- “Total Net Ranking” Opens on Shenmue Passport!
- GDC Report from the U.S.A
- Announcement: Japan Game Awards Results
- Masaya Matsukaze’s Advice Corner
- ‘Shenmue Chapter One: Yokosuka - Original Soundtrack’ finally hits store shelves!
- Tokyo Game Show 2000 Spring Information
- i-mode Image Service #4, Now with Color Support
Monday, March 30, 2026
Weekly AM2 Volume 15 - Report on Yu Suzuki's Presentation at the Game Developers Conference | 20th March 2000
Categories: GDC 2000, Japan Game Awards, Masaya Matsukaze, Original Soundtrack, Patrons' Choice, Shenmue Passport, TGS2000, Translations, Weekly AM2, Yu Suzuki No comments:
Monday, December 8, 2025
Poll Result: Patrons' Choice Topic for December 2025
Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:
"Interview: Toei Director Kazuya Murata's Experience Working on Shenmue II"
In interviews, Yu Suzuki has mentioned that, in order to realize his vision for Shenmue, he needed help from people who didn’t even exist in the game industry yet:
“We didn’t have directors, or anyone used to motion capture… so I gathered people from all kinds of fields: movie staff, scriptwriters, even a novelist.”One of those outside voices was anime director Kazuya Murata, who joined the Shenmue II team around 1999 and found himself navigating a development floor unlike anything in traditional animation.
Best known for his work on major anime titles like the world-wide hit Fullmetal Alchemist and the internationally popular Code Geass, Murata stepped far outside the usual animation pipeline when he joined Yu Suzuki’s team midway through Shenmue II’s development. The shift from anime studios to a bustling game production environment brought a whole new set of challenges, from motion-capture sessions to experimental 3D cinematics.
In a 2019 interview, Murata shares what that transition was like and how he adapted to a creative process very different from the one he was used to. His recollections about working with Yu Suzuki and team shed light on a moment when anime and game production intersected, bringing both new opportunities and practical hurdles.
Coming soon to the blog!
Become a Patron!Categories: Kazuya Murata, Patrons' Choice, Shenmue II, Translations, Weekly AM2 No comments:
Friday, November 7, 2025
Poll Result: Patrons' Choice Topic for November 2025
Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:
"Weekly AM2: Translation of Next Issues (Vols. 15 & 16)"
- Shenmue Passport Feature Commences: Total Net Ranking
- GDC Report from the U.S.A.
- Takuan's Dobuita Visit Report (First Part)
- Wallpaper Download
- Japan Game Awards Announcement
- Masaya Matsukaze's Consultation Column
- Shenmue Chapter 1 Yokosuka Original Sound Track
Categories: Patrons' Choice, Translations, Weekly AM2 No comments:
Thursday, July 17, 2025
Weekly AM2 Volume 14 - Shenmue Theme Ringtone #3 | 14th March 2000
- New Content Coming to Shenmue Passport
- Daytona USA 2 featured on B'z's new album! [not translated]
- White Day Special: Wallpaper Download
- Just Two Days Until Hazuki Ishigaki's Internet Show Appearance!
- Last Chance to Enter! Win Tickets to See Hazuki Ishigaki on Anime Donburi
- Call for Shenmue Illustrations and 4-Panel Comics!
- Ringtone #3: Continent and Sea
Categories: Hazuki Ishigaki, Patrons' Choice, Ringtone, Translations, Weekly AM2 No comments:
Friday, June 27, 2025
Shenmue Content Discovered in Dreamcast Email Software "DreamFlyer"
After all these years, it's only now - through a news item in our recent translation of Weekly AM2 Vol. 13 - that I've learned Shenmue's graphical content was available for Dreamcast owners to use back in the day, inside a software program called DreamFlyer.
What Is DreamFlyer?
DreamFlyer is a software program that was designed to allow for easy sending of multimedia emails between Dreamcast users who had an internet connection.
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| The cover of DreamFlyer for the Dreamcast |
Here's how it was described in a press release at the time (November 1999). As noted, it was also possible to send the emails to users of PCs and Macs with the use of viewer software:
"DreamFlyer allows users to send stylish, graphical emails simply by selecting one of over 150 card designs, entering text, and adding an email address.
The software also includes over 1,000 different stamps with phrases like "Perfect!" and "Looking good!", making it easy to express your feelings even without writing a full message. Animated stamps are also available, and you can even create your own custom stamps.
Additionally, DreamFlyer features a "UkeMelo" editor that lets you create original sound effects to attach to your emails. When the recipient opens your email, they'll hear the custom sound you’ve designed.
Even if the recipient doesn't have DreamFlyer, they can still receive emails using Dream Passport 2. Plus, Windows and Mac users can download a viewer program to display DreamFlyer's visual emails, making it accessible across platforms.
DreamFlyer will be available for 2,800 yen".
Become a Patron!
Monday, June 23, 2025
Weekly AM2 Volume 13 [7th March 2000] - DreamFlyer Announcement
- Shenmue Director Mr. Okayasu's TV Appearance Information
- Chance to Win Tickets to Watch the TBS Radio Show Anime Donburi Recording [not translated]
- DreamFlyer Download Announcement
- Hazuki-chan's Internet Show Appearance Information!
- Virtua Fighter National Tournament Announcement [not translated]
- Special Interview to Celebrate the Release of Virtua Cop 2 for Dreamcast [not translated]
Categories: DreamFlyer, Keiji Okayasu, Patrons' Choice, Translations, Weekly AM2 No comments:
Saturday, February 8, 2025
Poll Result: Patrons' Choice Topic for February 2025
Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:
"Weekly AM2: Translation of Next Issues (Vols. 13 & 14)"
- Shenmue Director Okabayashi to Appear on TV
- Hazuki-chan to Appear on an Internet Program!!
- New Content Now Available on Shenmue Passport
- Wallpaper Download
- Submissions Wanted: Shenmue Illustrations & 4-Panel Manga
- Ringtone #3
Categories: Patrons' Choice, Translations, Weekly AM2 No comments:
Sunday, February 2, 2025
Weekly AM2 Volume 12 [29th Feb 2000] - Guizhang Chen's Background
In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. These pages regularly featured news and information about the Shenmue series from the end of 1999 through to 2001 with the release of Shenmue II.
Shenmue content in Vol. 12 features a developer interview about the character of Guizhang Chen, providing insight into how his character design came about, and even some of his hobbies!
- AOU2000 Report [not translated]
- Insights into the Creation of the Super-Popular Character of Guizhang
- Interview with 18 Wheeler Developer Mr. Goji [not translated]
- Four-Panel Manga Submissions
Categories: Masanori Oe, Patrons' Choice, Translations, Weekly AM2 No comments:
Thursday, June 6, 2024
Poll Result: Patrons' Choice Topic for June 2024
Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:
"Weekly AM2: Translation of Next Issue (Vol. 12)"
- How did the character of Guizhang Chen come to be created?
- What do you think is the reason he is so popular?
- Tell us about his upbringing.
- What are Guizhang's favorite foods and hobbies?
- What aspects would you like to draw players' attention to, when observing his character in the game?
- What did you have in mind in the design of his facial features and his distinctive appearance dressed in a suit?
Categories: Patrons' Choice, Translations, Weekly AM2 No comments:
Friday, April 12, 2024
Weekly AM2 Volume 11 [22nd Feb 2000] - Shenmue Wins the Dreamcast Magazine Best Game Award
In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. These pages regularly featured news and information about the Shenmue series from the end of 1999 through to 2001 with the release of Shenmue II.
Vol. 11 celebrates various awards won by Shenmue in Dreamcast Magazine, including Best Game and Best Scenario. The Shenmue Original Sound Track double CD goes on sale, and a third "wallpaper" image is made available for download.
- Shenmue receives the Dreamcast Magazine Best Game Award!
- Announcement of a live performance by Mr. Mitsuyoshi!
- Shenmue Chapter 1: Yokosuka Original Sound Track set for release!
- [omitted] Exclusive stories about Out Trigger!
- Shenmue Wallpaper Download Service: Wallpaper #3
- Shenmue illustrations wanted
Categories: Patrons' Choice, Translations, Weekly AM2 2 comments:
Thursday, April 4, 2024
Sega's Precautions with Phone Numbers in Shenmue
On its initial release in Japan in December 1999, Shenmue impressed players with its realistic settings and attention to detail.
One such detail was the accuracy with which phone calls were reproduced in order to check the weather forecast, speak with Nozomi or gain access to Warehouse No. 8. Local phone numbers even had the correct area code for Yokosuka city (0468).
This proved to be a slight headache for Sega, as some of the eager players tried actually calling the numbers. While the numbers used in the game were said to have been reserved beforehand by Sega to prevent nuisance calls, nonetheless a warning was issued in the February 2000 edition of the Weekly AM2 online magazine (which we recently translated) asking players to refrain from trying to call the numbers.
"Attention: Regarding the phone numbers used in Shenmue
The phone numbers used in the game Shenmue Chapter 1: Yokosuka are intentionally designed not to allow actual calls. Recently, there has been an increase in attempted calls, leading to nuisances such as wrong numbers.
We kindly request your cooperation to refrain from making actual calls. Thank you for your understanding".
More on this topic was revealed in an interview with Shenmue game director Eigo Kasahara in Adam Sipione's Shenmue Documentary, "A Gamers Journey: The Definitive History of Shenmue"
Eigo Kasahara: Yu-san wanted to display the proper area codes in the game. The problem we raised was that players would try to call them. And we couldn't just make something up. In which case, Yu-san proposed we get hold of those phone numbers. We wondered how many we should get. We ended up getting about five.
When he gave us that instruction, the first thing we did was to check whether there was anyone at Sega who lived in Yokosuka and in fact there was one person who did. So we approached that person and explained that we wanted to obtain five phone lines, with any costs of course being covered by Sega. His house already had a telephone connection, although it didn't have an actual telephone. So we were able to obtain four, I think it was, real phone numbers.
At that time, there was someone who actually tried calling the number for Master Chen. Apparently, when he heard a proper ringing tone, he got spooked and hung up! However, the phone numbers were all ones where definitely nobody would answer.
In truth, I had been thinking of having them connect in the future to something like "Shenmue Fun Facts", although that part didn't get implemented.
Those numbers were actually held for several years afterwards. Then the Sega employee who had let us obtain the numbers informed us that he would be retiring, and asked us to do something about those phone lines. So we actually went along and arranged the infrastructure work needed to deregister the phone numbers.
Eigo Kasahara was also in charge of the Shenmue I & II re-releases, and he explained that he took the opportunity to avoid potential problems by shortening the phone numbers used in the game by omitting the last digit:
Eigo Kasahara: These days, we don't know where they connect to, and registering phone numbers was out of the question at this late stage, so for the remake we abandoned that idea and dropped a digit instead.
Categories: Eigo Kasahara, Shenmue, Shenmue Documentary, Weekly AM2 No comments:
Thursday, March 28, 2024
Weekly AM2 Volume 10 - Results of the 3rd Network Rankings Tournament | 15 Feb 2000
In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. These pages regularly featured news and information about the Shenmue series from the end of 1999 through to 2001 with the release of Shenmue II.
Vol. 10 gives the winners of the Third Network Rankings Tournament, which was for Forklift Racing. The next competition is announced, which will be for Space Harrier.
- Announcement of the results of the 3rd Network Rankings Tournament
- Notice of the 4th Network Rankings Tournament
- Messages from winners of the 2nd Network Rankings Tournament (70-player Battle)
- Strategy guide for Shenmue Chapter 1: Yokosuka confirmed for release!
- Messages from top performers in the F355 Challenge Network Rankings [omitted]
- Shenmue Spoiler BBS (Bulletin Board System) opens today!
- AM2 Supporters Homepage launched
- Shenmue Chapter 1: Yokosuka Director Okayasu to feature on the "Super Mobile Anime & Game Master" radio show
- i-mode gallery image #3
Categories: Patrons' Choice, Translations, Weekly AM2 No comments:
Monday, January 15, 2024
Muecas Dan: Sega's Official Shenmue Fan Club
What Was "Muecas Dan"?
Shenmue Cast FAN
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| "Yes! We are Shenmue's Cast Fans!" - the logo for the Shenmue Cast FAN page |
Categories: Kenji Miyawaki, Masaya Matsukaze, Muecas, Patrons' Choice, Takumi Hagiwara, Translations, Weekly AM2 No comments:
Wednesday, December 13, 2023
Poll Result: Patrons' Choice Topic for December 2023
Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:
"Weekly AM2: Translation of Next Issue (Vol. 10)"
- Results announcement for the 3rd Network Ranking Tournament
- Notice of the 4th Network Ranking Tournament
- Messages from Winners of the 2nd Network Ranking Tournament (70-player Battle)
- Strategy Guide for Shenmue Chapter 1: Yokosuka Confirmed for Release!
- Shenmue Spoiler BBS (Bulletin Board System) Launched!
- Opening of the AM2 Supporter Homepage
- Shenmue Chapter 1: Yokosuka Director Okayasu to Feature on the "Super Mobile Anime & Game Master" Radio Show
- i-mode Gallery Image #3
Categories: Patrons' Choice, Translations, Weekly AM2 No comments:
Thursday, October 12, 2023
Weekly AM2 Volume 9 - Results of the 2nd Network Rankings Competition & Shenhua's Theme Ringtone
In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. These pages regularly featured news and information about the Shenmue series from the end of 1999 through to 2001 with the release of Shenmue II.
Vol. 9 follows up the Network Rankings Competition #2 announced in Vol. 8 with a third one - this time it's Forklift Racing! The prize line-up is very similar, but there is an amazing new framed print for the first-place winner. Also in this issue is a new ringtone tune of Shenhua's Theme. It is fun to recreate the notes to hear how it would have sounded - video demonstration at the end of this post!
- Results of the 2nd Network Rankings Competition
- Announcement of the 3rd Network Rankings Competition
- Ringtone Service: Second Tune!
- F355 Challenge Net Ranking Prizewinners Announcement! [omitted from translation]
Categories: Patrons' Choice, Ringtone, Translations, Weekly AM2 2 comments:
Sunday, August 6, 2023
Weekly AM2 Volume 8 - Results of the 1st Network Rankings Competition | 1st Feb 2000
In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. News and information about the Shenmue series could be found regularly within these pages from the end of 1999 through to 2001 with the release of Shenmue II.
Vol. 8 reveals the winners of the First Network Rankings Competition, and announces a second tournament.
- Results of the 1st Network Rankings Competition
- Announcement of the 2nd Network Rankings Competition
- News: Creation of a "Shenmue Spoilers BBS"
- What is 18 Wheeler? [omitted from translation]
Categories: Patrons' Choice, Translations, Weekly AM2 No comments:
Thursday, April 6, 2023
Poll Result: Patrons' Choice Topic for April 2023
Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:
"Weekly AM2 Volumes 8 & 9"![]() |
| Some of the fabulous Shenmue merchandise prizes for winners of the Network Rankings Tournaments |
Translated Weekly AM2 Series Back Numbers on Phantom River Stone
2000
1999
Wednesday, February 22, 2023
Weekly AM2 Vol. 7: Interview with Shenmue Planning Director, Eigo Kasahara | 25th Jan 2000
In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. News and information about the Shenmue series could be found regularly within these pages from the end of 1999 through to 2001 with the release of Shenmue II.
Vol. 7 contains an interview with Shenmue Planning Director, Eigo Kasahara (who also returned to manage the localization for Shenmue I & II many years later). There is also an announcement of the prizes for the Network Ranking competition, as well as another Shenmue digital wallpaper.
- Notice of Yu Suzuki's talk
- Interview with Shenmue's Planning Director, Eigo Kasahara
- Announcement of Network Rankings Prizes
- Shenmue Wallpaper Download Service, Round 2
Categories: Eigo Kasahara, Shenmue I, Translations, Weekly AM2 No comments:
Thursday, November 17, 2022
Poll Result: Patrons' Choice Topic for November
Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:
"Weekly AM2 Vol. 7: Mini-Interview with Eigo Kasahara"Translated Weekly AM2 Series to Date
Categories: Eigo Kasahara, Patrons' Choice, Weekly AM2 No comments:
Thursday, July 21, 2022
Weekly AM2 Vol. 6: Interview with Shenmue Design Director, Masanori Oe | 18th Jan 2000
In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. News and information about the Shenmue series could be found regularly within these pages from the end of 1999 through to 2001 with the release of Shenmue II.
Vol. 6 contains an interview with Shenmue Design Director, Masanori Oe. There is also an announcement for a soon-to-be-released strategy guide book, and an outline of the Network Ranking competition.
- Interview with Shenmue Design Director, Masanori Oe
- Shenmue Strategy Book Information
- i-mode Gallery Image #2
- Network Rankings Prizes!
- Play Shenmue at the World Hobby Fair!
Categories: Masanori Oe, Shenmue I, Translations, Weekly AM2 No comments:













