Showing posts with label Network Jungle II: Digitaliland. Show all posts
Showing posts with label Network Jungle II: Digitaliland. Show all posts

Monday, May 4, 2026

1999 Special Report: "Making of Shenmue" | Dreamcast Magazine

In July 1999, Japanese broadcaster NHK BS2 aired the first episode of its new Network Jungle III documentary series. Each installment explored how digital technology was reshaping Japan’s creative industries at the turn of the millennium. Episode One was called A Vision of the Future - A New Digital Era and focused on Sega’s legendary producer Yu Suzuki and his most ambitious project to date.

The NHK production crew followed Suzuki and the AM2 team inside Sega’s development studios over a period of six months, giving an unprecedented look at game creation on a cinematic scale. Viewers saw programmers tweaking lighting and weather systems, motion-capture artists digitizing martial-arts movements, and an orchestra recording the game’s sweeping score. NHK framed it as a glimpse into a new kind of entertainment: part film, part interactive world. The episode’s closing subtitle put it plainly: “A game that plunges you into a world of another dimension.”

Later that year, and still before Shenmue's eventual end-of-year release, the Japanese gaming magazine Dreamcast Magazine published a special feature about the game's development that was closely based on this broadcast.

The Shenmue special feature appears in Vol. 28 of Dreamcast Magazine (September 1999)

In this post, we’ll be sharing a full English translation of that magazine article, together with stills recaptured from the NHK documentary. Together, this will reveal how Shenmue was presented to Japan, as a milestone in digital culture in 1999.

The article translation begins below.

Note: where feasible screenshots have been re-captured directly from the NHK documentary video and other sources, based on those in the original article.

Shenmue logo

Shenmue Chapter One: Yokosuka

● SEGA
● Scheduled for release on October 28, 1999
● Price: 6,800 yen, 3-disc set (4-disc limited first edition)
● Genre: FREE (Full Reactive Eyes Entertainment)

Shenmue Part Two (Working Title)

● SEGA
● Release date undecided
● Price: TBD
● Genre: FREE (Full Reactive Eyes Entertainment)

"May that sense of wonder stay fresh in your heart forever."
(Image courtesy of the Shenmue Dojo: Shenhua 1999 calendar)
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Wednesday, August 31, 2022

Interview with Singer of Shenhua's Theme IOLI | Dreamcast Magazine 1999

In early 1999, to mark the upcoming release of Shenhua's Theme as a CD single, Japan's Dreamcast Magazine featured this interview with IOLI (derived from her surname 伊織 Iori), the singer who performed the moving vocals on the track. She also sang live at the Shenmue Premiere in Yokohama in December of 1998.

There is not a great deal of information to be found about this singer online, even on Japanese-language sites, so this is a short but rare snippet of history.

Special Report! Shenhua Theme Releasing on April 1st (CD Single & Album)!

Shenmue

  • SEGA
  • Release scheduled for this Spring
  • Price: TBD
  • FREE (Full Reaction Eyes Entertainment)

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Thursday, June 17, 2021

Yu Suzuki on Stage at Network Jungle II: Digitaliland

This post is a translation of a report in the May 1999 edition of the Japanese Dreamcast Magazine about the Network Jungle II: Digitaliland event that was held in the months leading up to the release of Shenmue. During the event, a stage event was held in which Yu Suzuki, Hiroaki Takeuchi and Hidekazu Yukawa talked about the upcoming game.

Related posts:


Recap and Comments from Yu Suzuki's Special Talk


Some incredible images were on show at this event, prompting us to ask ourselves "How on earth did they create that footage?" and wonder how far along Shenmue was in its development. The answers to these questions were to be found in the talk show with Yu Suzuki at 3:00 p.m. Many exciting things were said, including comments by Former Managing Director Yukawa!
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Saturday, May 8, 2021

Poll Result: Patrons' Choice Topic for May 2021

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic for April 2021 is...

"Shenmue at Network Jungle II: Digitaliland" 

At the technology showcase event "Digitaliland" in early 1999, Sega had an entire area devoted to promoting Shenmue ahead of its eventual release at the end of the year, called "Shenmue no Mori" (Shenmue Forest). Attendees were treated to video trailers, playable demos, figurines, art and merchandise for the game as well as stage events throughout the day.

One of  the stage events held was a talk show featuring the game's creator Yu Suzuki, game advisor Hiroaki Takeuchi and Hidekazu Yukawa (the Sega former managing director who featured in the "What's Shenmue" demo). 


We'll be translating highlights from their discussion as they talk enthusiastically about the game before the event attendees.

Watch for it on the blog in the near future!


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Saturday, August 1, 2020

Shenmue Forest Demo (1999 Digitaliland Event Promotion)

Shenmue Digitaliland Event Demo Software (1999)
Digitaliland event flyer, with screenshots from the software demo.
Image credit: James Brown

In an earlier post we covered the extravagant Shenmue promotional exhibition, which was named "Shenmue Forest",  at an event called Digitaliland at the start of May in 1999.

Related Post:
The Digitaliland event came just a month and a half after the 1999 Spring Tokyo Game Show (at which Shenmue was also promoted), but a lot of forethought and planning was put into making this this exhibition something that would dazzle attendees. Yu Suzuki and team even went as far as to build a special software demo that allowed the public to virtually experience what the upcoming exhibition would be like. Full-color flyers announcing the event were distributed using screenshots from the demo (see the title image)

In today's post we will look more closely at this special "Shenmue Forest" demo.

About the Shenmue Forest Software Demo


The Shenmue Forest hands-on demo appeared at the SEGA booth at the Tokyo Game Show in March '99. as a way to fan excitement for the upcoming exhibition, and ran on Dreamcast hardware.

The concept of the demo was simple: it allowed the player to navigate (as Ryo Hazuki) around a three-dimensional virtual model of the yet-to-be Shenmue Forest exhibition.
"The virtual space of 'Shenmue Forest' was able to be played on screen at this game show (TGS '99). Amazing!"
"A virtual recreation of 'Shenmue Forest' was able to be played on screen at this game show (TGS '99). Amazing!"

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Saturday, July 4, 2020

Exploring Shenmue Forest at the "Network Jungle II: Digitaliland" Event (1999)

Exploring Shenmue Forest at the "Network Jungle II: Digitaliland" Event (1999)

Coming into 1999, the excitement around the upcoming release of Shenmue was growing ever stronger. The game had been gathering widespread interest, with Shenmue Premiere events being held in multiple cities across Japan from the end of the previous year, and the public had their first hands-on taste of Shenmue at the March 1999 Tokyo Game Show (TGS). Following this, the next major event at which Shenmue was shown was a multimedia event called "Network Jungle II: Digitaliland" in early May 1999. SEGA pulled out all the stops in promoting the game, with video footage, stage events, merchandise, demonstrations, hands-on play and even a special "virtual exhibition" demo which ran on Dreamcast hardware. Magazine reports quoted Yu Suzuki as saying people could look forward to seeing significant improvements since the Shenmue demos shown at TGS.

In this post we'll recap everything SEGA lined up for Shenmue at the Digitaliland event.

Image credits: special thanks to PRS patron James Brown, our friends at Shenmue Master and to Kohji for their images & photos of the event.

Network Jungle


If you are wondering about the meaning behind the event's name...

"Network Jungle" is the name of an experimental project that was started by NHK Enterprises (one of the group companies owned by Japan's national broadcaster NHK) in 1997, to investigate how digital content and communications would shape Japan's society in the near future. Government ministries were also involved as sponsors.


Part I took the form of a special broadcast program on channel BS2 in 1997 that was called "Network Jungle: How Electronic Networks Will Change the World".

For Part II, a three-day exhibition event was organized to allow the public to experience the potential of multimedia and digital communications for themselves. A digest of this event was subsequently broadcast as a documentary with the even wordier name of "Network Jungle II: The Future is Coming to Your Home! Explore Digitaliland!" 

A few months later, in July of that year, NHK would broadcast a third documentary in the Network Jungle series, "Network Jungle III: a Vision of the Future! A New Digital Era", which documented the making of Shenmue.

Today's post is about the Shenmue promotion at the event produced for the second part of the Network Jungle series.

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Wednesday, June 3, 2020

Poll Result: Patrons' Choice Topic for June 2020

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the the winning topic for May is...

"The 1999 NETWORK JUNGLE II Digitaliland Exhibition & the Shenmue Forest demo".



Network Jungle II was the name of an event held at the Tokyo Big Sight exhibition center from May 1st to May 3rd in 1999. It consisted of several different areas, which were called "forests" such as the Game Forest, Communications Forest, Forest of Education and Forest of Tomorrow. Its aim was to bring the world of multimedia to the general public by providing hands-on experiences. Shenmue was was previewed at the event, and it even had a virtual demo that ran on Dreamcast hardware, called Shenmue Forest.
.
We will take a look at this topic in more depth in an upcoming blog post.

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Saturday, April 4, 2020

Shenmue Blue Pamphlet (Shenmue One Version) & Digitaliland Exhibition

One of the items received by Shenmue fans attending one the Premiere events held in Japan back in late 1998 / early 1999 (around a year prior to the game's release) was a large, tri-fold pamphlet with an eye-catching blue cover containing a wealth of screenshots and other art for the game, along with short explanations about its features.

One interesting fact about this pamphlet is that two different versions were created. In this blog we have previously talked about the Shenmue II themed version.

The other version, which is much less commonly seen, is a Shenmue I version and this what we will be looking at in this post. The images of the items in this post are courtesy of James Brown.

Before jumping into the pamphlet however, let's first pause to admire the special envelope it came in, which features concept art of Ryo on the front.

Envelope detail: the YS logo and SEGA's address in Tokyo.
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Wednesday, November 28, 2018

Fan Photos of Shenmue at Network Jungle II Event in 1999

Shenmue was featured at "Network Jungle II: Digitaliland," an expo for games making use of networking and digital communications held in Tokyo in 1999, to promote the game in Japan ahead of its release.

One of the stage events had members of the public competing to "dub over" lines from Shenmue. One participant spoke as Ren using a regional Kansai dialect, which must have caused some hilarity among the audience.
The voice/mo-cap actors for Ren (Takumi Hagiwara), Shenhua (Hazuki Ishigaki) and Ryo (Masaya Matsukaze) in the Japanese versions introducing the dubbing competition
Later Yu Suzuki also took the stage together with Hiroaki Takeuchi, and Sega Managing Director Hidekazu Yukawa (of "What's Shenmue" demo fame).
From left: Hiroaki Takeuchi, (former) Managing Director Yukawa and Yu Suzuki.
From left: Hiroaki Takeuchi, Sega Managing Director Hidekazu Yukawa and Yu Suzuki.
Most images that can be found online of this event are rather low-resolution (understandably, due to bandwidth considerations at the time), so it's fascinating to get another glimpse from someone who was actually there.

Photo credit: @kohji_nakazawa via Twitter
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