Showing posts with label Yu Kiyozono. Show all posts
Showing posts with label Yu Kiyozono. Show all posts

Monday, June 15, 2026

Poll Result: Patrons' Choice Topic for June 2026

Every month, Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including those carried over from previous months), the winning topic this time is:

"Shenmue × Yokosuka: Anime Commemorative Special Livestream (IGN Japan)"

Held in 2022 to mark the release of Shenmue the Animation, this extended special livestream brought together some key figures connected with the series: Yu Suzuki, Masaya Matsukaze (the voice of Ryo Hazuki), and Yu Kiyozono of Telecom Animation Film, with Esra Krabbe of IGN Japan serving as MC.

Broadcast from Yokosuka, just around the corner from Dobuita Street, the panel looks back on the creation of the anime, how the world of the games was adapted for a new medium, and the enduring appeal of Dobuita and Yokosuka as places deeply associated with the series.

The discussion also includes behind-the-scenes comments from Yu Suzuki and Masaya Matsukaze, touching on everything from the challenge of preserving Ryo’s character after more than 20 years, to the fine details Yu Suzuki checked during production, such as the roof of the Hazuki residence, Nozomi’s character design, and Goro’s distinctive hairstyle.

In the full post, we'll translate selected highlights and anecdotes from the livestream, including comments on Shenmue the Animation, the Shenmue × Yokosuka collaboration project, memories of Dobuita, and reflections on the series’ past and future.

Coming soon to the blog!


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Tuesday, June 14, 2022

Famitsu Interview with Yu Suzuki, Masaya Matsukaze & Yu Kiyozono | Shenmue Anime Release Commemoration

Shenmue the Animation commenced online distribution in Japan in weekly episodes from April 2022, and on the TOKYO MX television channel in the greater Tokyo metropolitan area from the beginning of May.

To commemorate the anime's release, Famitsu.com conducted an interview with YS Net's Yu Suzuki, creator of the Shenmue series and supervising director of the anime; Yu Kiyozono, producer of the anime; and Masaya Matsukaze, the voice actor who plays the main character Ryo Hazuki in both the game and animation.

The interview was held on 29th April 2022, on the day of the livestream talk event that was held in Yokosuka. Our translation of the interview starts below.


Yu Suzuki's Supervision Started With the Roof...


This was the first time I had spoken with Suzuki and Kiyozono since our online interview about the announcement of the anime adaptation.

Kiyozono: So we meet at last in real life! [laughs]

Q: Matsukaze-san, how did you hear about the Shenmue animation adaption?

Matsukaze: If I calculate backwards, the anime project must have already been in the works since the production of Shenmue III, but I didn't know about it when I was working on the game.

Thanks to the fans, and the efforts of Yu-san, Shenmue III had been released at last. Just as I was reflecting how lucky I was to be alive, and that it was truly a miracle, I was approached about the anime adaptation. It was well after the project was underway.

Following on from the release of Shenmue III, I was thrilled that the miracle of Shenmue was not over yet! I was thrilled.
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Thursday, April 28, 2022

Shenmue x Yokosuka: Livestream with Yu Suzuki, Yu Kiyozono, Masaya Matsukaze and Esra Krabbe

Tune in 29th April at 6pm JST for a special livestream in which Yu Suzuki and other special guests will be talking about Shenmue The Animation!

Featuring special guests:

  • Yu Suzuki (anime executive producer, YS Net)
  • Yu Kiyozono (anime producer, Telecom Animation Film)
  • Masaya Matsukaze (voice of Ryo Hazuki, Japanese voicing)
and with Esra Krabbe (MC, IGN Japan) as MC.

According to the stream description:
"We have invited some illustrious guests related to the anime series to talk about what makes Shenmue The Animation so appealing, as well as details of the Shenmue ✕ Yokosuka Anime Commemoration Project promotion".

Watch: 


Note: the livestream will be in Japanese, but we plan to provide English subtitles, or a summary, in the near future after the stream has ended.

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Saturday, October 31, 2020

Part 2/2: Shenmue the Animation: Famitsu Interview with Yu Suzuki & Yu Kiyozono [ENG Translation]


This is the second and final part of Famitsu's interview with two of the key people behind the project: producer Yu Kiyozono and executive producer Yu Suzuki.

This translation continues from Part One.

Famitsu: It really is a creation with many passionate fans; did you feel any trepidation about your decision to make it into an anime?

Kiyozono: Yes, of course - a lot!

Famitsu: [laughs]

Kiyozono: First of all, there was the hurdle of whether I would be able to get an OK from Yu-san, and since I was wanting to make Shenmue, I would also have to obtain permission from the publisher, Sega.

Even though we belong to the same company group, I still felt pressure. Among the high-ups who were in a position to give permission for the proposal for the anime project, were many who once worked alongside Yu-san when they were younger, you see. They said to me, "Will you really be able to pull this off?"...

Famitsu: Immense pressure! [laughs]

Kiyozono: They told me I mustn't let Yu-san down. While feeling a bit of pressure at the way they asked "Can you make something that's respectable?", they responded to my desire to make it by allowing the project through.

Famitsu: I'm glad.

Kiyozono: Projects to turn something like Shenmue into an anime aren't that common in today's anime industry. Even so, with our team, I'm confident that we can make something worthy. It will be challenging and substantial, but I'm grateful to be able to take it on.
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Wednesday, October 28, 2020

[Part 1/2] Shenmue the Animation: Famitsu Interview with Yu Kiyozono & Yu Suzuki | ENG Translation


Following the recent announcement of Shenmue the Animation, Famitsu.com arranged an extensive interview with two of the key people behind the project: producer Yu Kiyozono and executive producer Yu SuzukiThis is Part One of our two-part full translation of the article.


Mystery and Anticipation: How "Shenmue the Animation" Came About


1999: the action-adventure game Shenmue was released for the Dreamcast. Its sequel Shenmue II was released in 2001 and then, after a long blank period, Shenmue III in 2019.

On 5 September 2020 an announcement was made for an anime, which was received with surprise and delight by Shenmue fans in Japan and around the world. It will be the first time an anime for the Shenmue series has been produced since its initial release.

Even with that being so, what prompted Shenmue to be made into an anime now in particular? With a view to learning how it came to be and the aim of its 2021 transformation to anime, we spoke with two Yu-san's: Yu Kiyozono, CEO of Telecom Animation Film and producer of this anime, and Yu Suzuki, creator of the Shenmue series.


Yu 
Kiyozono

President and CEO of Telecom Animation Film. Producer of Shenmue the Animation. Recently he has been working on TV movie versions of the Lupin the 3rd series.









Yu Suzuki

President and CEO of Ys Net. Creator of the Shenmue series. When at (then) Sega Enterprises, he worked on projects such as the Virtua Fighter series and Hang On, bringing into the world numerous revolutionary new games.






Why is Shenmue Being Made into an Anime Now?


Famitsu: I was extremely surprised to learn that Shenmue, the first part of which was released in 1999, will be made into an anime. Why is it that the "Shenmue the Animation" project has come about now, in 2020?

Kiyozono:  Well, to give a little explanation about the current state of the anime industry for background, it is partly because nowadays streaming-based services have grown immensely.

Famitsu: The Shenmue anime will be a joint production between the US anime streaming site Crunchyroll and the anime channel of the Cartoon Network, Adult Swim, won't it.

Kiyozono: Yes, with Telecom Animation Film creating the animation. These days, Japanese anime are watched not just in Japan but all over the world.

In the old days, an anime would be localized for overseas broadcasting: things like the music, the intro song, and even the content would be altered. It was normal for such "filters" to be applied before its overseas showing.

But the growing trend with streaming recently is to watch with on-screen subtitles, with the voices left as the Japanese of the original voice actors. Viewers overseas have started to want to enjoy them the way they were made by the Japanese creators.

Famitsu: Mm, mm.

Kiyozono: I had been wanting to further strengthen our overseas content delivery, and was looking for a strong title for overseas. I thought that Shenmue would be one contender. The game has sold well globally, and when we were getting the project off the ground it was also when Yu-san was working on making Shenmue III, so I was aware that it had a lot of passionate fans.

Regarding taking the animation project proposal to the original creators, I thought that with the content being from Sega Group, of which Telecom Animation Film is also a part, it would likely make it for a relatively smooth discussion, so I thought I'd make an initial enquiry... and that's how this project began.
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