In this second part continuing on from Part One, we will be examining the remaining four chapter tiles: 8 (Cangzhou), 9 (Inner Mongolia), 10 (Beijing) and 11 (Xinjiang).
While the first seven tiles broadly align with locations and events seen in the released games, the final four move into largely unexplored territory within the Shenmue narrative.
Below are the map images again showing where each of the tiles is set for reference.
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Yu Suzuki’s development map
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| Cangzhou, Inner Mongolia, Beijing and Xinjiang are located to the north of the earlier chapters. |
Analysis of the final tiles is somewhat more challenging, as at the current time high-resolution images are not available.
Tile 8 - Cangzhou
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| Chapter Tile 8 |
According to Yu Suzuki’s development map, Tile 8 is set in Cangzhou, a city in Hebei province well known in China for its martial arts tradition. Often called the “Hometown of Martial Arts,” Cangzhou has long been associated with formal schools, lineage systems, and masters of northern fighting styles.
Despite the low resolution of the image, several important elements can be made out.
At the lower center of the image stands the Iron Lion of Cangzhou, a famous cast iron sculpture dating back over a thousand years and one of the city’s most recognizable landmarks.
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| The Iron Lion of Cangzhou (image credit: ScareCriterion12 via Wikipedia) |
Ryo appears twice within the composition. In the foreground, he wears what appears to be a blue martial arts uniform and holds his right arm raised across his face in what may be a defensive stance. Behind him is another depiction of Ryo in the green attire seen in the earlier tiles.
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| Close-up of Ryo (Tile 8) |
In the upper corner is a figure with a shaved head and beard, wearing robes of some kind.
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| Close-up of a bald-headed figure (Tile 8) |
In the background rise four mountain peaks, each with a solitary human figure standing at its summit. Though silhouettes, these figures appear deliberate rather than decorative. Their elevated positions suggest authority, as if they are observing Ryo from above. The symmetry of their placement implies structure and hierarchy.
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| The silhouettes of four human figures on mountain peaks (Tile 8) |
In David Deville's 2014 interview, Yu Suzuki was asked directly about this artwork and the identities of the figures shown standing atop the mountains. His response was brief but revealing. He stated that the characters in this illustration are not members of the Chi You Men, but rather grand masters:
"I cannot say too much about this artwork because this is quite far from where Shenmue II stopped. All I can say is that those characters are not Chi You Men, they are grand masters".
Notes and Community Theories:
- Cangzhou’s historical connection to northern martial arts styles, including Bajiquan, makes it a fitting setting for a chapter focused on mastery.
- Theory: the four elevated figures are grand masters under whom Ryo must train sequentially. Their physical separation across the peaks may symbolize distinct disciplines or philosophies that he must master individually.
- Theory: the appearance of the lone figure at the top suggests that he may be the principal antagonist in this section. His appearance shares some similarities with the bead necklace-wearing character seen in the Luoyang / Hanging Temple chapter tile, but the image is not clear enough to be definitive.
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| Comparison between the figure in Tile 8 (left) and the necklace-wearing character in Tile 7 (right) |
- Note: a similar bead necklace-wearing character appears briefly in the trailers for both Project Berkley and Shenmue Online, adding further evidence that his role in the story is to be a significant one - or, at least, was planned to be at the time. (Thanks to Nathan for highlighting this).
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| Frames from the Project Berkley (left) and Shenmue Online (right) trailers of a bearded character wearing a bead necklace. |
- Alternatively, the figure may not represent any of the regional Chi You Men leaders but rather the true mastermind behind the Chi You Men: Tentei, whose existence was confirmed by Yu Suzuki in a video interview with Shenmue Master at MAGS 2013:
"Tentei is the boss of bosses. Tentei is the highest-ranking boss".
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| A CG image of one of Zhu's assistants sitting below the Iron Lion of Cangzhou. |
- Theory: the dual depiction of Ryo represents his progress and transformation during this chapter: the Ryo who arrives versus the Ryo who departs after completing this stage of training.
Tile 9 - Inner Mongolia
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| Chapter Tile 9 |
According to Yu Suzuki’s development map, Tile 9 is set in Inner Mongolia, marking a striking shift in both landscape and atmosphere. Gone are the dense cities, mountain temples, and formal training grounds of earlier chapters. In their place is a vast open plain beneath a blazing red sky, the setting sun casting long shadows across the grasslands.
Ryo dominates the foreground. He now wears a sleeveless blue martial arts outfit tied with a red sash, his arms visibly more muscular than in previous tiles, a clear indication of the physical development he has undergone. He stands in a guarded, practical stance with clenched fists. This posture feels active and combat-ready.
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| Close-up of Ryo (Tile 9) |
Behind him, silhouetted against the sun, stands a solitary figure dressed in what appears to be traditional Mongolian costume (known as a deel), which is a long coat belted at the waist. He appears to be wearing a headscarf or bandanna on his head.
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| Close-up of figure in Tile 9 (left) and a traditional Mongolian costume (right) |
Along the horizon in the distance, a line of small dark silhouettes can be seen in front of a mountain range. Though blurred in the available image, they appear to resemble mounted riders gathered, or approaching, in formation. This was confirmed by Yu Suzuki in footage released with the Shenmue Documentary by Adam Sipione, where he points the chapter tile while explaining "This is Mongolia. A horse tribe... [they're] on horses. if I show you too much, it will be a spoiler, though."
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| Close-up: horseback riders (Tile 9) |
Notes and Community Theories:
- Ryo faces forwards, as if confronting an adversary not seen in the image, with the figures behind him as if in support. His stance appears practical and defensive, implying readiness for confrontation.
- Theory: Ren's official profile description on the Shenmue I & II website states that he is said to be from a Mongolian horse tribe, and concept art exists showing him on horseback. Chapter Nine could potentially explore aspects of his background, particularly if the silhouetted figures are connected to a regional tribe or lineage.
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| Concept art of Ren on horseback (from the Goodies images included on the Shenmue II game disc) |
- Theory: the figure at the top of the chapter tile in traditional costume and headscarf is Ren, who has rallied his people - the horseback riders - to come to their aid.
- The vast steppe and the gathering figures on the horizon suggest this is a chapter in which Ryo’s training is put to the test in an open and unforgiving landscape. The vivid red sky reinforces the impression that this chapter represents a decisive clash.
Tile 10 - Beijing
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| Chapter Tile 10 |
According to Yu Suzuki’s development map, Tile 10 is set in Beijing.
In his 2014 GDC postmortem, Yu Suzuki explained that he structured the story using the classical four-part Japanese narrative framework of kishōtenketsu (起承転結). The slide presents the four stages as:
- Introduction — Sadness
- Development — Departure
- Denouement — Fight
- Conclusion — Starting afresh
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| Yu Suzuki's GDC 2014 slide showing the four-part story structure |
On the slide, the third stage is labeled "Denouement" in English. In Western storytelling, a denouement usually refers to the resolution that follows a climax. However, the Japanese term used here (転) refers to the narrative turning point itself rather than the resolution comes afterward.
In this context, Suzuki appears to have equated that turning point with a decisive confrontation. The notes below further describe a “Heroic Battle with Randi, Victory,” with “Randi” corresponding to Lan Di. Given that Beijing is marked as “END” on the same map, this chapter most plausibly corresponds to that climactic turning point within the original eleven-chapter structure.
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| Close-up of the annotated map, showing the hand-written word "END" in red next to Beijing circled in red. |
The setting appears to be the Forbidden City. The wide stone courtyard, symmetrical rows of posts, and the carved central staircase closely resemble the layout of the imperial palace complex. The architectural details are more clearly grounded in this specific real-world location than many of the earlier tiles.
A detailed comparison can be found in
our guest post by
SkillJim, who visited the site and recreated the camera angle shown in the artwork. Here is his recreation of the exact angle:
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| Comparison with the real Forbidden City (image credit: SkillJim) |
Ryo stands in the foreground, seen from behind. He is carrying the body of a man in his arms. The figure’s head hangs forward and his limbs appear slack, suggesting that he is either unconscious or severely injured. Ryo now appears to be wearing a white headband.
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| Close-up of Ryo (Tile 10) |
Above them, filling the sky, is a large blue-tinted face that strongly resembles Lan Di, visually reinforcing the slide’s description of this stage as a battle with him.
The overall color palette has shifted from the intense reds of the previous tile to cooler blue tones, giving the chapter a quieter and more somber atmosphere.
Notes and Community Theories:
- The “END” marking on Suzuki’s development map suggests that Beijing was originally planned as the final stage of the saga. When considered alongside the kishōtenketsu structure presented at GDC, this chapter appears to correspond to the pivotal turning point of the narrative, centered on the climactic confrontation with Lan Di.
- The slide’s explicit use of the word “Victory” is particularly notable, as it implies that Ryo was at one stage intended to triumph over Lan Di. Whether this “victory” represents a literal defeat, a symbolic resolution, or a turning point that leads into the subsequent “Starting afresh” phase remains open to interpretation.
- The identity of the man Ryo is carrying cannot be visually confirmed due to the low resolution of the image. However, a long-standing theory suggests that the figure may be Ren. This interpretation is based on similarities in hair and clothing silhouette when compared to the previous tile, as well as the narrative possibility that Ren’s fate becomes tied to the final confrontation. That said, there are no clear identifying details in the artwork itself, and the figure could represent another character entirely.
- Theory: Some have suggested that the white headband Ryo wears in this image may have belonged to the man he is carrying. If the fallen figure is indeed Ren, this detail could symbolize remembrance or tribute.
Tile 11 - Starting Afresh (Xinjiang)
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| Chapter Tile 11 |
Tile 11 follows the chapter marked “END” on Yu Suzuki’s development map and appears to represent the final stage of the original eleven-chapter structure. If Tile 10 corresponds to the pivotal phase described at GDC as a “Heroic Battle” with Lan Di, then this chapter appears to align with the final phase of the kishōtenketsu structure: Conclusion, labeled on the slide as “Starting afresh.”
According to Suzuki’s development map, this chapter is set in Xinjiang, a vast region of plains and mountains that includes the Taklamakan Desert. The artwork itself shows an open, grassy landscape beneath a pale sky.
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| View over Bayan-Bulak grassland in Xinjiang (photo credit: MichaelE, Wikipedia) |
Ryo appears not as a physical presence within the landscape, but as a large profile image in the sky, rendered in pale yellow tones that may suggest early morning light. His expression is composed and reflective rather than tense.
Unlike Shenhua in the foreground and Xiuying standing behind her, he is not shown beside them in this setting. The lighter sky and the absence of direct confrontation give the scene a quieter tone, possibly indicating renewal rather than conflict.
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| Close-up of Shenhua and Xiuying (Tile 11) |
In a 2011 video interview with Shenmue Master, Suzuki spoke explicitly about how the theme of revenge evolves within the original eleven-chapter structure. The following quotation has been retranslated directly from the original Japanese:
“The story begins with revenge, because his parent is killed, so it starts from that. I wrote the story in eleven chapters, and within that structure, at some point along the way, his feeling of revenge disappears. It has not yet been portrayed in the games, but in the future, that desire for revenge will fade.”
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| 2011 Shenmue Master interview with Yu Suzuki |
This statement confirms that within the original eleven-chapter outline, revenge is not the final destination of the story. Instead, it diminishes partway through the narrative.
Suzuki elaborated further on this emotional trajectory in a later 2013 Shenmue Master interview:
“At the beginning, because the story starts with the scene of his father’s murder, Ryo is driven by revenge and single-mindedly pursues his enemy. But in the end, he realizes that revenge has little meaning and that it is ultimately empty, and he begins to recognize that there are more important things. That is the story.”
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| 2013 Shenmue Master interview with Yu Suzuki |
Taken together, these remarks align closely with the atmosphere of Tile 11. Rather than depicting triumph or closure, the image suggests reflection and transition. If the confrontation in Beijing marks the end of one driving force, then the final chapter may represent the beginning of a different kind of journey, one no longer defined by vengeance.
The closing text of the early Project Berkley promotional video echoes a similar sentiment, concluding with the words “新たなる旅立ちがはじまる” (“A new journey begins”), reinforcing the idea that the story’s conclusion was always intended to lead into renewal rather than final closure.
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| Project Berkley video screenshot: "A new journey begins." |
Notes and Community Theories:
- Theory: The apparent separation between Ryo and the other two figures may indicate the end of one shared path as he sets off alone once more. Whether this represents permanent parting or simply transition remains unclear.
- It is also noteworthy that he has retained the white headband. If it belonged to the man Ryo was carrying in the previous tile, it could represent a gesture of remembrance or respect, though this remains speculative.
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| Ryo's headband (Tile 11) |
- Unlike Tile 10, which emphasizes consequence, this image appears to focus on continuation. If Beijing marked the end of one journey, this chapter may represent the beginning of another, consistent with the “Starting afresh” phase outlined at GDC.
Final Words
The eleven chapter tiles provide a rare glimpse into the early planning stages of Shenmue, when the project was still conceived as Virtua Fighter RPG. Although aspects of the story have clearly evolved over time, the set demonstrates that a broad narrative structure had already been mapped out in considerable detail.
When viewed alongside the GDC 2014 slide outlining the kishōtenketsu framework, the tiles appear to follow a deliberate progression: introduction, development, turning point, and conclusion. The Beijing chapter marked “END,” together with the note “Heroic Battle with Randi,” suggests that a decisive confrontation with Lan Di was originally positioned as a pivotal moment in the story. The final chapter, set in Xinjiang, aligns closely with the phase labeled “Starting afresh,” indicating that the saga was conceived to move beyond the climactic battle rather than conclude with it.
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| The four-part kishōtenketsu structure explained by Yu Suzuki during his GDC 2014 presentation. |
At the same time, these illustrations represent an early blueprint rather than a finalized script. Certain characters have shifted roles, some locations have yet to appear in the released games, and the meaning of elements such as “Victory” remains open to interpretation. Notably, Suzuki has since stated that Suzhou is intended to be Ryo’s next destination following Shenmue III, lending additional weight to the placement of that chapter within the original sequence.
Taken together, they suggest a story intended to extend far beyond its opening chapters. Even where plans have shifted, the underlying structure remains visible, and the tiles continue to inform discussion about how the remaining parts of the saga may unfold. They hint at the continuation of a journey that, from the earliest planning stages, was never intended to end with revenge alone.
Suzuki has repeatedly stated that he intends to continue the series until its conclusion, reinforcing that the remaining chapters belong to a larger, unfinished narrative arc.
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| The full set of chapter tiles, outlining the original eleven-chapter structure of Shenmue. |
Further Discussion
The Shenmue Dojo team has also produced a series of discussions examining the chapter tiles and their possible meanings. For readers interested in hearing additional perspectives from the community, the videos below explore the artwork and various theories surrounding it (featuring SkillJim, Matt and Shenmusings).
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Excellent!! Amazing work!! Thank you
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