Showing posts with label Hisashi Suzuki. Show all posts
Showing posts with label Hisashi Suzuki. Show all posts

Sunday, November 3, 2019

Nagoshi's Involvement with Shenmue's Release | Anecdote from Sega Management [4Gamer]


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At the end of 2018, Sega's current Chief Creative Officer Toshihiro Nagoshi talked to GamesRadar about his involvement in getting the first Shenmue game ready for release, in particular how he was enlisted by upper management to get the project wrapped up, which he stated he was able to do within a 6-month timeframe.

Not a lot has been reported on this topic in general, so here we share another angle, this time from the point of view of Sega management at the time.

An article published by 4Gamer earlier this year describes a 2012 interview with Hisashi Suzuki who was a senior director at Sega at the time and had formerly been managing Yu Suzuki prior to the Shenmue project. Hisashi Suzuki is the director whose anecdote about Virtua Racing we also translated recently:
The translated excerpt begins below.

According to the testimony of Sega managing director Hisashi Suzuki, the photo below led to the start of a certain big project.

It was taken when top members of the development teams surround a special guest from the US. I'm sure some people will know immediately who it is, but the special guest is Steven Spielberg. Also there was (CEO) Nakayama, although he isn't in the photo, along with Hisashi Suzuki and Yu Suzuki.

Photo description: At the far left, watching the gameplay from over the partition, is Hisashi Suzuki, with Yu Suzuki beside him. Back right is Steven Spielberg, and on his left is Hisao Oguchi. Playing the game are Mie Kumagai and Spielberg's son. At the front right is Mark Cerny, who was formerly worked on Sonic the Hedgehog 2 and is also known for being the lead system architect for the PS4. Cerny was not working for Sega at this time, but is likely to have accompanied Spielberg here due to his involvement in one of Spielberg's projects.
Hisashi Suzuki relates:
 "Spielberg did a tour of Sega, I believe when he was in Japan to promote a movie. He himself owned a game company called GameWorks, you see. Nakayama led the way as they walked around the development offices.
"When he showed Virtua Fighter RPG to Spielberg, he was like, 'That's wonderful!' And that pleased Nakayama so much that he gave the direction to start development on it in earnest."
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Monday, October 28, 2019

Virtua Fighter's Connection to Virtua Racing's Pit Crew | Anecdote

Shenmue has its early roots in Yu Suzuki's 3D fighting game, Virtua Fighter, where the character of Akira Yuki was the basis for Ryo Hazuki and its fighting engine was incorporated into the first two games in the series.

In this short anecdote, a former managing director at Sega when Yu Suzuki was working there, named Hisashi Suzuki - no relation!, recalls how Yu Suzuki took up the challenge of creating this revolutionary fighting game to ensure Sega remained competitive.

The interview was held by 4Gamer, in 2012, although the article was published only earlier this year.


Hisashi Suzuki

Virtua Fighter: Born from Pursuing Reality


Yu Suzuki approached the executive office of Hisashi Suzuki and handed him a single video tape, saying, 'This is something I made for fun...'
Hisashi Suzuki: "When I played the tape, it showed the pit crew from Virtua Racing, but their movements were original and not from the game. It was a demo of animating the joints of human models. A prototype of Virtua Fighter. I think he may fitted mathematical processing to it, and at the time I'd say Sega would have been the only ones with the ability to do something like that.
The Virtua Racing pit crew in action
"I also recall that Yu and his team had been actively researching how to build models using as few polygons as possible."
According to [developer] Seiichi Ishii, who I also interviewed, the Virtua Fighter prototype that he himself made wasn't the one that used the Virtua Racing pit crew. It may well be that later, in order to show Hisashi Suzuki in the management offices, a more impactful video was created.

In any case, on seeing the video, Hisashi Suzuki was convinced that they could build a 3D fighting game.
"In an era when animating humans using 3D graphics was considered impossible, and those who thought it possible would be laughed at, Yu told me he wanted to do it. That's what's amazing about him.

"The proposals that Yu would bring me, Yu Suzuki's games - were all about 'reality', I think.

"Thanks to Yu's commitment to reality, the 3D fighting game of Virtua Fighter was able to be made. The characters in it also all look as though they could actually exist, right?

"On seeing the finished game, everyone was at a loss for words at how great it was."
Virtua Fighter

Source: 4Gamer (March 2019, Japanese)

Virtua Fighter was released in the arcades at the end of 1993, claiming its influential place in history as what many would recognize as the first-ever 3D fighting game.

It's pleasing to see from this anecdote that Yu Suzuki's talent for creating highly-convincing worlds is something that was appreciated by SEGA management. Yu would soon go on to start creation of  his "Virtua Fighter RPG", Shenmue's original form.




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