between the three versions - along with download links - so you can find them all in one handy place.

Coming soon to the blog!

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Monday, August 4, 2025

An Archive Unearthed: Hideki Kawabata's 3D Renders, Part 1

Earlier in the year, a discovery was made of a stash of online Shenmue content: an archive containing over 120 3D rendered images from the development of the first two Shenmue games. These images were posted on a personal webpage belonging to one of the 3D Character Main Designers for the original titles.

Some of the many newly-found renders

The webpage was first archived by the Wayback Machine in February 2022, which suggests that access may have changed - perhaps unintentionally - from private to public around that time.


How the Website Was Discovered

This year, a large collection of original Shenmue development artworks and design documents was acquired at auction by a small group of dedicated fans. These materials were generously made available to the wider community. While reviewing the contents, one name appeared repeatedly: Hideki Kawabata. Further investigation into his background led to the discovery of a historical page on his personal website - and it is here that an entirely separate treasure trove of 3D character and promotional renders from the Shenmue development era was found.

This series of posts will focus specifically on these images, as posted on Kawabata’s website, rather than the extensive auction-sourced materials housed on the Shenmue Dojo which will be a separate future topic.

The collection on Kawabata's page includes a wide range of 3D renders featuring main characters, NPCs, and a small number of locations. While many of these designs appear in the first two released games, others do not. This hints that some may have been cut during development, or potentially, they may even provide glimpses of content planned for Shenmue IV and beyond.

In this blog post, we will give an overview of what the collection contains, and subsequent posts will take a closer look at some of its most interesting and surprising items.

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