When the first game in the Shenmue series was released on the Dreamcast, along with the three game discs was a fourth disc called Shenmue Passport. This was a stand-alone piece of software which acted as a companion to the main game, containing additional content to enhance the player's experience such as music, guide videos and in-depth information about the characters, places and objects in the game. It even made use of the Dreamcast's ability to connect to the Internet to download data and display Shenmue related event news and other messages. (Unfortunately, the Shenmue Passport was not part of Sega's Shenmue I & II re-release in 2018, so the fan community has created an app called Suka Pass that recreates the experience for mobile devices).
In this post we will be translating a magazine interview from shortly after Shenmue's release in February 2000 with senior Sega developer Eigo Kasahara, who oversaw the Shenmue Passport in addition to his role as Planning Director for the main game.
The translation starts below.
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| Eigo Kasahara was head of the Planning section for Shenmue, overseeing things like the game maps, mini-games, and characters' daily cycles. For the Passport, he was in charge of content planning and organization. |
The Shenmue Passport uses the network to expand the game world. In the words of the developers themselves, you'll get a sense of the appeal of this software, which is filled with details you can't get just from playing the main game. It will surely inspire you to play the game a second time!
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| Shenmue Passport, Japanese version: entry screen (left) and Theater page (right) |
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