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| Shenmue Chapter One Yokosuka: World Guidance |
Survey of 57 Shenmue Project Members!
The massive development team poured their collective effort into creating Shenmue: Chapter One ~ Yokosuka . To close out this book, we present the real, unfiltered comments from the staff themselves. Of course, this is only a portion of their voices, but it gives you a glimpse into both the hardships and joys of game development. Please read through with anticipation for what’s to come in the next installment.
Survey Questions
1. What do you like about Shenmue?2. Who is your favorite character, and why?3. What scene left the deepest impression on you during the game?4. Are there any hidden “tricks” you secretly included in the game?5. Do you have any interesting episodes you can share from development?6. Shout out one thing you'd like to say!7. Please give a short message for the players.
During development, the Shenmue project was divided into a number of teams, including the Sound Team, Planning Team and Events Team. The survey responses are grouped according to these teams.
Our translation of the survey responses begins below! Note: images and additional notes have been added for extra context. Based on the initials provided, we have also attempted to identify each respondent where possible.
In this first part, we present the responses from the Sound & Music and Graphics Design teams, with the remaining teams to follow in Part Two.
★ Sound & Music Team
S.H. [Sound Effects Supervisor Seiichi Hamada]
Role: Sound Effects| |
| Seiichi Hamada [screengrab from the Making of Shenmue NHK Special] |
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| Seiichi Hamada's most memorable scene |
T.N. [Sound Production Manager Tatsutoshi Narita]
Role: Product ManagerHow beautiful the graphics are.
Chai: he just looks downright evil.
The events with Chai.
I've got plenty of painful ones…
"Whoa~!"
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| Shenmue Original Sound Track - Chapter One, Yokosuka (released March 2000) |
Y.T. [Assistant Director Yasuhiro Takagi]
Role: Sound DebuggingThe Network Rankings feature for the mini-games.
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| The Network Rankings feature allowed players to upload their best scores for various mini-games and view the ranking tables on the Shenmue Passport (screenshot from the fan remake Suka Pass) |
Nozomi Harasaki. She's cute.
The ending event.
Please look forward to the next installment!
O.M. [Voice Recording Chief & Composer Osamu Murata]
Role: Music, Voice Recording
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| Osamu Murata |
Being able to freely explore such a large play area and talk with the townspeople.
Goro, because he has such a cheerful personality.
I was too scared to try putting in anything like that.
Goro and Lan Di share the same voice actor. [Takahiro Sakurai]
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| Voice actor Takahiro Sakurai played Lan Di and Goro |
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| Guizhang and Masaru Aoi, the greengrocer, are also voiced by the same actor. [Tetsuya Sakai] |
Take your time and enjoy the game.
Related post - read fascinating anecdotes and insights about Murata's work on the Shenmue project here:
M.T. [Voice Editor Megumi Takano]
Role: Voice EditingThe distinctive personalities of the characters, and the high degree of freedom.
Guizhang: the way he gets back to his feet after being taken down by the Swallow Flip, even in a suit.
That serious line from Ryo: “But, to Goro..?” I couldn’t help laughing.
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| "He's gotta heart of gold" |
"Fuku-san, I’m leaving the dojo in your hands until Ryo gets back!"
Hope you’ll stay hooked for the games to come!
Takenobu Mitsuyoshi
Role: Sound Director
Q. What do you like about Shenmue?
A. The world it creates.
Q. Who is your favorite character, and why?
A. [Eri] Tajima. She has a certain elegance to her.
| Eri Tajima |
Q. What scene left the deepest impression on you during the game?
A. The end credits.
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| The Shenmue I end credits stretched to almost 9 minutes in length |
Q. Did you secretly hide any “tricks” in the game?
A. None.
Q. Please share an interesting episode from development.
A. When I was writing the forklift theme, our department head [Yu Suzuki] jokingly said, “Hey, just use the Daytona song!” I took him at his word and actually put it into the game. When he heard it later, he said, “Mitsuyoshi… you didn’t actually use that, did you?”
Note: this episode was also recounted in Shenmue Master's written interview in 2018 with Takenobu Mitsuyoshi, Yuzo Koshiro and Ryuji Iuchi:
Q: The theme music from Daytona USA is included on one of the game discs of Shenmue 1. Is it true that when you were choosing the music for the forklift race, Yu Suzuki told you “It should be the Daytona song,” so you added the song, when actually he was joking so you replaced this song with the music we heard in the final version?
RI: You'd best ask Mitsuyoshi-san…
TM: It's true. 🙂 We were all just so exhausted, including myself, that we didn't have enough energy left to decide whether he was joking or being serious. 🙂
Q. Were there any ideas that proved especially useful?
A. I wanted to write more music that matched the animation and movement of each event scene. Also, I think we could have explored the idea of developing melodies around “inner motifs.” But at that point, if we’d done that, it would’ve upended the entire foundation of what we were doing. So, in the end, I think the way we handled it was right.
Q. Shout out one thing you'd like to say!
A. "Cut it out, you punk!" (in the style of wrestler Antonio Inoki*)
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| *Antonio Inoki was a Japanese professional wrestler who rose to fame in the 1960s and 1970s. |
Q. What does Yu Suzuki mean to you?
A. Above all, he's a creator - the kind of person who relentlessly pursues what he believes in, no matter what stands in his way. And, of course… he's my boss. He’s been the department head ever since the beginning.
Q. Please give a short message for the players.
A. Right now I’m editing the U.S. version - it’s looking really cool. And from the sound side, the soundtrack album has been released, so please check it out!
★ Graphics Design Team
T.M. [either 3D Background Main Designer Takehito Mikami or Takumi Matsui]
Role: Stage DesignThe FREE aspect.
Guizhang Chen: he’s cool and strong.
The opening scene where Ryo’s father dies.
My wedding and the end of development happened at the same time - it was rough!
"Please buy Shenmue II !"
D.S. [3D Character Designer Daisuke Sato]
Role: Character Modeling, etc.That feeling of frustration - like you can do so many things, but not quite everything.
Ryuji Tatsumi and Toya Hasegawa, because I created them.
| Ryuji Tatsumi of the Water Dragon Thrift Store in Dobuita |
I think the opening scene of Lan Di versus Iwao turned out really well.
| "I've no intention of telling you." |
5. Do you have any interesting episodes you can share from development?
NOB [likely either 3D Background Main Designer Nobuyuki Matsuda or 3D Background Designer Nobuaki Mitake]
Role: Stage DesignThe attention to detail: from the grand buildings to the little household items you’d hardly notice.
Xiuying. She’s so alluring.
| In the Japanese version, Ryo shouts "Oyaji....!" (="Father....!") |
5. Do you have any interesting episodes you can share from development?
"I love Shenmue! Wooooo!"
Please look forward to Shenmue II.
S.I. [3D Background Designer Shinya Inoue]
Responsible for: Tattoo Parlor, Hong Kong Rest House, Trees, etc.| Tattoo Parlor at the Okayama Heights apartments |
| Hong Kong Free Stay Accommodation |
| Realistic trees and shrubbery in Yamanose |
The intuitive controls: unlike anything seen before in a game.
Ryo: he’s a character anyone can easily empathize with.
Nozomi’s confession.
| The "Nozomi's Confession" cut scene is a missable scene that is triggered by Ryo answering her phone call at the Hazuki Residence. There is a great video by Matthew Reynolds that details the conditions for this scene to play out. |
Y [3D Background Assistant Main Designer Yasushi Kameda or 3D Background Designer Yoshinari Ito]
Role: Harbor Area, Sushi Shop Interior| New Yokosuka Harbor introductory cut scene |
| Takara Sushi in Dobuita |
The relentless pursuit of crafting a 3D sandbox world - something not likely to be copied soon by others.
Niao Sun, because she's, uh... rather well-endowed.
♪ “As long as I’m with you, it won’t be hard… I can keep on walking… through this Shenmue desert…”
*Butsumetsu is the unluckiest day in Japan’s traditional six-day fortune calendar. This comment is a self-deprecating joke, implying “Shenmue is doomed to bad luck forever”.
H.T. [3D Background Designer Hiroyasu Tamura]
Responsible for: In-game Signage, and Environment Design for the Arcade, Antique Shop, Alpha Trading, and Old Warehouse District.![]() |
| Environments worked on by H.T. |
Being able to walk around so many different places.
Mark. We gave him an afro.
I drew the safety-check poster you can see posted around the harbor.
| The safety-check poster can be seen in various places around the harbor area, such as inside the office at (New) Warehouse No. 8. The poster reads: "Safety First - Point and Confirm". |
I once took a nap under my desk and came face to face with a cockroach.
"Don’t forget to throw away your lunch trash regularly!"
M.A. [3D Background Designer Mami Abe]
Role: Environment DesignThat it doesn’t feel like a typical video game.
Ryo, because he’s wonderful (in many ways!).
The park scene with Nozomi. It’s so cheesy… but I love it.
“Hararon” is actually stocked at the convenience store (Tomato Mart). You can’t buy it, though.
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| "Hararon" is the name of an energy drink that can be seen advertised around Yokosuka (see our previous post). It can't be purchased, but it can be seen here stocked in the drink cabinet inside the Dobuita Tomato Mart. |
A lot happened, that’s for sure.
"I’ll do my best on Shenmue II too!"
Please look forward to Shenmue II !
Y.K. [3D Background Assistant Main Designer Yasushi Kameda]
Responsible for: Dobuita and Motorcycle Stage Environment Design![]() |
| Areas worked on by Y.K. |
How deep it feels, like there’s always more beneath the surface.
Nozomi Harasaki. She's a babe.
The cut scene where Ryo rides the motorcycle back to Dobuita.
There are actually several other Tomato Mart locations along the road in the motorcycle stage. It appears that the chain has spread all over the place!
I’ve been involved in this development for two years now which, somehow, is funny to me.
"Making the in-game Dobuita feel like the real one was tough work!"
T.W. [3D Background Designer Tatsuya Wakabayashi]
Responsible for: Environment Design for MJQ, Global Travel Agency, Yamanose, and Sakuragaoka![]() |
| Environments worked on by T.W. |
Being able to freely explore all the intricately built neighborhoods.
Fuku-san, because of his clueless charm.
There are a few, but here’s one: the Megaland* magazine in the convenience store was made specially for me by [name omitted].
*This is perhaps supposed to be Meganeland ("Spectacles Land"), a magazine that can be seen at Tomato Mart.
| The magazine selection at the Dobuita Tomato Mart. Aside from the eye-catching Poo magazine, there is also Meganeland (Spectacles Land magazine) which has the green cover. |
A lot of things happened, but I'd better not write them down.
"It’s tough!"
Please look forward to Shenmue II!
S [3D Background Designer Shigeo Kusaba or So Nakamura]
Responsible for: Environment Design for the Hazuki Residence and Residential AreasThat it wasn’t released until everyone was completely satisfied with it.
Nozomi Harasaki. She’s got a certain appeal.
This is a completely new kind of game that's unlike anything before. I hope you enjoy it.
H.E. [Motion Camera & Animations Designer Hiroya Eguchi]
Role: View Mode* Design*View Mode essentially relates to story-related cut scenes, being described in the Shenmue manual as follows: "The view mode occurs automatically in specific event scenes in which directed camerawork highlights progression tips in the game storyline".
The meticulously crafted environments and the characters’ lifelike realism.
Chai. His inhuman form and movements are just so cool.
Not exactly hidden, but I appear in the game as one of the characters*.
*Several staff members are known to have been portrayed as characters in the games (see our previous post) but Hiroya Eguchi is a new addition! I have tried to find an image of him online in order to make a match but have been unsuccessful so far.
When we were deciding on Nozomi Harasaki’s final character model, I made a test scene using several different Nozomi prototypes. Afterward, the models that weren’t selected ended up walking around Dobuita as background extras.
| One of the Nozomi model candidates was Izumi Takano, who can be seen in the What's Shenmue demo and again later in Shenmue II (see our previous post). |
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| This model was another candidate for Nozomi, and closely matches her early concept art sketch. These screenshots show her at Yamaji Soba Noodles and were taken from a brief clip on the What’s Shenmue VHS. However, this model does not appear in the released games. [Connection noted by vfXander] |
If you look closely at the characters, you might notice they resemble someone unexpected - maybe even a celebrity!
Y.I. [3D Background Designer Yoshinari Ito]
Role: Stage DesignYou can zoom in and look closely at anything, anywhere. As someone who creates backgrounds, I really appreciate that - sometimes I want people to notice all the little details. It’s one of the few games that’s “fun just to look at.” (Though there are plenty of spots I’d rather people didn’t look at too closely...)
Guizhang. He’s the coolest guy in Chapter One.
Around April, when the cherry blossoms in the yard start to fall - it’s beautiful.
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| Cherry blossoms at the Hazuki Residence in this capture by SkillJim (as described in his guest post about the cherry tree's changing appearance). |
During development, whenever something went well, someone would start clapping. Then the people nearby would join in, and before long, the entire floor would erupt into applause, even though most of them didn’t know what they were clapping for.
T.I. [3D Character Main Designer Tetsunari Iwasaki or 3D Character Designer Takashi Ito]
Role: Character ModelingYou can finally see the kind of realistic environments, like the streets and scenery, that games and movies had never been able to show before.
Mimi: she’s cute.
Goro Ono: he’s cool.
Iwao Hazuki: he has a strong presence.
Goro Mihashi: he’s hilarious.
The conversation between Ryo and Guizhang right before the 70-man battle.
Our character team secretly made a few models that looked like real members of the development staff. The moment they appeared on-screen, everyone burst out laughing.
- Related post: Shenmue Characters Based on Actual People
"I wish my body was more robust!"
I hope you feel the effort and dedication of everyone on the design team shining through on screen.
K.Y. [3D Character Designer Keita Yoshino]
Role: Character ModelingDarts.
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| Darts at the You Arcade |
Sōryū*: he’s cool.
![]() |
| K.Y.'s favorite character |
The 70-man battle… and darts.
"I want a cash bonus."
Darts are fun! Let’s all play together!!
T.I. [Motion Main Designer Takeo Iwata]
Responsible for: AnimationsIt’s packed full, in every sense of the word.
Fuku-san, because he’s got that perfect airheaded vibe.
The QTE battle with the girl gang (sukeban). I couldn’t help thinking, “Wait, the hero’s beating up women…?”
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| In a previous post we cover the delinquent girls and their creative insults: "Kiss Off Twit!"- Insults in Shenmue |
5. Do you have any interesting episodes you can share from development?
I just want to be healthy.
7. Please give a short message for the players.
Please look forward to Shenmue II!
H.K. [Battle Motion Chief Designer & Motion Designer Hiroshi Kawasaki]
Responsible for: Battle AnimationsThe laid-back, easygoing atmosphere, and Ryo’s natural, slightly oblivious personality.
Fuku-san. He’s so adorably clingy, always bowing to someone younger, and that flat-top haircut of his just tops it off.
Ryo’s unreadable expression when he’s praised for getting a high score at the arcade is perfect.
Maybe everything about it was kind of funny…
"Woo~!"
If this game awakens a passion for stalking in you, we take absolutely no responsibility. Thank you for understanding.
M.K. [Motion Designer Masaya Kusunose]
Responsible for: NPC Routine Animations, DynamicsYou can see remnants of trial and error all over the place, which is what makes it interesting. I love those rough edges.
Ine-san. She’s wonderful, the very image of a proper Japanese woman.
Ryo chugging canned drinks, or blowing all his money at the capsule toy machines.
Apparently Nozomi Harasaki does… something to Ryo*.
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| Nozomi joins Ryo to take on the local thugs. |
A few people ended up with kidney stones.
I want to get healthy again! (My body still hasn’t recovered.)
What is entertainment, anyway?
Masanori Oe
Role: Design DirectorQ. What do you like about Shenmue?
A. That it is fully voiced. And the fun of discovering all sorts of little details in the carefully crafted background - it feels like a kind of treasure hunt.
Q. Who is your favorite character, and why?
A. Mimi. She’s cute.
Q. What scene left the deepest impression on you?
A. The scene where Nozomi gives Ryo an amulet.
Q. Are there any easter eggs in the game?
A. I hear that former Executive Director Yukawa makes an appearance. Also, a few of the project staff show up as extras.
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| Mr. Yukawa at Bar Yokosuka |
Q. Do you have any funny stories from development?
A. During development, one character who hadn’t yet been assigned any specific animation data suddenly started doing Pai’s victory animation from Virtua Fighter - leaping and kicking. It was hilarious.
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| Several unused animations from Virtua Fighter, including Akira's victory pose, can be found within the Shenmue code. |
Q. Did you have any ideas that went unused?
A. It's not one that I proposed out loud, but: a "Zapping System"! Maybe you could play as Mimi and live out life in Yokosuka, or become Nozomi and stalk Ryo - that kind of thing might be fun.
* Note: this sounds not unlike the Character Perspective System that Yu Suzuki contemplated for Shenmue III.
Q. Do you have any message for Yu Suzuki?
A. Please take better care of your health.
Q. A message for the players?
A. Please look forward to Shenmue II!
M.N. [3D Background Assistant Main Designer Masato Nishimura]
Responsible for: Backgrounds, Sega capsule toy characters, and more
Even though his father’s just been murdered, Ryo still spends every day glued to the capsule machines.
Yoshito Nishii: because he’s modeled after me.
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| Character model Yoshihito Nishii vs current-day Masato Nishimura |
When I finally completed the entire capsule toy collection, and… Nozomi’s panty shot.
During battle, press Up, Up, Down, Down, Left, Right, B, A* for four extra options and a force field. (Just kidding.)
*This sequence is the "Konami Code", a famous cheat that originated in the 1986 game Gradius for the NES and was later popularized by Contra, where it famously gives the player 30 lives.
At one point during development, when it rained in-game, even the dogs and cats were walking around Dobuita holding umbrellas. We couldn’t stop laughing.
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| Apparently umbrellas, being held here by humans, were also held by animals during early development. |
Do your kanji drills!
7. Please give a short message for the players.
Enjoy the game actively. It’s far more fun to play on your own initiative than to simply do what the developers intended.
K.M. [2D Graphics Design Supervisor Kenji Miyawaki]
Responsible for: 2D Design, Main Character DesignFuku-san. He’s like Ukkari Hachibei - kind of a lovable fool.
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| Ukkari Hachibei is a character from the long-running historical drama series Mito Komon. |
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| "I wanna go home!" |
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| Shenmue Potato Chips packaging. The front strangely boasts "94% potato" and "Gradually-salty flavor", while on the reverse side the purchaser is advised to eat the contents "within 5 minutes"! |
Goro and Kurita were actually designed as battle-only characters originally, but they really moved up in the world!
Also, amazingly, the greengrocer lady was made by reusing a male character model.
After five years on this project, I’ve got too many stories to fit in here (laughs).
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| Shiro Kurita (Kurita Military Surplus) and Goro Mihashi |
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| "The greengrocer lady": Yoshie Aoi, wife of Masaru at Yaokatsu Produce |
*This is a line that originates from the classic 1970s samurai drama TV series Ōedo Sōsamō, symbolizing total sacrifice and anonymity in death.
D.T. [Motion Designer Daisuke Tachibana]
Responsible for: NPC Routine Animations & Other Animations
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| The scene D.T. is likely referring to: Terry plays dirty against Guizhang |
H.K. [3D Character Designer Hiroki Koike]
Role: 3D Character Modeling
The fact that you can play it over and over and never get tired of it.
Chai. Because I made him.
![]() |
| Hiroshi Tamura's real-life basis was production manager Hiroshi Asou |
*Note: while the modeling of the characters of Wang and Tamura on staff members was already known about, Orihara is a new one to add to the list! Research may be needed to match his model with a project staff member from the time!
![]() |
| Hiroyuki Orihara from Bar Linda. Which developer does he resemble? |
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| Movies that inspired some of the 3D character designs: Rambo III (1988), The Mummy (1999), Jeanne d'Arc (1999), Princess Mononoke (1997). |






































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