Showing posts with label Virtua Fighter RPG. Show all posts
Showing posts with label Virtua Fighter RPG. Show all posts

Sunday, June 28, 2026

The 11 Chapter Tiles (GDC 2014) - Examination & Theories [Part Two]

In this second part continuing on from Part One, we will be examining the remaining four chapter tiles: 8 (Cangzhou), 9 (Inner Mongolia), 10 (Beijing) and 11 (Xinjiang).

While the first seven tiles broadly align with locations and events seen in the released games, the final four move into largely unexplored territory within the Shenmue narrative.

Below are the map images again showing where each of the tiles is set for reference.

Yu Suzuki’s development map


Cangzhou, Inner Mongolia, Beijing and Xinjiang are located to the north of the earlier chapters.

Analysis of the final tiles is somewhat more challenging, as at the current time high-resolution images are not available.
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Wednesday, June 24, 2026

The 11 Chapter Tiles (GDC 2014) - Examination & Theories [Part One]

The Chapter Concept Art is a set of 11 illustrated panels representing chapters from an early version of the saga created around 1996, when the project was still known as Virtua Fighter RPG (VFRPG).

They were first released publicly in 2014, during Yu Suzuki’s talk on Shenmue’s development at the Game Developers Conference (GDC 2014). Suzuki casually introduced a slide containing the never-before-seen artwork, noting to the enthralled audience:

“This is the first time I’m showing anyone this stuff.”

Created during a formative planning stage, the artwork was intended to visualize the story as a whole, capturing key characters, locations, and major story developments. Elements seen in them would later appear in recognizable form in the three Shenmue games released so far, while others remain unaccounted for at present.

The set of 11 Chapter Tiles (GDC 2014)

Another slide shown during the same GDC presentation clarifies how these illustrations were developed. Suzuki explained that the story had first been organized into an eleven-chapter novel, with a focus on “world feel and drama,” and that one illustration was then created for each chapter. The chapter tiles therefore correspond to this early novelized structure, serving as visual representations of its narrative progression.

While these illustrations may no longer correspond exactly to how Shenmue’s story ultimately unfolds, they remain an important item of reference and speculation for fans. High-resolution versions are currently available for only the first seven illustrations, but the set as a whole offers a window into the project’s original ambitions and planned events. Taken together, the images appear to outline not only a sequence of locations, but also a broader narrative arc that begins with revenge and gradually evolves toward reflection and renewal.

In this post, we’ll take a closer look at all 11 chapter tiles, identifying familiar faces and settings and drawing connections to material already seen in the released games. As we examine each chapter tile, we’ll also note some of the interpretations and theories that have emerged within the Shenmue community over the years.

Note: At the time these chapter tiles were created, the protagonist was to have been Virtua Fighter's Akira Yuki. For simplicity in this post, however, we'll refer to "Ryo".

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Thursday, September 4, 2025

Kawabata's Renders, Final Part: Locations and Promo Renders

Welcome to the fourth and final part of our review of the art renders shared by AM2 developer Hideki Kawabata (previous parts: Part One, Part Two, Part Three). This final post in the series will touch on some of the location renders and promotional CG art that was included in the collection.


The Original Karate Tournament Location: Yokohama Bunka Taiikukan


The first location we'll look at is one that once lived only in the imagination of fans: the stadium in which Ryo's high school karate tournament took place prior to the start of the first game, as revealed by Yu Suzuki in 2015:

Q: Where did Ryo get his band-aid?

Yu Suzuki: It didn't appear in Chapter 1, but there was a martial arts event. The scar is from the final match.

This response is from a Twitter event called "#YouAskYu" in 2015 - a transcript is archived on the old Shenmue Dojo forums.

This took on a concrete form in recent years, when a scene from this tournament was included in the first episode of Shenmue The Animation in 2022. For the anime, the tournament location was directly based on the real-life sporting venue, the Yokosuka Arena:

The location of the karate tournament in Shenmue The Animation: Yokosuka Arena

However, with Kawabata's collection of renders, another piece can now be added to the puzzle: a fully-rendered model of a stadium had been prepared back in the early days of the project, in April of 1996. 

Furthermore, it even shows two tatami platforms for the matches, set up inside the hall:

Yokohama Cultural Gymnasium: 30 April 1996

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Saturday, August 23, 2025

Hideki Kawabata's Renders, Part 3 - Unused and Future Characters

Welcome to Part Three of our review of the art renders shared by AM2 developer Hideki Kawabata (previous parts can be found here: Part One and Part Two).

In today's post, we will finish our coverage of character renders with a selection of some particularly interesting ones, including some who may even be potentially included in upcoming chapters of the story.


Unused Opponent for the S2 Duck Racing Event?


This character render is simply named "Female Martial Artist". She is dressed in a sleeveless red tunic-style dress that features a high collar with decorative fastenings down the chest. A gold hairclip or comb holds back her hair on one side, and she has a green sash around her waist.
"Female Martial Artist" (29 March 2000)

This character was unused in the games, but the text does hold a clue about her development background: part of the description reads "Okabayashi Special-Order Hidden Character".

It is probable that "Okabayashi" refers to Yoshihiro Okabayashi, who managed the Event Planning team responsible for creating in-game events - in fact, he was responsible for secretly creating and including duck racing in Shenmue II if the player follows an intricate set of steps to unlock it.

Okabayashi's name has cropped up elsewhere in past posts too, when it was hinted (many years later) by a fellow project member that he was fond of ponytails on female characters:

"The reason the rejected Izumi Takano appeared in Shenmue II was due to strong campaigning by Mr. O from the Planning team. He is a big fan of ponytails!"

The description indicates that Okabayashi may have made a special request to Kawabata to create a 3D model of a martial artist, with the words "hidden character" suggesting that she was planned as an unlockable character rather than featuring as a main storyline character.

It would seem likely that this female martial artist model was created as a candidate for one of the opponents Ryo needs to fight to access the duck racing in Shenmue II (in the released game, Ryo fights the characters of Izumi Takano and Eileen Edelweiss instead).

Shenmue II: Ryo needs to defeat Eileen in order to access the secret duck racing event

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Saturday, August 16, 2025

Hideki Kawabata's Renders, Part 2 - Shenmue I Characters Deep Dive

In this continuation of our review of the renders by AM2 developer Hideki Kawabata (if you haven't yet read the introductory post, go here for the overview), we will look at several Shenmue I characters that are of particular interest - as well as some early unused characters.


Former Student of the Yūki Dojo: Masayuki Fukuhara


Fuku-san's character render sheet contains a table of information relating to the model which is similar to the one found on the other characters in the collection. This includes key information such as:
  • Character Name:  Fuku-san / Masayuki Fukuhara
  • Filename: FUK_M
  • Skeleton type for the model: OHS
  • Polygon count: 1200
  • Fingers sway: Completed - this may refer to a checklist task to ensure finger movement animations are provided for the character
  • Swaying objects: Belt - items that require special information, in this case the belt on his gi
  • Submission date: 27th October 1998 - approximately one year before the Japan release
Render dated 27th October 1998

Interestingly, we can see written on Fuku-san's gi in the above image the dojo name of "Yūki" (結城), suggesting that even at this somewhat late point in the development process, the renaming of the protagonist from Akira Yūki to Ryo Hazuki had not yet occurred.

Also included in the set of renders is one showing Fuku-san in casual clothes - complete with "Fuk-san" embroidered on the breast of his jacket! The model information specifies that the "skirt" (hem) of his jacket is something that should sway as he moves.

Render dated 20th May 1999

The above image of Fuku-san is the one that was revealed at a live-stream event promoting the release of Shenmue I & II at the Tokyo Game Show in September 2018. The news that Fuku-san had originally been planned as the Mad Angels kidnapping victim came as quite a surprise at the time, followed by an amusing comment from a member of the development team: "When Yu-san saw it, he said, 'No one would want to save this guy!'"
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Monday, August 4, 2025

An Archive Unearthed: Hideki Kawabata's 3D Renders, Part 1

Earlier in the year, a discovery was made of a stash of online Shenmue content: an archive containing over 120 3D rendered images from the development of the first two Shenmue games. These images were posted on a personal webpage belonging to one of the 3D Character Main Designers for the original titles.

Some of the many newly-found renders

The webpage was first archived by the Wayback Machine in February 2022, which suggests that access may have changed - perhaps unintentionally - from private to public around that time.


How the Website Was Discovered

This year, a large collection of original Shenmue development artworks and design documents was acquired at auction by a small group of dedicated fans. These materials were generously made available to the wider community. While reviewing the contents, one name appeared repeatedly: Hideki Kawabata. Further investigation into his background led to the discovery of a historical page on his personal website - and it is here that an entirely separate treasure trove of 3D character and promotional renders from the Shenmue development era was found.

This series of posts will focus specifically on these images, as posted on Kawabata’s website, rather than the extensive auction-sourced materials housed on the Shenmue Dojo which will be a separate future topic.

The collection on Kawabata's page includes a wide range of 3D renders featuring main characters, NPCs, and a small number of locations. While many of these designs appear in the first two released games, others do not. This hints that some may have been cut during development, or potentially, they may even provide glimpses of content planned for Shenmue IV and beyond.

In this blog post, we will give an overview of what the collection contains, and subsequent posts will take a closer look at some of its most interesting and surprising items.

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Monday, October 28, 2024

[Final Part] Shenmue Anecdotes from Composer Osamu Murata

This is the third and final part in our series of anecdotes from Shenmue composer Osamu Murata. For previous parts, see Part One and Part Two

Osamu Murata (profile photo from Twitter / X)


Shenmue III


Jun 16, 2015: S3 Festival Begins

スタジオから帰宅!と思ったらお金集まってる!S3祭りはまだまだ続く!お祭りなので、初出しシェンムーお宝。「巌の手紙」に藤岡さんのサイン。1999だって。すげー生きてきたなー、自分。

Translation:  

"Home from the studio! And found out money is being raised! The S3 festival continues! Since it's a festival, here's a Shenmue treasure for the first time. A 'Iwao's letter' signed by Mr. Fujioka. It's from 1999. What an amazing life I've lived!"

Unfortunately, the image associated with this 2015 tweet is no longer available but we can imagine a physical reproduction of the in-game letter left for Ryo by his father. Murata's letter was even signed by the actor for the character of Iwao Hazuki in the Japanese version, Hiroshi Fujioka.

The letter left for Ryo by Iwao Hazuki in Shenmue.
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Tuesday, September 24, 2024

[Part Two] Shenmue Anecdotes from Composer Osamu Murata

Welcome to the second part in our series of anecdotes from Shenmue composer Osamu Murata, continuing on from Part One, giving us fascinating insights into his experience. 

Osamu Murata (profile photo from Twitter / X)

Sound Effects in Shenmue


Jan 22, 2024: How Shenmue's Sound Effects Were Crafted

The sound effects in Shenmue are subtle but contribute immensely to the atmosphere of the gameplay. Murata explains that most of these sound effects were created internally by the team, simulating real-world sounds with a large amount of custom data.

シェンムーの効果音はほとんど全てを内作で作っていた。しかも関わっていたサウンドクリエイターは皆効果音制作を体験していたと思う。実際フォーリーとか、ない音はみんなであーでもないこーでもないと作ってた。世の中の音をシミュレーションしたのがシェンムーだからね。そのデータは膨大。

Translation:   

"Most of the sound effects for Shenmue were created in-house. I believe that all the sound creators involved in the project experienced making sound effects. We actually made Foley effects* and sounds that didn't exist, by experimenting together to get them right. Shenmue simulates the sounds of the world, so it needed a vast amount of data".

*Foley effects: custom sound effects created to match specific actions in a film, video, or game, like footsteps, rustling clothes, or clinking objects.


Jan 22, 2024: Adapting Sound to Player Movement in Shenmue

Murata points out the dynamic sound system in Shenmue that allows sound effects to change based on player movement.

Unityでいうところの3Dサウンド的なシステムはもちろんドリキャスでも動いていたのだけど、音の変化として面白いのは噴水の音とハトの音。アバディーンにいるハトを追いかけると様々に音が変化する。オブジェクトに近づくと音が変化する、もしくはし続けるというシステムはゲームならでわだね。

Translation:   

"Dreamcast of course ran a 3D sound system, like the one present in Unity*. What's interesting about the changes in sound are the sounds of fountains and pigeons. When you chase pigeons in Aberdeen, the sounds change in various ways. The system where the sound changes, or continues to change, as you move closer to an object, is something that's unique to games".

*Unity, along with Unreal Engine, is one of the most popular software development platforms used to create 2D and 3D games and simulations.

Three-dimensional sound is employed effectively with the pigeons in Aberdeen 
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Thursday, September 19, 2024

[Part One] Shenmue Anecdotes from Composer Osamu Murata

The Musical Genius of Osamu Murata

The musical talents of Osamu Murata have left an indelible mark on the Shenmue series, captivating players around the world with his unforgettable compositions.

Osamu Murata (profile photo from Twitter / X)

Fresh out of university, Murata joined the AM2 Sound Section at SEGA in 1997 and quickly immersed himself in a number of arcade projects - more than 10 titles during his time there, including classics like F355 Challenge and Virtua Cop 3.

Murata's exceptional talent as a composer led him to create an estimated 800-1000 songs for the Shenmue project, pouring his heart and soul into crafting the atmospheric pieces that enrich the Shenmue experience. His dedication to his craft was so intense that he once blacked out at the piano during a grueling composing session (as he shared in an interview with Shenmue World magazine, Issue 2).

When Murata first joined the Shenmue project, he was also responsible for recording voice lines for many actors and is officially credited as Voice Recording Chief for US Shenmue.

Among his many compositions are such standouts as Nozomi's Theme, Xiuying's Theme, and Yokosuka Blues (Goro's Theme) which became instant classics, each adding depth and emotion to the Shenmue universe. Additionally, some of his compositions, from the vast pool of unused music from the original project, were selected for inclusion in the latest chapter, Shenmue 3.

In today's post, we share a selection of Murata's tweets from recent years, where he recounts anecdotes and memories from his time working on the Shenmue project as one of the music composers. These tweets offer an insightful look into the creative process behind one of gaming's most beloved series, directly from the perspective of one of the individuals who contributed to its music.

Let's dive into Murata's firsthand experiences and reflections below!

Note: Additional images and videos accompany some of the tweets for additional context.

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Saturday, August 17, 2024

The Manga 'Kenji' and Shenmue: Insights From a Virtua Fighter Developer | Part 4 (Final)


This is the last part of our 4-part series comparing the 1980s' manga "Kenji" and Shenmue. In this post, we'll translate an interview with one of the developers of the hit arcade game Virtua Fighter, to gain insight into influences in its creation, to understand how the manga may have provided inspiration, and by extension may have helped to shape the game that eventually became Shenmue.

Parts in this Series



Virtua Fighter, Virtua Fighter RPG and Shenmue


Soon after the release of the first Virtua Fighter in 1993, Yu Suzuki went on a trip to China, primarily to gather materials for the upcoming Virtua Fighter 2 which was released in 1994. 

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Saturday, April 8, 2023

Shenmue Chapter Concept Art Released in High Resolution! (Tiles 1-7)

At the 2014 Game Developers Conference (GDC 2014), Yu Suzuki gave a special talk of approximately an hour in which he talked about the development of Shenmue. It covered the early days from its conception as Virtua Fighter RPG, when the protagonist was to have been Akira Yuki.

During the talk, Suzuki revealed a slide entitled "Chapter Concept Art" which showed 11 full-color illustrations that represented the plans for each chapter of Virtua Fighter RPG. These were drawn following Suzuki's trip to China in 1994.

Although various changes and rearrangements are known to have taken place since then, many of the elements observed in these chapter tiles are instantly recognizable including several of the characters appearing in the Shenmue games released to date, and for this reason obtaining high-resolution images of these tiles to study further has been something Shenmue fans have been desiring ever since they were revealed.

The 11 tiles of the Chapter Concept Art revealed at the GDC 2014 conference

The chapter tile illustrations were glimpsed again in footage for Adam Sipione's Shenmue Documentary ("A Gamer's Journey: The Definitive History of Shenmue") - which, incidentally is shipping imminently on BluRay - as the filming crew had privileged access to concept art shared by Suzuki during their time with him.

And now, thanks to Adam, the first seven of the tiles are available in high resolution for all fans to enjoy! There were released recently on a Shenmue Dojo forum post containing updates about the Shenmue Documentary.

Each tile is packed with details, and release of these high-resolution versions has already sparked renewed discussion and exchange of theories among fans on the forums and elsewhere.

The superb chapter tiles are displayed below!

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Sunday, June 27, 2021

The End of Yu's China Journey & Creation of Virtua Fighter 2 | Yu Suzuki's 1994 China Research Trip, Final Part

A continuation of our series on Yu Suzuki's 1994 Research Trip to China. This topic was selected by the Phantom River Stone blog patrons via our monthly poll on the Phantom River Stone Patreon and was available for early access.

In the early 1990s, Yu Suzuki made a seminal trip to China. His objective was to research and gather material for his upcoming Virtua Fighter 2, and this research also influenced his concept for a "Virtua Fighter RPG" which eventually came to be known as Shenmue.


Previous posts in this series of blog posts:
  • In Part One, we translated blog entries about the trip by Kazunari Uchida, the person who accompanied Yu Suzuki.
  • Part Two is a magazine article in which Yu Suzuki gives own comments about his trip, and how his findings would be useful for the development of the Virtua Fighter series.
  • In Part Three, Yu's traveling companion, Kazunari Uchida, talks about how he first met Yu Suzuki and his curiosity to learn about the genius behind the man during the upcoming trip.
  • Part Four is Kazunari Uchida's journal entry for the start of the trip itself: Day One - Beijing.
  • Part Five is Days Two and Three of the trip in which Yu travels to Luoyang, Xi'an and Dengfeng, and arrives at Shaolin Temple.
  • In Part Six (Days Four through Six) Yu observes fighting demonstrations at Shaolin Temple in Dengfeng county.
  • In Part Seven (Day Seven), nursing a fractured rib, Yu spends some time sight-seeing in Luoyang then travels on to Cangzhou.
  • In Part Eight, Yu spars with Bajiquan grandmaster Wu Lianzhi in Mengcun, and is accidentally knocked to the floor.
Today's post, Part Nine, is the final part of the series! In it, Yu enjoys a final meal in China before returning to Japan to fold his new-found experiences into the development of Virtua Fighter 2.

About the Diary Author


Born on January 15, 1961 (age 33), Kazunari Uchida is a writer and photographer who writes about a wide range of topics including outdoor activities, motor sports, and travelogues. He is currently active in such publications as Monthly Motorcycle (Motor Magazine), Yu-Ben (Kodansha), and Outdoor Guide (JTB). He accompanied Yu Suzuki, the developer of "Virtua Fighter," on a research trip to China.

Energy


"It's all about the people. The people are so interesting..."

Yu murmured this to himself as he gazed down at the yellow earth just after our airplane had taken off.

I too have traveled a lot in my life, and no matter what kind of trip I've taken, it's the people that leave a lasting impression. I think the degree of fulfillment you get from a trip is determined by how many rich encounters you have had.

On this trip, we had encounters with Master De Li of Shaolin Temple, Mr. Wu Liangzhi of Cangzhou, and many other people - too numerous to list here.

China is a country with a very complicated history, and it has been subjected to many upheavals, including the Cultural Revolution and the Tiananmen Square incident, just to name a few. However, despite that fact that everyone here has been through such rough times, everyone was frank, friendly, and very big-hearted.

Yu lost in thought at the Great Wall of China, reflecting on his two-week trip...

As we would be leaving Beijing early the next morning, we had our last meal with Ms. Zhang, our guide who had been most helpful to us during this trip. As we ate, the topic of conversation turned to what our favorite word was.

Yu wrote the word "ENERGY" on a paper napkin close at hand and held it up.
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Thursday, April 29, 2021

Yu Meets (and is Knocked Down by) Master Wu: Yu Suzuki's 1994 China Research Trip, Part 8 | Translation

A continuation of our series on Yu Suzuki's 1994 Research Trip to China. This topic was selected by the Phantom River Stone blog patrons via our monthly poll on the Phantom River Stone Patreon and was available for early access.

In the early 1990s, Yu Suzuki made a seminal trip to China. His objective was to research and gather material for his upcoming Virtua Fighter 2, and this research also influenced his concept for a "Virtua Fighter RPG" which eventually came to be known as Shenmue.

Previous posts in this series of blog posts:


  • In Part One, we translated blog entries about the trip by Kazunari Uchida, the person who accompanied Yu Suzuki.
  • Part Two is a magazine article in which Yu Suzuki gives own comments about his trip, and how his findings would be useful for the development of the Virtua Fighter series.
  • In Part Three, Yu's traveling companion, Kazunari Uchida, talks about how he first met Yu Suzuki and his curiosity to learn about the genius behind the man during the upcoming trip.
  • Part Four is Kazunari Uchida's journal entry for the start of the trip itself: Day One - Beijing.
  • Part Five is Days Two and Three of the trip in which Yu travels to Luoyang, Xi'an and Dengfeng, and arrives at Shaolin Temple.
  • In Part Six (Days Four through Six) Yu observes fighting demonstrations at Shaolin Temple in Dengfeng county.
  • In Part Seven (Day Seven), nursing a fractured rib, Yu spends some time sight-seeing in Luoyang then travels on to Cangzhou.
Now we continue from last time...

About the Diary Author


Born on January 15, 1961 (age 33), Kazunari Uchida is a writer and photographer who writes about a wide range of topics including outdoor activities, motor sports, and travelogues. He is currently active in such publications as Monthly Motorcycle (Motor Magazine), Yu-Ben (Kodansha), and Outdoor Guide (JTB). He accompanied Yu Suzuki, the developer of "Virtua Fighter," on a research trip to China.

The Story So Far


Five days after leaving Japan, Yu Suzuki and his group were finally able to meet a real Shaolin Kung Fu master. Suzuki witnessed powerful demonstrations of Crane Fist, Hawk Fist, and Seven Star Fist, which were dramatically different from the tourism demonstrations of the previous day. Despite suffering a serious injury, Suzuki was able to acquire something deep from this practical instruction. And now, as the end of the trip grows near, he has been given the opportunity to meet the authentic practitioner of the art through an unexpected connection.

The photo of Yu Suzuki in the article (left) was used directly as the backdrop for the Akira CG image in the Virtua Fighter CG Portrait Series (right), a connection realized by James Brown! Read more about the Virtua Fighter CG Portrait Series here in his previous guest post for the blog.

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Friday, October 16, 2020

Yu Fractures a Rib: Yu Suzuki's 1994 China Research Trip, Part 7 | Translation


A continuation of our series on Yu Suzuki's 1994 Research Trip to China. This topic was selected by the Phantom River Stone blog patrons via our monthly poll on Patreon and was available for early access.


In the early 1990s, Yu Suzuki made a seminal trip to China. His objective was to research and gather material for his upcoming Virtua Fighter 2, and this research also influenced his concept for a "Virtua Fighter RPG" which eventually came to be known as Shenmue.

Previous posts in this series of blog posts:

  • In Part One, we translated blog entries about the trip by Kazunari Uchida, the person who accompanied Yu Suzuki.
  • Part Two is a magazine article in which Yu Suzuki gives own comments about his trip, and how his findings would be useful for the development of the Virtua Fighter series.
  • In Part Three, Yu's traveling companion, Kazunari Uchida, talks about how he first met Yu Suzuki and his curiosity to learn about the genius behind the man during the upcoming trip.
  • Part Four is Kazunari Uchida's journal entry for the start of the trip itself: Day One - Beijing.
  • Part Five is Days Two and Three of the trip in which Yu travels to Luoyang, Xi'an and Dengfeng, and arrives at Shaolin Temple.
  • In Part Six (Days Four through Six) Yu observes fighting demonstrations at Shaolin Temple in Dengfeng county.
Now we continue from last time, when Master De Li at Shaolin temple has just offered to teach Yu Suzuki the "essence of Shaolin Kung Fu" if he stayed for two months at the temple...

The route Yu follows this time, from Luoyang to Cangzhou.

Yu, who was deeply impressed at his martial arts demonstration, took his words seriously and even muttered "After I'm back home I'll adjust my schedule right away...". After the ever-busy Master De Li left, his students demonstrated variants of Shaolin Kung Fu styles, one after the other: Xing Yi Quan, Piguazhang, Seven Star Fist, Bodhidharma Style and Eagle Style Boxing. Every one of them was a style Yu was contemplating implementing in new characters.

Yu was particularly taken with the Eagle and Seven Star styles and, asking the student that had demonstrated these to teach him how to counter-attack, he once again launched a strike.

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Monday, May 4, 2020

Ryo's Leather Jacket & Patches | Analysis


This topic was selected by the Phantom River Stone blog patrons via our monthly poll on Patreon and was available for early access.

Ryo is rarely seen without his trusty brown leather jacket (especially in the first two games), taking it off only to sleep, or to do some light sparring with Fuku-san in the Hazuki Dojo.

It is adorned with a number of patches - notably, the tiger on the back which faces the player for most of the game - but are these merely random designs? This is a topic that has been pondered by fans over the years, so

In this post we'll see how the jacket and patches were presented in early concept art, and consider the meaning or intention behind them, if any.


Ryo's Leather Jacket


It should be noted that the leather jacket itself was not present in early character designs

Shenmue has its roots in Yu Suzuki's original concept of a "Virtua Fighter RPG" (VFRPG) and this influence is apparent in the early artwork and development of the game including the character of Ryo who evolved from the Virtua Fighter character of Akira Yuki.

Going back to 1995, a series of Virtua Fighter artwork discs was released for the Sega Saturn, and the images of Akira show the white T-shirt and jeans combination that was inherited by Ryo.
Images of Akira from the Virtua Fighter CG Portrait Series (1995).


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Sunday, April 12, 2020

[Part 6] Yu Suzuki's 1994 China Research Trip: Shaolin Temple | Translation


A continuation of our series on Yu Suzuki's 1994 Research Trip to China. This topic was selected by the Phantom River Stone blog patrons via our monthly poll on Patreon and was available for early access.

In the early 1990s, Yu Suzuki made a seminal trip to China. His objective was to research and gather material for his upcoming Virtua Fighter 2, and this research also influenced his concept for a "Virtua Fighter RPG" which eventually came to be known as Shenmue.

Previous posts in this series of blog posts:
  • In Part One, we translated blog entries about the trip by Kazunari Uchida, the person who accompanied Yu Suzuki.
  • Part Two is a magazine article in which Yu Suzuki gives own comments about his trip, and how his findings would be useful for the development of the Virtua Fighter series.
  • In Part Three, Yu's traveling companion, Kazunari Uchida, talks about how he first met Yu Suzuki and his curiosity to learn about the genius behind the man during the upcoming trip.
  • Part Four is Kazunari Uchida's journal entry for the start of the trip itself: Day One - Beijing.
  • Part Five is Days Two and Three of the trip in which Yu travels to Luoyang, Xi'an and Dengfeng, and arrives at Shaolin Temple.
We now pick up from last time, with Yu having arrived at Shaolin Temple in Dengfeng county.

Yu Suzuki: China Research Trip Journal: Shaolin Temple


Shaolin Temple is where Zen Buddhism was introduced by Bodhidharma, who traveled there from India. It is said that he developed Shaolin Kung Fu to protect himself while training from the wild animals inhabiting the area, as well as to ease the stiffness of his joints from Zen.

The main temple was set in a cool forest, and had a quiet atmosphere. Being a Zen temple, compared to the gaudier primary colors of other temples in China it appeared much calmer and unembellished.

What really brought home to me that we were actually in Shaolin Temple, was when we entered the Hall. The floor of the Hall where the monks practice Kung Fu was laid with paving stones, and all over it were deep grooves. We were told that these were formed from the repeated action of feet striking the ground. When we tried placing a foot onto a groove, indeed it was an exact fit. The floor was like a monument symbolizing the unlimited power of humans.
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Tuesday, February 4, 2020

Yu Suzuki's 1994 China Research Trip Part 5: Days Two & Three | Translation


A continuation of our series on Yu Suzuki's 1994 Research Trip to China. This topic was selected by the Phantom River Stone blog patrons via our monthly poll on Patreon and was available for early access.

In the early 1990s, Yu Suzuki made a seminal trip to China. His objective was to research and gather material for his upcoming Virtua Fighter 2, and this research also influenced his concept for a "Virtua Fighter RPG" which eventually came to be known as Shenmue.

Previous posts in this series of blog posts:
  • In Part One, we translated blog entries about the trip by Kazunari Uchida, the person who accompanied Yu Suzuki.
  • Part Two is a magazine article in which Yu Suzuki gives own comments about his trip, and how his findings would be useful for the development of the Virtua Fighter series.
  • In Part Three, Yu's traveling companion, Kazunari Uchida, talks about how he first met Yu Suzuki and his curiosity to learn about the genius behind the man during the upcoming trip.
  • Part Four is Kazunari Uchida's journal entry for the start of the trip itself: Day One - Beijing.
In this post, Part Five, we continue on with Kazunari Uchida's journal entry for Days Two and Three.


Yu Suzuki: China Research Trip Journal

Recap of the Trip So Far


With Virtua Fighter, Yu Suzuki broke new ground for the fighting game genre. Aiming at further enhancements for Virtua Fighter II, Suzuki made a decision to travel to China, the center of martial arts, on a research mission. His travel companion was his longtime friend and someone experienced in reporting on remote regions: writer and cameraman Kazunari Uchida, In high spirits, the pair boarded a flight to the continent and energetically started their research.

Day Two: Gathering Textures in Beijing


We wanted to go to Shaolin Temple as soon as we could for our first encounter with authentic kung fu, but buses and trains still don't run frequently in China and arranging the tickets was taking time. Holding our impatience in check, during the time before our night train departed we decided to make a typical sight-seeing tour of Beijing, taking in the Imperial Palace of the Ming and Qing Dynasties, and the religious buildings at Temple of Heaven Park where prayers are held for a bountiful harvest. 

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Saturday, January 11, 2020

Yu Suzuki's Research Trip to China Part 4: Day One (Beijing) | Translation


A continuation of our series on Yu Suzuki's Research Trip to China. This topic was selected by the Phantom River Stone blog patrons via our monthly poll on Patreon and was available for early access.

In the early 1990s, Yu Suzuki made a seminal trip to China. His objective was to research and gather material for his upcoming Virtua Fighter 2, and this research also influenced his concept for a "Virtua Fighter RPG" which eventually came to be known as Shenmue.

Previous posts in this series of blog posts:
  • In Part One, we translated blog entries about the trip by Kazunari Uchida, the person who accompanied Yu Suzuki.
  • Part Two is a magazine article in which Yu Suzuki gives own comments about his trip, and how his findings would be useful for the development of the Virtua Fighter series.
  • In Part Three, Yu's traveling companion, Kazunari Uchida, talks about how he first met Yu Suzuki and his curiosity to learn about the genius behind the man during the upcoming trip.
In this post, Part Four, we present Kazunari Uchida's journal entry for the start of the trip itself: Day One - Beijing.


Yu Suzuki: China Research Trip Journal

Day One: Beijing


Our Air China jumbo jet departed Narita [the main international airport near Tokyo] at 3 pm and arrived at Beijing Airport slightly behind schedule at 7 pm local time (one hour behind Japan). One might perhaps call it the scent of the continent: on disembarking, we were wrapped in a distinctive odor, like the dry smell of a summer beach mixed with the faint smell of car oil burning.

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Monday, October 28, 2019

Virtua Fighter's Connection to Virtua Racing's Pit Crew | Anecdote

Shenmue has its early roots in Yu Suzuki's 3D fighting game, Virtua Fighter, where the character of Akira Yuki was the basis for Ryo Hazuki and its fighting engine was incorporated into the first two games in the series.

In this short anecdote, a former managing director at Sega when Yu Suzuki was working there, named Hisashi Suzuki - no relation!, recalls how Yu Suzuki took up the challenge of creating this revolutionary fighting game to ensure Sega remained competitive.

The interview was held by 4Gamer, in 2012, although the article was published only earlier this year.


Hisashi Suzuki

Virtua Fighter: Born from Pursuing Reality


Yu Suzuki approached the executive office of Hisashi Suzuki and handed him a single video tape, saying, 'This is something I made for fun...'
Hisashi Suzuki: "When I played the tape, it showed the pit crew from Virtua Racing, but their movements were original and not from the game. It was a demo of animating the joints of human models. A prototype of Virtua Fighter. I think he may fitted mathematical processing to it, and at the time I'd say Sega would have been the only ones with the ability to do something like that.
The Virtua Racing pit crew in action
"I also recall that Yu and his team had been actively researching how to build models using as few polygons as possible."
According to [developer] Seiichi Ishii, who I also interviewed, the Virtua Fighter prototype that he himself made wasn't the one that used the Virtua Racing pit crew. It may well be that later, in order to show Hisashi Suzuki in the management offices, a more impactful video was created.

In any case, on seeing the video, Hisashi Suzuki was convinced that they could build a 3D fighting game.
"In an era when animating humans using 3D graphics was considered impossible, and those who thought it possible would be laughed at, Yu told me he wanted to do it. That's what's amazing about him.

"The proposals that Yu would bring me, Yu Suzuki's games - were all about 'reality', I think.

"Thanks to Yu's commitment to reality, the 3D fighting game of Virtua Fighter was able to be made. The characters in it also all look as though they could actually exist, right?

"On seeing the finished game, everyone was at a loss for words at how great it was."
Virtua Fighter

Source: 4Gamer (March 2019, Japanese)

Virtua Fighter was released in the arcades at the end of 1993, claiming its influential place in history as what many would recognize as the first-ever 3D fighting game.

It's pleasing to see from this anecdote that Yu Suzuki's talent for creating highly-convincing worlds is something that was appreciated by SEGA management. Yu would soon go on to start creation of  his "Virtua Fighter RPG", Shenmue's original form.




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Sunday, October 13, 2019

Yu Suzuki's Research Trip to China Part 3: An Invitation from Yu | Translation


This topic was selected by Phantom River Stone patrons in our monthly poll for a topic choice.

In the early 1990s, Yu Suzuki made a seminal trip to China. His objective was to research and gather material for his upcoming Virtua Fighter 2, and this research also influenced his concept for a "Virtua Fighter RPG" which eventually came to be known as Shenmue.

Previous posts in this series:
  • In Part One, we translated blog posts about the trip by Kazunari Uchida, the person who accompanied Yu Suzuki.
  • In Part Two, we translated Yu Suzuki's own comments about his trip, and how his findings would be useful for the development of the Virtua Fighter series.
This post is a translation of the first of a set of articles documenting the China trip, again written by Kazunari Uchida. They were published in 1994 as a series in the Japanese Beep! MegaDrive Magazine.

The translation begins here.


Yu Suzuki: China Research Trip Journal by Kazunari Uchida

The Genius That is Yu Suzuki


When talking about Yu Suzuki, he is often described as a "programming genius". But wherein does his genius lie?

Is he called a genius due to his creation of hit title after hit title in the 10 years since distinguishing himself with Hang On? Or because the ideas themselves are remarkable? Or is it due to his thorough pursuit of reality that characterize his games, together with the programming methods used in its implementation?

On the other hand, someone who has been called a genius gets unconditionally placed upon a pedestal, and others may have the impression that they are not very approachable. But, in that sense, I feel uncomfortable in labeling the Yu Suzuki I know as a "genius".

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