Showing posts with label Steven Spielberg. Show all posts
Showing posts with label Steven Spielberg. Show all posts

Sunday, November 3, 2019

Nagoshi's Involvement with Shenmue's Release | Anecdote from Sega Management [4Gamer]


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At the end of 2018, Sega's current Chief Creative Officer Toshihiro Nagoshi talked to GamesRadar about his involvement in getting the first Shenmue game ready for release, in particular how he was enlisted by upper management to get the project wrapped up, which he stated he was able to do within a 6-month timeframe.

Not a lot has been reported on this topic in general, so here we share another angle, this time from the point of view of Sega management at the time.

An article published by 4Gamer earlier this year describes a 2012 interview with Hisashi Suzuki who was a senior director at Sega at the time and had formerly been managing Yu Suzuki prior to the Shenmue project. Hisashi Suzuki is the director whose anecdote about Virtua Racing we also translated recently:
The translated excerpt begins below.

According to the testimony of Sega managing director Hisashi Suzuki, the photo below led to the start of a certain big project.

It was taken when top members of the development teams surround a special guest from the US. I'm sure some people will know immediately who it is, but the special guest is Steven Spielberg. Also there was (CEO) Nakayama, although he isn't in the photo, along with Hisashi Suzuki and Yu Suzuki.

Photo description: At the far left, watching the gameplay from over the partition, is Hisashi Suzuki, with Yu Suzuki beside him. Back right is Steven Spielberg, and on his left is Hisao Oguchi. Playing the game are Mie Kumagai and Spielberg's son. At the front right is Mark Cerny, who was formerly worked on Sonic the Hedgehog 2 and is also known for being the lead system architect for the PS4. Cerny was not working for Sega at this time, but is likely to have accompanied Spielberg here due to his involvement in one of Spielberg's projects.
Hisashi Suzuki relates:
 "Spielberg did a tour of Sega, I believe when he was in Japan to promote a movie. He himself owned a game company called GameWorks, you see. Nakayama led the way as they walked around the development offices.
"When he showed Virtua Fighter RPG to Spielberg, he was like, 'That's wonderful!' And that pleased Nakayama so much that he gave the direction to start development on it in earnest."
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Saturday, March 16, 2019

Steven Spielberg's Reaction to Virtua Fighter RPG Helped Greenlight Development

A photo of Steve Spielberg visiting Yu Suzuki and the development studio during the 1990s has emerged online, in an written interview by Japan's 4Gamer with the then-business-director of AM2 ( Hisashi Suzuki - yes, another Suzuki!).

With Steve Spielberg was Mark Cerny, who was not working at SEGA at the time but was accompanying Spielberg for another project.
Sega Development Studio tour. Top: Hisashi Suzuki (AM2 business director), Yu Suzuki (AM2 development head), Hisao Oguchi (AM3 development head), Steven Spielberg, Mark Cerny. Bottom: Mie Kumagaya (AM3 developer) and Steven Spielberg's son.
Due to Spielberg's enthusiastic comments ("wonderful!") on being shown Virtua Fighter RPG, Shenmue's early form, apparently SEGA's CEO was put in such a good mood that he greenlit the start of full-on development.

A second photo of Yu Suzuki with Steven Spielberg and son has been previously shared before online:
Yu Suzuki with Steve Spielberg and son, most likely taken during the same visit as the previous photo.
It's interesting to identify that this photo is likely to have been during the same office visit, based on the matching clothing.

The 4Gamer article contains other interesting anecdotes about Yu Suzuki and Shenmue so we hope to be able to provide a translation of these parts on the blog in the future.

Source: 4Gamer (Japanese)
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Saturday, December 22, 2018

Shenmue III: Yu Suzuki Talks On Stage in Xiamen [Video | ENG Subs]


On December 16th, Yu Suzuki took to the stage to talk about Shenmue III to an audience of gaming fans at the G-Fusion Tour event that was held in Xiamen, Fujian province in China (as announced at the end of November).

As with the recent Tokyo Game Show, animation producer Hiroaki Takeuchi also took part.

The following items were announced during the stage talk:
  • There will be a version of Shenmue III released with Simplified Chinese subtitles.
  • The distribution of Shenmue III in China is to be handled by Tencent (on the WeGame platform) and Oasis Games (for PS4).
Also during the talk, a slightly modified version of the "The Prophecy" trailer for Shenmue III was shown, with Chinese subtitles, to a warm reception from the audience.

We have added English translated captions to the video which can be viewed below. Or, if you prefer to read a written version, a full transcript of these follows.

Video (ENG subs): Yu Suzuki & Hiroaki Takeuchi on Shenmue III


Watch the video of the talk below: 

Transcript


Yu Suzuki (YS): Everyone, I'm Yu Suzuki. I'm glad to be here today.

Hiroaki Takeuchi (HT): Nĭ hăo! My name is Hiroaki Takeuchi.

Q: We've heard that you've come to China several times. Is this your first time in Xiamen?

YS: I've been here once before, about 3 or 4 years ago. I came to research the circular tower-like structures of the Hakka people, which look sort of like missile bases.

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Saturday, December 31, 2016

Yu Suzuki & Katsuhiro Harada Interview | Part 1 | DenFamiNicoGamer [26 Dec, 2016]

I've been working over the past few days on the translation of a multi-page interview with Yu Suzuki was recently published online by Japanese gaming site DenFamiNicoGamer.jp.

Interviewed together with Yu is Katsuhiro Harada, of Tekken and Soul Calibur fame. 

Due to its length, I will be posting up the interview as a series.

Today I am pleased to present the first part. (Note that the order in which they are presented differs from that of the original article, as I am prioritizing the Shenmue-related content).


Yu Suzuki & Katsuhiro Harada


Part One


Today's initial part covers the following content:
  • Interviewee profiles
  • Article introduction
  • Interview / discussion:
    • Shenmue's popularity outside Japan
    • Shenmue: ahead of its time
    • Concept of a cinematic game

Also in today's part: a photo of Yu Suzuki sharing a building design for Shenmue III plus an previously-unseen early Shenmue project document. (I will be looking at the text written on the project documents in a future post!)

The interview translation starts below.

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