Showing posts with label Weekly AM2. Show all posts
Showing posts with label Weekly AM2. Show all posts

Monday, March 30, 2026

Weekly AM2 Volume 15 - Report on Yu Suzuki's Presentation at the Game Developers Conference | 20th March 2000



Vol. 15: 20th March 2000

Hello, this is Takuan.

New content has just been released for Shenmue Passport.

Be sure to check it out… after you finish reading this week’s Weekly AM2, of course.

All right, here we go!

This week's contents:
  • “Total Net Ranking” Opens on Shenmue Passport!
  • GDC Report from the U.S.A
  • Announcement: Japan Game Awards Results
  • Masaya Matsukaze’s Advice Corner
  • ‘Shenmue Chapter One: Yokosuka - Original Soundtrack’ finally hits store shelves!
  • Tokyo Game Show 2000 Spring Information
  • i-mode Image Service #4, Now with Color Support

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Monday, December 8, 2025

Poll Result: Patrons' Choice Topic for December 2025

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Interview: Toei Director Kazuya Murata's Experience Working on Shenmue II"

In interviews, Yu Suzuki has mentioned that, in order to realize his vision for Shenmue, he needed help from people who didn’t even exist in the game industry yet:

“We didn’t have directors, or anyone used to motion capture… so I gathered people from all kinds of fields: movie staff, scriptwriters, even a novelist.”
One of those outside voices was anime director Kazuya Murata, who joined the Shenmue II team around 1999 and found himself navigating a development floor unlike anything in traditional animation.

Best known for his work on major anime titles like the world-wide hit Fullmetal Alchemist and the internationally popular Code Geass, Murata stepped far outside the usual animation pipeline when he joined Yu Suzuki’s team midway through Shenmue II’s development. The shift from anime studios to a bustling game production environment brought a whole new set of challenges, from motion-capture sessions to experimental 3D cinematics.

In a 2019 interview, Murata shares what that transition was like and how he adapted to a creative process very different from the one he was used to. His recollections about working with Yu Suzuki and team shed light on a moment when anime and game production intersected, bringing both new opportunities and practical hurdles.

Coming soon to the blog!

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Friday, November 7, 2025

Poll Result: Patrons' Choice Topic for November 2025

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Weekly AM2: Translation of Next Issues (Vols. 15 & 16)"

The topic selected this time is a continuation of our translations of the official online magazine published by Sega's AM2 team back in the day, the Weekly AM2. This magazine published content about the Shenmue series from December 1999 through to around the release of Shenmue II in 2001, and a link to issues of the Weekly AM2 thereafter became a regular feature of the Shenmue.com website.

This time we will be translating further editions of the Weekly AM2: Volumes 15 & 16, published online on 21st March and 28th March 2000.


Vol. 15 Preview of Shenmue-related content:
  • Shenmue Passport Feature Commences: Total Net Ranking
  • GDC Report from the U.S.A.
Vol. 16 Preview of Shenmue-related content:
  • Takuan's Dobuita Visit Report (First Part)
  • Wallpaper Download
  • Japan Game Awards Announcement
  • Masaya Matsukaze's Consultation Column
  • Shenmue Chapter 1 Yokosuka Original Sound Track
These editions will be translated in a future post on the blog.

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Thursday, July 17, 2025

Weekly AM2 Volume 14 - Shenmue Theme Ringtone #3 | 14th March 2000


Vol. 14: 14th March 2000

Hello, Takuan here!

Last week, the main image on the Shenmue.com homepage was changed to one featuring Ryo and Guizhang.

When I checked the BBS, I was surprised at the response we had!

Please keep sending in your thoughts and feedback via email or on the BBS.

I’ll keep doing my best, so thank you for your continued support!

This week's contents:
  • New Content Coming to Shenmue Passport
  • Daytona USA 2 featured on B'z's new album! [not translated]
  • White Day Special: Wallpaper Download
  • Just Two Days Until Hazuki Ishigaki's Internet Show Appearance!
  • Last Chance to Enter! Win Tickets to See Hazuki Ishigaki on Anime Donburi
  • Call for Shenmue Illustrations and 4-Panel Comics!
  • Ringtone #3: Continent and Sea

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Friday, June 27, 2025

Shenmue Content Discovered in Dreamcast Email Software "DreamFlyer"

After all these years, it's only now - through a news item in our recent translation of Weekly AM2 Vol. 13 - that I've learned Shenmue's graphical content was available for Dreamcast owners to use back in the day, inside a software program called DreamFlyer.


What Is DreamFlyer?

DreamFlyer is a software program that was designed to allow for easy sending of multimedia emails between Dreamcast users who had an internet connection. 

The cover of DreamFlyer for the Dreamcast

Here's how it was described in a press release at the time (November 1999). As noted, it was also possible to send the emails to users of PCs and Macs with the use of viewer software:

"DreamFlyer allows users to send stylish, graphical emails simply by selecting one of over 150 card designs, entering text, and adding an email address.

The software also includes over 1,000 different stamps with phrases like "Perfect!" and "Looking good!", making it easy to express your feelings even without writing a full message. Animated stamps are also available, and you can even create your own custom stamps.

Additionally, DreamFlyer features a "UkeMelo" editor that lets you create original sound effects to attach to your emails. When the recipient opens your email, they'll hear the custom sound you’ve designed.

Even if the recipient doesn't have DreamFlyer, they can still receive emails using Dream Passport 2. Plus, Windows and Mac users can download a viewer program to display DreamFlyer's visual emails, making it accessible across platforms.

DreamFlyer will be available for 2,800 yen".

 

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Monday, June 23, 2025

Weekly AM2 Volume 13 [7th March 2000] - DreamFlyer Announcement


Vol. 13: 7th March 2000

Hello! Recently, I started my second playthrough of Shenmue, and I've been spending most of my time practicing the Elbow Assault move.

I'm actually about to reach the advanced level.

My Ryo's days are filled with endless Elbow Assault practice - and plenty of time spent turning the dial on capsule toy machines. Elbow Assault, capsule toys, Elbow Assault, capsule toys...

I'm sure he'll end up both strong and with a massive collection of capsule toys!

Okay then, let's get started!

This week's contents:
  • Shenmue Director Mr. Okayasu's TV Appearance Information
  • Chance to Win Tickets to Watch the TBS Radio Show Anime Donburi Recording [not translated]
  • DreamFlyer Download Announcement
  • Hazuki-chan's Internet Show Appearance Information!
  • Virtua Fighter National Tournament Announcement [not translated]
  • Special Interview to Celebrate the Release of Virtua Cop 2 for Dreamcast [not translated]

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Saturday, February 8, 2025

Poll Result: Patrons' Choice Topic for February 2025

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Weekly AM2: Translation of Next Issues (Vols. 13 & 14)"

The topic selected this time is a continuation of our translations of the official online magazine published by Sega's AM2 team back in the day, the Weekly AM2. This magazine published content about the Shenmue series from December 1999 through to around the release of Shenmue II in 2001, and a link to issues of the Weekly AM2 thereafter became a regular feature of the Shenmue.com website.

This time we will be translating further editions of the Weekly AM2: Volumes 13 & 14, published online on 7th March and 14th March 2000.


Vol. 13 Preview of Shenmue-related content:
  • Shenmue Director Okabayashi to Appear on TV
  • Hazuki-chan to Appear on an Internet Program!!
Vol. 14 Preview of Shenmue-related content:
  • New Content Now Available on Shenmue Passport
  • Wallpaper Download
  • Submissions Wanted: Shenmue Illustrations & 4-Panel Manga
  • Ringtone #3
These editions will be translated in a future post on the blog.

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Sunday, February 2, 2025

Weekly AM2 Volume 12 [29th Feb 2000] - Guizhang Chen's Background

In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. These pages regularly featured news and information about the Shenmue series from the end of 1999 through to 2001 with the release of Shenmue II.

Shenmue content in Vol. 12 features a developer interview about the character of Guizhang Chen, providing insight into how his character design came about, and even some of his hobbies!

-Switch

 

Vol. 12: 29th Feb. 2000

Hello, it's Takuan!

Did you attend AOU2000*?
The excitement and the crowd were overwhelming.
I've written a report on it, so please check it out.

We have an article that fans of Guizhang from Shenmue Chapter One: Yokosuka will love.
There are also plenty of other articles that can only be read here, so don't miss this week's Weekly AM2!
Let's get into it!

*Note from Switch: the AOU Show (Amusement machine Operators' Union), was an annual show held in Japan for arcade and amusement machine companies to exhibit their hardware to the public. It  ran from 1986 until 2013. In 2000 it was held at the Makuhari Messe convention center near Tokyo.

This week's contents:
  • AOU2000 Report [not translated]
  • Insights into the Creation of the Super-Popular Character of Guizhang
  • Interview with 18 Wheeler Developer Mr. Goji [not translated]
  • Four-Panel Manga Submissions

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Thursday, June 6, 2024

Poll Result: Patrons' Choice Topic for June 2024

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Weekly AM2: Translation of Next Issue (Vol. 12)"

The topic selected this time is a continuation of our translations of the official online magazine published by Sega's AM2 team back in the day, the Weekly AM2. This magazine published content about the Shenmue series from December 1999 through to around the release of Shenmue II in 2001, and a link to issues of the Weekly AM2 thereafter became a regular feature of the Shenmue.com website.

This time we will be translating a further edition of the Weekly AM2: Volume 12, published online on 29th February 2000 (yes, it was a leap year!).


The highlight of Issue 12 is a detailed background about the character of Guizhang Chen from the first Shenmue game, as told by the AM2 developers themselves.


Questions the developers answer about Guizhang include:
  • How did the character of Guizhang Chen come to be created?
  • What do you think is the reason he is so popular?
  • Tell us about his upbringing.
  • What are Guizhang's favorite foods and hobbies?
  • What aspects would you like to draw players' attention to, when observing his character in the game?
  • What did you have in mind in the design of his facial features and his distinctive appearance dressed in a suit?
This edition will be translated in a future post on the blog.

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Friday, April 12, 2024

Weekly AM2 Volume 11 [22nd Feb 2000] - Shenmue Wins the Dreamcast Magazine Best Game Award

In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. These pages regularly featured news and information about the Shenmue series from the end of 1999 through to 2001 with the release of Shenmue II.

Vol. 11 celebrates various awards won by Shenmue in Dreamcast Magazine, including Best Game and Best Scenario. The Shenmue Original Sound Track double CD goes on sale, and a third "wallpaper" image is made available for download.

-Switch

 

Vol. 11: 22nd Feb. 2000

Hello, I'm Takuan.

I apologize for taking last week off. My tonsils were swollen, and I couldn't even drink water.
Please be careful not to catch a cold, everyone.

I'll keep up the momentum this week too, in my first week back!

Right, let's get started!

This week's contents:
  • Shenmue receives the Dreamcast Magazine Best Game Award!
  • Announcement of a live performance by Mr. Mitsuyoshi!
  • Shenmue Chapter 1: Yokosuka Original Sound Track set for release!
  • [omitted] Exclusive stories about Out Trigger!
  • Shenmue Wallpaper Download Service: Wallpaper #3
  • Shenmue illustrations wanted

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Thursday, April 4, 2024

Sega's Precautions with Phone Numbers in Shenmue

On its initial release in Japan in December 1999, Shenmue impressed players with its realistic settings and attention to detail.

One such detail was the accuracy with which phone calls were reproduced in order to check the weather forecast, speak with Nozomi or gain access to Warehouse No. 8. Local phone numbers even had the correct area code for Yokosuka city (0468). 

This proved to be a slight headache for Sega, as some of the eager players tried actually calling the numbers. While the numbers used in the game were said to have been reserved beforehand by Sega to prevent nuisance calls, nonetheless a warning was issued in the February 2000 edition of the Weekly AM2 online magazine (which we recently translated) asking players to refrain from trying to call the numbers.

"Attention: Regarding the phone numbers used in Shenmue

The phone numbers used in the game Shenmue Chapter 1: Yokosuka are intentionally designed not to allow actual calls. Recently, there has been an increase in attempted calls, leading to nuisances such as wrong numbers.

We kindly request your cooperation to refrain from making actual calls. Thank you for your understanding".

More on this topic was revealed in an interview with Shenmue game director Eigo Kasahara in Adam Sipione's Shenmue Documentary, "A Gamers Journey: The Definitive History of Shenmue" 

Eigo Kasahara: Yu-san wanted to display the proper area codes in the game. The problem we raised was that players would try to call them. And we couldn't just make something up. In which case, Yu-san proposed we get hold of those phone numbers. We wondered how many we should get. We ended up getting about five.

When he gave us that instruction, the first thing we did was to check whether there was anyone at Sega who lived in Yokosuka and in fact there was one person who did. So we approached that person and explained that we wanted to obtain five phone lines, with any costs of course being covered by Sega. His house already had a telephone connection, although it didn't have an actual telephone. So we were able to obtain four, I think it was, real phone numbers.

At that time, there was someone who actually tried calling the number for Master Chen. Apparently, when he heard a proper ringing tone, he got spooked and hung up! However, the phone numbers were all ones where definitely nobody would answer.

In truth, I had been thinking of having them connect in the future to something like "Shenmue Fun Facts", although that part didn't get implemented.

Those numbers were actually held for several years afterwards. Then the Sega employee who had let us obtain the numbers informed us that he would be retiring, and asked us to do something about those phone lines. So we actually went along and arranged the infrastructure work needed to deregister the phone numbers.

Eigo Kasahara was also in charge of the Shenmue I & II re-releases, and he explained that he took the opportunity to avoid potential problems by shortening the phone numbers used in the game by omitting the last digit:

Eigo Kasahara: These days, we don't know where they connect to, and registering phone numbers was out of the question at this late stage, so for the remake we abandoned that idea and dropped a digit instead. 

Wishing everyone a Happy Shenmue Day!



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Thursday, March 28, 2024

Weekly AM2 Volume 10 - Results of the 3rd Network Rankings Tournament | 15 Feb 2000

In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. These pages regularly featured news and information about the Shenmue series from the end of 1999 through to 2001 with the release of Shenmue II.

Vol. 10 gives the winners of the Third Network Rankings Tournament, which was for Forklift Racing. The next competition is announced, which will be for Space Harrier.

-Switch


 

Vol. 10: 15th Feb. 2000

Hello, nice to meet you.

I'm Saito, stepping in for Takuan today as he is unwell and unable to make it. I hope you'll stick with me through to the end of the issue.

This week's contents:
  • Announcement of the results of the 3rd Network Rankings Tournament
  • Notice of the 4th Network Rankings Tournament
  • Messages from winners of the 2nd Network Rankings Tournament (70-player Battle)
  • Strategy guide for Shenmue Chapter 1: Yokosuka confirmed for release!
  • Messages from top performers in the F355 Challenge Network Rankings [omitted]
  • Shenmue Spoiler BBS (Bulletin Board System) opens today!
  • AM2 Supporters Homepage launched
  • Shenmue Chapter 1: Yokosuka Director Okayasu to feature on the "Super Mobile Anime & Game Master" radio show
  • i-mode gallery image #3

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Monday, January 15, 2024

Muecas Dan: Sega's Official Shenmue Fan Club

Muecas Dan logo and slogan ("We are the Muecas Club!! ~We Deeply Love Shenmue~")

What Was "Muecas Dan"?


"Muecas Dan" (ムーキャス団) was a Shenmue fan club that regularly published Japanese-language Shenmue content online. It ran from early 2001 to 2004, and its founding members consisted of staff from the official Shenmue project team.

Shenmue Cast FAN


Muecas Dan was formed by the official Shenmue team to communicate with fans. Fans who made contributions to their web magazine were recognized as Muecas Dan members.

Muecas Dan was introduced in the January 2001 (Vol. 60) edition of the Weekly AM2 online magazine, in a section initially called 'Shenmue Cast Fan' - here 'cast' referred to members from the Shenmue project team.

"Yes! We are Shenmue's Cast Fans!" - the logo for the Shenmue Cast FAN page


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Wednesday, December 13, 2023

Poll Result: Patrons' Choice Topic for December 2023

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Weekly AM2: Translation of Next Issue (Vol. 10)"

The topic selected this time is a continuation of our translations of the official online magazine published by Sega's AM2 team back in the day, the Weekly AM2. This magazine published content about the Shenmue series from December 1999 through to around the release of Shenmue II in 2001, and a link to issues of the Weekly AM2 thereafter became a regular feature of the Shenmue.com website.

This time we will be translating a further edition of the Weekly AM2: Volume 10, published online on 15th February 2000.


Contents Preview:
  • Results announcement for the 3rd Network Ranking Tournament
  • Notice of the 4th Network Ranking Tournament
  • Messages from Winners of the 2nd Network Ranking Tournament (70-player Battle)
  • Strategy Guide for Shenmue Chapter 1: Yokosuka Confirmed for Release!
  • Shenmue Spoiler BBS (Bulletin Board System) Launched!
  • Opening of the AM2 Supporter Homepage
  • Shenmue Chapter 1: Yokosuka Director Okayasu to Feature on the "Super Mobile Anime & Game Master" Radio Show
  • i-mode Gallery Image #3
This edition will be translated in a future post on the blog.

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Thursday, October 12, 2023

Weekly AM2 Volume 9 - Results of the 2nd Network Rankings Competition & Shenhua's Theme Ringtone

In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. These pages regularly featured news and information about the Shenmue series from the end of 1999 through to 2001 with the release of Shenmue II.

Vol. 9 follows up the Network Rankings Competition #2 announced in Vol. 8 with a third one - this time it's Forklift Racing! The prize line-up is very similar, but there is an amazing new framed print for the first-place winner. Also in this issue is a new ringtone tune of Shenhua's Theme. It is fun to recreate the notes to hear how it would have sounded - video demonstration at the end of this post!

-Switch


 

Vol. 9: 2000.2.8

Hello, this is Takuan. I've finally completed Shenmue.

This week we will again be announcing Network Rankings Competition results. What kind of time secured first place for the winner? Let's take a look!

This week's contents:
  • Results of the 2nd Network Rankings Competition
  • Announcement of the 3rd Network Rankings Competition
  • Ringtone Service: Second Tune!
  • F355 Challenge Net Ranking Prizewinners Announcement! [omitted from translation]

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Sunday, August 6, 2023

Weekly AM2 Volume 8 - Results of the 1st Network Rankings Competition | 1st Feb 2000

In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. News and information about the Shenmue series could be found regularly within these pages from the end of 1999 through to 2001 with the release of Shenmue II.

Vol. 8 reveals the winners of the First Network Rankings Competition, and announces a second tournament.

-Switch


 

Vol.8: 2000.2.1

Hello, I'm Takuan, and I spend all my time in Shenmue working as a forklift operator.

This week we will be announcing the results of the Network Rankings Competition. Is your name included? Check now!

This week's contents:
  • Results of the 1st Network Rankings Competition
  • Announcement of the 2nd Network Rankings Competition
  • News: Creation of a "Shenmue Spoilers BBS"
  • What is 18 Wheeler? [omitted from translation]

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Thursday, April 6, 2023

Poll Result: Patrons' Choice Topic for April 2023

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Weekly AM2 Volumes 8 & 9"

The topic selected this time is a continuation of our translations of the official online magazine published by Sega's AM2 team back in the day, the Weekly AM2. This magazine published content about the Shenmue series from December 1999 through to around the release of Shenmue II in 2001, and a link to issues of the Weekly AM2 thereafter became a regular feature of the Shenmue.com website.

This time we will be translating two more editions of the Weekly AM2: Volumes 8 and 9, published online in the first two weeks of February 2000.

Weekly AM2 Vol.8 reveals the winners of the First Network Rankings Tournament, and announces a second tournament.

Some of the fabulous Shenmue merchandise prizes for winners of the Network Rankings Tournaments

Weekly AM2 Vol. 9 announces a third Network Rankings Tournament! In addition, this edition contained all the data needed for readers to set their mobile phone ring-tone to Shenhua's Theme (we will create a simulation of the tune for your enjoyment!).

Coming soon to the blog.



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Wednesday, February 22, 2023

Weekly AM2 Vol. 7: Interview with Shenmue Planning Director, Eigo Kasahara | 25th Jan 2000

In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. News and information about the Shenmue series could be found regularly within these pages from the end of 1999 through to 2001 with the release of Shenmue II.

Vol. 7 contains an interview with Shenmue Planning Director, Eigo Kasahara (who also returned to manage the localization for Shenmue I & II many years later). There is also an announcement of the prizes for the Network Ranking competition, as well as another Shenmue digital wallpaper.

-Switch


 

Vol.6: 2000.1.25

Have you cleared Shenmue? I'm Takuan.

Are you all participating in the Network Rankings? The Shenmue Passport makes Shenmue even more fun!

This week's contents:
  • Notice of Yu Suzuki's talk
  • Interview with Shenmue's Planning Director, Eigo Kasahara
  • Announcement of Network Rankings Prizes
  • Shenmue Wallpaper Download Service, Round 2

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Thursday, November 17, 2022

Poll Result: Patrons' Choice Topic for November

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Weekly AM2 Vol. 7: Mini-Interview with Eigo Kasahara"

The topic selected this time is a translation of the next issue of the official online magazine published by Sega's AM2 team back in the day, the Weekly AM2. This magazine published content about the Shenmue series from December 1999 through to around the release of Shenmue II in 2001, and a link to issues of the Weekly AM2 thereafter became a regular feature of the Shenmue.com website.


This edition, from January 2000, features a mini interview with Eigo Kasahara, whose chief role was Planning Director of the original Shenmue games. He was also in charge of the Shenmue Passport disc that came with the first game, and many years later was later responsible for the localization of Shenmue I & II.

Coming soon to the blog!





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Thursday, July 21, 2022

Weekly AM2 Vol. 6: Interview with Shenmue Design Director, Masanori Oe | 18th Jan 2000

In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. News and information about the Shenmue series could be found regularly within these pages from the end of 1999 through to 2001 with the release of Shenmue II.

Vol. 6 contains an interview with Shenmue Design Director, Masanori Oe. There is also an announcement for a soon-to-be-released strategy guide book, and an outline of the Network Ranking competition.

-Switch


 

Vol.6: 2000.1.18

Hello! This is Takuan.

A lot of people are catching colds, aren't they. Is everyone okay? Let's keep our spirits up this week, and blast our colds away!

This week's contents:
  • Interview with Shenmue Design Director, Masanori Oe
  • Shenmue Strategy Book Information
  • i-mode Gallery Image #2
  • Network Rankings Prizes!
  • Play Shenmue at the World Hobby Fair!

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