The start of Shenmue's tale revolves around two intriguing letters obtained by Ryo Hazuki, setting the stage for the enigmatic narrative to unravel.
The first letter holds poignant meaning as it was written by Ryo's late father, Iwao, who passed away in a violent encounter with a man in Chinese clothing called Lan Di. Ryo discovers it sitting out on his father's desk for him to find.
Adding to the intrigue, a second letter arrives from Hong Kong, sent by a mysterious individual whom Ryo later learns is named Zhu Yuan Da. Written in cryptic Chinese script, it arrives shortly after Iwao's passing.
Upon having it translated, Ryo uncovers that this letter served as a warning to his father, although it arrived too late to fulfill its intended purpose.
The two letters raise some interesting questions. How did Zhu Yuan Da know about the threat to Iwao? And did Iwao Hazuki know Lan Di was coming?
Today, we will attempt to answer these questions by examining the letters, comparing the Japanese and Chinese sources with the English translations provided by the game, and by delving into the events that take place over the course of the first two games.
This topic was suggested by blog patrons Patrick Fuller and James Brown.
"Morio Ashizuka" is the pseudonym used on Twitter/X by a former developer who was deeply involved with development of the first two Shenmue games, in particular character animations and motion capture. He tweets prolifically about video games, SEGA and other topics - along with occasional fascinating insights and anecdotes from the day.
This time we continue on with a whole new batch of Shenmue-related tweets we'll be translating, again touching on his many experiences during the game's development:
Revelation #15: A Stand-alone Forklift Racing Arcade Game Was Floated
Revelation #16: The Scrapped Alternative Forklift Racing Start Scene
Revelation #17: Actor Photos: Fujioka and Matsukaze Meet With Yu Suzuki
Revelation #18: Notebooks Were Used for Cut Scene Management
Revelation #19: Shenmue II's Motion Capture System
Revelation #20: There Was a Slider Tool For Ryo's Facial Expression
Revelation #21: Sleeping at the Office
Revelation #22: "Open-Door" Policy
Revelation #23: Ryo's Wooden Motorbike
Revelation #24: Suzuki Wanted to Make a Shenmue Alarm Clock
Revelation #25: Questioning Why There's a Saturn at the Hazuki Residence
Revelation #28: Ashizuka's Most Satisfying Animation
Bonus Revelation: Fujioka at the Motion Capture Studio
Read on for details!
This topic was selected by the Phantom River Stone blog patrons via our monthly poll on the Phantom River Stone Patreon and was available for early access. Thank you for your support!
Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:
"Inspiration or historical basis of the Chawan Sign in Shenmue"
In Shenmue II, Ryo learns that arranging teacups in a certain pattern in a public place is a secret method to discreetly communicate with allies. This is known as the "Chawan Sign" (chawan means teacup in Japanese).
Arranging four teacups
However he is warned that placing them at the wrong location, or carelessly arranging them in the wrong pattern, can result in unwanted attention...
Trying at the wrong location may attract trouble
But was the Chawan Sign something that Yu Suzuki and team created purely for Shenmue, or did it have some kind of historical basis?
In this upcoming topic, we will try to answer this question by looking at a possible source of inspiration.
In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. These pages regularly featured news and information about the Shenmue series from the end of 1999 through to 2001 with the release of Shenmue II.
Vol. 9 follows up the Network Rankings Competition #2 announced in Vol. 8 with a third one - this time it's Forklift Racing! The prize line-up is very similar, but there is an amazing new framed print for the first-place winner. Also in this issue is a new ringtone tune of Shenhua's Theme. It is fun to recreate the notes to hear how it would have sounded - video demonstration at the end of this post!
-Switch
Vol. 9: 2000.2.8
Hello, this is Takuan. I've finally completed Shenmue.
This week we will again be announcing Network Rankings Competition results. What kind of time secured first place for the winner? Let's take a look!
This week's contents:
Results of the 2nd Network Rankings Competition
Announcement of the 3rd Network Rankings Competition
Ringtone Service: Second Tune!
F355 Challenge Net Ranking Prizewinners Announcement! [omitted from translation]
Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:
"Examining the Maps from the Shenmue Premiere Art Booklet: Unused Canal & Island Locations"
During the showing of the Shenmue Premiere in 1998/1999 in various cities across Japan, ahead of the game's original release on the Dreamcast, a 36-page art book was one of the items of merchandise made available. It was filled with concept art, photographs, design diagrams and other materials related to the making of the games.
In past posts on this blog we have analyzed some of the fascinating snippets of early design documents that can be glimpsed in this booklet, such as:
Such charts and drawings are used as background images to accompanying pages describing the making of the game. As such, they are often partially obscured and hard to decipher.
On the following pages of the booklet, two maps representing towns can be found that are not of places Ryo has visited so far in his journey. One is in blue ink, and the other in black ink:
The page with the mysterious maps (image credit: Shenmue Master)
The blue one appears to be a city that has canals running through it, while the second looks to have buildings built out upon water, surrounding a mountainous island.
In this upcoming post, we will examine the maps and the labels in detail to see what hints they may shed on Ryo's once-planned - or future - travels.
Did you know? The Three Blades Ryo learns about in Shenmue has a historical basis. In the early 1900s, the Japanese government restricted jobs permitted for Chinese workers to 3 occupations (chef, barber, tailor) known as the sanbato. (三把刀).
"This resulted in the popularization of Chinese food and consequently the development of ramen".
In IGN Japan's recent interview with Yu Suzuki at TGS 2023, host Esra Krabbe mentioned having spoken earlier in the livestream with a developer working on an upcoming game that was influenced by Shenmue, among other inspirations. The game's name is "Last Time I Saw You"and is set in Japan in the 1980s.
The studio founder, who is Spanish and has been living in Japan for several years, is also responsible for the game's artwork and has captured the atmosphere of the Shōwa era of Japan perfectly. The beautifully-portrayed townscape is sure to make fans of Shenmue feel right at home:
The game's tag line describes it as a narrative-driven coming-of-age adventure about a first love. The protagonist of the story is Ayumi, a 12-year-old boy, who "wanders the melancholic countryside of Japan in search of the mysterious girl he has been seeing in his dreams" - another element that evokes a parallel with Shenmue.
The art is breath-taking and completely hand-drawn, with an anime style that employs parallax scrolling, and small but detailed animations throughout. Game play is set to a melancholic ambient soundtrack. The locations are brought to life with other characters who can often be spoken to, as well as various animals, including a dog - and yes, petting it is possible!
Yu Suzuki attended the Tokyo Game Show last week to promote the upcoming release of the YS Net arcade game Air Twister for the PC and consoles, having been originally released last year for Apple devices.
On the third day of the event, Suzuki appeared as a guest on a livestream with Esra Krabbe of IGN Japan.
While the talk was centered around Air Twister, Suzuki made comments about future ideas, touched on a new unspecified project YS Net has underway and even spoke briefly on Shenmue. This post picks up conversation snippets of particular interest.
Yu Suzuki Classics Re-imagined
With Air Twister having its roots in Yu Suzuki's classic arcade game Space Harrier, Suzuki was asked if he has any plans to develop further games similarly inspired by his other past hit games such as Out Run, Power Drift, Hang On, After Burner and so on.
Yu Suzuki: I'd like to make a kind of set of around six games... that's if discussions happen about something like that. It would be nice to have them collected together, don't you think? Like a series.
Air Twister Special Edition: Yu Suzuki Interview Booklet
It was highlighted that the Special Edition of Air Twister will come with a booklet containing an extended written interview with Yu Suzuki.
Esra Krabbe: I was the one who conducted the interview with you, and it lasted for about three hours if I recall correctly. While the booklet is for Air Twister, I have a feeling it also touches on Shenmue quite a lot- my bad! It has a lot about your upbringing and contains stories that we haven't heard before, doesn't it.Yu Suzuki: Yes, it has quite a few in-depth stories.
Esra Krabbe: I think we spoke for around three hours. I think that your fans can look forward to both the actual game as well as the interview.
New Project In Progress
Esra Krabbe: Recently you've announced Air Twister, but are there still various other games you're planning to create going forwards?
Yu Suzuki: I can't talk about it yet, but we're working on something.
Esra Krabbe: Oh, really? That's big news just to mention casually! I hope it was okay for you to say it.
Yu Suzuki: [laughs] I can't say any more than that.
Esra Krabbe: Well, hearing that there's something else to for fans to look forward to is really good news.
Yu Suzuki: It's still in development right now, so...
Esra Krabbe: I'm looking forward to it!
Shenmue's Influence
Esra Krabbe: I myself of course love Shenmue, and at the session just a little while ago there was a Japanese game set in the 1980's, so I asked them whether it had been influenced by Shenmue. And that turned out to be the case*! They said that they started development when they had been playing Shenmue I and wanted to incorporate the atmosphere of Japan in the 1980s. Recently do you also come across a lot of people who admire or have been influenced by Shenmue?
Yu Suzuki: Being at the game show today, I've been meeting a lot of different people who have said things like their life was changed by Shenmue, or that they started creating games thanks to Shenmue. I'm extremely happy to receive comments like that.
*Note from Switch: the game being referred to is "Last Time I Saw You". There is a free demo currently out on Steam. I've made an introductory post about it here.
Yu Suzuki On Shenmue IV
Esra Krabbe: There are a lot of people who have been influenced by Shenmue in this way. We'll soon be coming up to 4 years since Shenmue III [was released]. Are you still wanting to continue on with Shenmue?
Yu Suzuki:Yes, of course. Because it's still partway through.
Esra Krabbe: So it sounds like you have a lot of possibilities and things you'd like to do, such as Shenmue, arcade-style games, as well as a lot of other ideas?
Yu Suzuki: Yes, there's a lot I'd like to do... it's a matter of having the opportunity. If I meet the right people, or can find the right partner.
Esra Krabbe: Publishers, if you are listening...! I'm looking forward to what you will surprise all the fans with next.
IGN Japan Video
IGN Japan's full Air Twister segment with Yu Suzuki, from which the above interactions were extracted, is embedded below. Auto-translate captions are available.
Air Twister for PC & Consoles
Air Twister will become available in both physical and digital formats for Nintendo Switch and PlayStation 4 & 5 and digitally for Xbox and PC on November 10, 2023. There will also be a Special Edition that comes with extras.
The Air Twister Special Edition, at right, includes soundtrack, interview booklet & art