Showing posts with label Shenmue I. Show all posts
Showing posts with label Shenmue I. Show all posts

Saturday, December 14, 2024

Orphan Cat Plush & Other New Shenmue Merch from Limited Run Games

A range of new Shenmue merchandise has just been announced by Limited Run Games, which is available now for pre-order. The most innovative item has to be the "orphan cat" plush which comes with a cardboard box and a (plush) can of tuna!

The site notes that the artwork is subject to change, and that pre-orders close 12 January 2025.


Summary of pricing:

Trading Cards & Accessories:
  • Shenmue Trading Card Sleeves ($5.99)
  • Shenmue Trading Card Storage Box ($9.99)
  • Shenmue Trading Card Binder ($19.99)

Clothing:

  • Shenmue Snapback Hat ($31.99)
  • Shenmue Logo Shirt ($29.99 - $34.99)
  • Shenmue Pullover Hoodie ($54.99 - $59.99)
Various:

  • Shenmue Game Case Keychain ($9.99)
  • Shenmue Commemorative Coin ($9.99)
  • Shenmue Enamel Pin - Tomato Convenience Store ($14.99)
  • Shenmue Poster ($24.99)
  • Shenmue Orphan Cat Plush ($29.99)
  • Shenmue Skate Deck ($74.99)
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Sunday, December 8, 2024

Poll Result: Patrons' Choice Topic for December 2024

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"The Hazuki Residence: Examining details of a traditional Japanese house"

The Hazuki residence: situated at the top of a hill above the residential area, Ryo's childhood home represents a warm, safe haven populated with familiar faces and childhood memories - until that fateful day of the jarring invasion by Lan Di and his black suits.

Part of this reassuring atmosphere arises from the solid construction of the house itself, as described in the official profile (which can be read on the Suka Pass app):

"The house was built in an old traditional style from sturdy Japanese cypress and cedar more than 100 years ago, but its durability is such that no repairs have yet been needed to its roof or tiles, and it conceals within it the construction techniques of the good old days."


From the profiles we also learn that the residence was once part of a temple complex, with the dojo having been converted from the temple's main hall:
"The house was formerly a discontinued temple belonging to the chief priest, and has been built in a traditional, formal style. The grand entrance gate is a remnant of its time as a temple. The rooms inside the house were also at first divided only by Japanese-style sliding doors and screens, but currently a number of the rooms have been renovated to have doors fitted.

During the time of Iwao's ancestors, counting back four generations, the main hall underwent alterations and started to be used as a dojo, with the permission of the chief priest".

In this post, our focus will be on exploring features of interest in and around the house itself - both traditional and "modern" items from 1980's Japan. For example, details such as the floor hatch that can be seen in the kitchen, items of furniture, and some of the many smaller objects that add atmosphere but do not serve as part of the gameplay.

Coming soon to the blog!


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Sunday, November 19, 2023

Motivations and Secrets: The Significance of Two Letters | Analysis

The start of Shenmue's tale revolves around two intriguing letters obtained by Ryo Hazuki, setting the stage for the enigmatic narrative to unravel.

The first letter holds poignant meaning as it was written by Ryo's late father, Iwao, who passed away in a violent encounter with a man in Chinese clothing called Lan Di. Ryo discovers it sitting out on his father's desk for him to find.


Adding to the intrigue, a second letter arrives from Hong Kong, sent by a mysterious individual whom Ryo later learns is named Zhu Yuan Da. Written in cryptic Chinese script, it arrives shortly after Iwao's passing.

Upon having it translated, Ryo uncovers that this letter served as a warning to his father, although it arrived too late to fulfill its intended purpose.


The two letters raise some interesting questions. How did Zhu Yuan Da know about the threat to Iwao? And did Iwao Hazuki know Lan Di was coming?

Today, we will attempt to answer these questions by examining the letters, comparing the Japanese and Chinese sources with the English translations provided by the game, and by delving into the events that take place over the course of the first two games.

This topic was suggested by blog patrons Patrick Fuller and James Brown.
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Sunday, July 16, 2023

Joe & George Kitchen's Magical Fan-made Videos

A hilarious skateboard scene from Episode 7 of the Shenmue Short Stories video series

Anyone who has not yet discovered the collection of fan-made Shenmue videos created by Joe and George Kitchen... you've been missing out on a fantastic experience.

It is truly mesmerizing to see Shenmue's world in such beauty, with a cinematic presentation that pulls the viewer into the stories being told. Joe has hand-crafted the graphics and animations for each video over the course of weeks, months - even years before each video's release. From a technical standpoint, the scenes aren't running on the Shenmue engine, but were built inside animation software from the original assets. The result is just as convincing as if they were part of the original games.

Characters are fully animated and interact within meticulously-recreated environments enhanced with a multitude of stunning visual effects: blossom petals drift down from cherry trees, puddles still glistening from recent rain reflect the surroundings; mist swirls on a mountain road in the evening; clouds gradually change shape as the sun sets behind distant mountains; Christmas lights strung along house roofs softly illuminate a wintry night.

Entirely new environments that weren't present in the original games have been expertly imagined and crafted to the point of being indistinguishable from those of the original games: office and bedroom interiors, mountain cliffs and even the interior of a train.

Making the videos even more special are the gorgeous original musical compositions. Each music piece could easily be mistaken for an official Shenmue track, and they have been written with such detailed attention that the brothers even located and obtained the actual musical instruments and synthesized sounds. The music consists of compositions by both Joe and George.

Some videos bring officially-unused models to life, such as Master Yunhai from Shenmue II's cut Miao Village storyline
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Monday, July 10, 2023

Poll Result: Patrons' Choice Topic for July 2023

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Unlocking the Mystery: The Significance of Two Letters"

Within the world of Shenmue, a tale unfolds that revolves around two intriguing letters near the start. These letters set the stage for the enigmatic narrative to unravel.

The first letter, written by Ryo's late father, Iwao Hazuki, takes on a poignant meaning after his untimely demise. Ryo discovers it on his father's desk, and as he reads the words of advice and wisdom, a realization strikes him.

It seems clear that Iwao had a sense that his life was in peril, prompting him to leave the letter out for Ryo to find.


Adding to the intrigue, a second letter arrives from Hong Kong, sent by a mysterious individual whom Ryo later learns is named Zhu Yuan Da. It is written in cryptic Chinese script, and arrives shortly after Iwao's passing.

As Ryo has it translated, he uncovers that it was sent as a warning to his father but its arrival was too late to have served its intended purpose.


This raises an important question: how did Iwao Hazuki come to be aware of the imminent threat to his life? To explore this further, in this upcoming post we will examine the letters closely, comparing the Japanese and Chinese sources with the English translations provided by the game. Perhaps within these texts, additional clues or alternative interpretations may be discovered that can shed light on this mystery.

Stay tuned for the upcoming article, where we delve deeper into the secrets of the letters.

This topic was suggested by blog patrons Patrick Fuller and James Brown.

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Wednesday, February 22, 2023

Weekly AM2 Vol. 7: Interview with Shenmue Planning Director, Eigo Kasahara | 25th Jan 2000

In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. News and information about the Shenmue series could be found regularly within these pages from the end of 1999 through to 2001 with the release of Shenmue II.

Vol. 7 contains an interview with Shenmue Planning Director, Eigo Kasahara (who also returned to manage the localization for Shenmue I & II many years later). There is also an announcement of the prizes for the Network Ranking competition, as well as another Shenmue digital wallpaper.

-Switch


 

Vol.6: 2000.1.25

Have you cleared Shenmue? I'm Takuan.

Are you all participating in the Network Rankings? The Shenmue Passport makes Shenmue even more fun!

This week's contents:
  • Notice of Yu Suzuki's talk
  • Interview with Shenmue's Planning Director, Eigo Kasahara
  • Announcement of Network Rankings Prizes
  • Shenmue Wallpaper Download Service, Round 2

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Wednesday, December 21, 2022

Yu Suzuki's Visit to Dobuita Street with IGN Japan | Video with ENG Subtitles

As part of the Shenmue the Animation promotional celebrations earlier this year, IGN Japan's Esra Krabbe met up with Yu Suzuki in the real Dobuita, in Ryo's hometown of Yokosuka (April 2022). As the original video was made available with Japanese audio only, for this post we have added English subtitles so fans around the world can enjoy hearing the series' founder reminisce about the development of the games and the anime series.

This is the extended version with extra footage compared to the originally-released video. I hope you enjoy hearing Esra and Yu-san's comments as they soak up the atmosphere and interact with various shopkeepers.

In a future post we plan to cover the concept and storyboard art shown in this video, which was displayed in several shops around Dobuita as part of the event, in detail.

A transcript with still images from the video follows after.

This topic was selected by the Phantom River Stone blog patrons via our monthly poll on the Phantom River Stone Patreon and was available for early access. Thank you for your support!

Video


Transcript


<Esra Krabbe & Yu Suzuki greet each other outside the Honey Bee restaurant in Yokosuka>

Krabbe: Hello, Yu-san! Long time no see.

So, this is the the "Honey Bee". In the game the name is Funny Bear. This is the place, isn't it. It was the inspiration, so how about we grab a bite?


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Thursday, July 21, 2022

Weekly AM2 Vol. 6: Interview with Shenmue Design Director, Masanori Oe | 18th Jan 2000

In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. News and information about the Shenmue series could be found regularly within these pages from the end of 1999 through to 2001 with the release of Shenmue II.

Vol. 6 contains an interview with Shenmue Design Director, Masanori Oe. There is also an announcement for a soon-to-be-released strategy guide book, and an outline of the Network Ranking competition.

-Switch


 

Vol.6: 2000.1.18

Hello! This is Takuan.

A lot of people are catching colds, aren't they. Is everyone okay? Let's keep our spirits up this week, and blast our colds away!

This week's contents:
  • Interview with Shenmue Design Director, Masanori Oe
  • Shenmue Strategy Book Information
  • i-mode Gallery Image #2
  • Network Rankings Prizes!
  • Play Shenmue at the World Hobby Fair!

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Thursday, April 7, 2022

Poll Result: Patrons' Choice Topic for April 2022

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Alternative Letter from Iwao to Ryo (Unused Asset)"

In the first game, players discover a note addressed to Ryo from his father Iwao, who seemingly had some inkling that his life was in danger.

In that note, Iwao gives advice to Ryo about being true to one's convictions:
"Dear Ryo... those who follow the path of a warrior, must be prepared to die in order to stand by their convictions. Live for one's convictions, die for one convictions. That is how I lived my life. Ryo, it is up to you to discover your path and follow it through."

Upon reading this, Ryo murmurs "My father must have known that Lan Di was coming..."

Reading through this letter is a memorable moment for players of the game.

In fact a second unused version of Iwao's letter to Ryo exists in the game files. However, although it is not actually shown in the game, we can access the data on disc to read what it says.


In the post we will be examining and translate Iwao's unused letter to see what other advice he had for Ryo.

Watch for it to come on the blog!

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Saturday, November 13, 2021

Weekly AM2 Vol. 5: Interview with Takenobu Mitsuyoshi & Shenmue Theme Ringtone | 11th Jan 2000

In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. News and information about the Shenmue series could be found regularly within these pages from the end of 1999 through to 2001 with the release of Shenmue II.

Compared to the previous rather brief edition, Vol. 5 was packed with content, including an interview with the composer of the Shenmue Theme, Takenobu Mitsuyoshi, and a report about the Shenmue launch event at stores in Akihabara on December 29th. This edition also contains a good sprinkling of nostalgic technology, including mention of Digital Audio Tape and MiniDisc devices - even a Shenmue ringtone for entering by hand for cell phones of the day.

-Switch


 

Vol.5: 2000.1.11

Hello, this is Takuan.

I hope you guys didn't experience any Year 2000 problems*. We've had a tough time here at AM2, with people who haven't once shown up late for work in the past 5 years turning up late, people's ears bleeding from excessive nose blowing, and weight gain from overeating during the New Year holidays (lol).
*[Note from Switch] The Year 2000 ("Y2K") problem was the general name for flaws in certain computer software that may have caused problems when dealing with dates beyond December 31, 1999. 

This week's contents:
  • Ringtone Service Commences!
  • Interview with Shenmue Sound Director, Takenobu Mitsuyoshi
  • Shenmue Report
  • Outtrigger Event Report [omitted from translation]

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Sunday, June 27, 2021

The End of Yu's China Journey & Creation of Virtua Fighter 2 | Yu Suzuki's 1994 China Research Trip, Final Part

A continuation of our series on Yu Suzuki's 1994 Research Trip to China. This topic was selected by the Phantom River Stone blog patrons via our monthly poll on the Phantom River Stone Patreon and was available for early access.

In the early 1990s, Yu Suzuki made a seminal trip to China. His objective was to research and gather material for his upcoming Virtua Fighter 2, and this research also influenced his concept for a "Virtua Fighter RPG" which eventually came to be known as Shenmue.


Previous posts in this series of blog posts:
  • In Part One, we translated blog entries about the trip by Kazunari Uchida, the person who accompanied Yu Suzuki.
  • Part Two is a magazine article in which Yu Suzuki gives own comments about his trip, and how his findings would be useful for the development of the Virtua Fighter series.
  • In Part Three, Yu's traveling companion, Kazunari Uchida, talks about how he first met Yu Suzuki and his curiosity to learn about the genius behind the man during the upcoming trip.
  • Part Four is Kazunari Uchida's journal entry for the start of the trip itself: Day One - Beijing.
  • Part Five is Days Two and Three of the trip in which Yu travels to Luoyang, Xi'an and Dengfeng, and arrives at Shaolin Temple.
  • In Part Six (Days Four through Six) Yu observes fighting demonstrations at Shaolin Temple in Dengfeng county.
  • In Part Seven (Day Seven), nursing a fractured rib, Yu spends some time sight-seeing in Luoyang then travels on to Cangzhou.
  • In Part Eight, Yu spars with Bajiquan grandmaster Wu Lianzhi in Mengcun, and is accidentally knocked to the floor.
Today's post, Part Nine, is the final part of the series! In it, Yu enjoys a final meal in China before returning to Japan to fold his new-found experiences into the development of Virtua Fighter 2.

About the Diary Author


Born on January 15, 1961 (age 33), Kazunari Uchida is a writer and photographer who writes about a wide range of topics including outdoor activities, motor sports, and travelogues. He is currently active in such publications as Monthly Motorcycle (Motor Magazine), Yu-Ben (Kodansha), and Outdoor Guide (JTB). He accompanied Yu Suzuki, the developer of "Virtua Fighter," on a research trip to China.

Energy


"It's all about the people. The people are so interesting..."

Yu murmured this to himself as he gazed down at the yellow earth just after our airplane had taken off.

I too have traveled a lot in my life, and no matter what kind of trip I've taken, it's the people that leave a lasting impression. I think the degree of fulfillment you get from a trip is determined by how many rich encounters you have had.

On this trip, we had encounters with Master De Li of Shaolin Temple, Mr. Wu Liangzhi of Cangzhou, and many other people - too numerous to list here.

China is a country with a very complicated history, and it has been subjected to many upheavals, including the Cultural Revolution and the Tiananmen Square incident, just to name a few. However, despite that fact that everyone here has been through such rough times, everyone was frank, friendly, and very big-hearted.

Yu lost in thought at the Great Wall of China, reflecting on his two-week trip...

As we would be leaving Beijing early the next morning, we had our last meal with Ms. Zhang, our guide who had been most helpful to us during this trip. As we ate, the topic of conversation turned to what our favorite word was.

Yu wrote the word "ENERGY" on a paper napkin close at hand and held it up.
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Monday, June 7, 2021

Suka Pass New Release: How We Restored "Nozomi's Messages"

The latest version of Suka Pass, the fan-made Shenmue Passport, has just been released! I thought I'd talk through some of the new changes that the team has made this time, with a few thoughts and comments about what was involved with putting together the update this time.

Quick-Glance Summary Cards

After you've upgraded to a new version, we thought it would be helpful for the app to highlight the main latest features for those who don't dig into the details of the release notes. So we've added small "at-a-glance" summary cards like the one below, which pop up the first time you open the app after installation.


Eri's Camera (Screenshots)

Just like the original Shenmue Passport on which it is based, Suka Pass gives access to a lot of extra detail about characters and places not to be found in the main game, such as the official character biographies. 

The new Screenshots feature makes sharing any of the content in the app even easier. Just tap the camera icon, which is positioned initially at the bottom of the screen, at any time you would like to share the current app screen with other Shenmue fans or your followers of social media, then choose the sharing destination. The app will pop the image into a draft tweet / email / message etc, ready to send. It will even create a short text message that is tailored to the current screen you are on. The camera icon can also be moved anywhere on the screen if it ever interferes with viewing content. (We originally had a standard-looking camera icon, but decided to make it an instant-camera style icon, in keeping with the one Eri has!).

We've already started planning out some fun ideas for building on this feature in future versions.

Main Menu Updates

If you've been using the previous version, you may notice a minor revamp to the main menu items with some new entries we'll be covering below (Urgent Messages! and Nozomi's Messages) and some reordering which brings it even closer into line with the original Shenmue Passport. The Music Page can now be accessed by tapping on Tom's red stereo which now sits at the bottom right of the screen.

The Suka Pass menu screen

The original Shenmue Passport menu screen

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Tuesday, May 11, 2021

The Real Yokosuka That Shenmue Chose Not To Simulate | IGN Japan Article Translation

This is a translation of an article published by IGN Japan on 24 December 2018.

A City with an Inseparable Relationship with the U.S. Naval Base


"In Dragon Quest III, for example, you leave Aliahan on the day of your 16th birthday, right? Shenmue I is a game that depicts only the hero's daily life in his hometown before he sets off on his journey."

This remark about Shenmue was made to me by Esra Krabbe when we spoke at the IGN Japan year-end party.

Before the upcoming Shenmue fan meeting on 24 December (2018), my editorial department received word from Yokosuka City about a Shenmue excursion to be held on 14 December. Being the multi-genre writer that I am, I decided to head there.

When I arrived at the meeting place, the other participants reacted with surprise: "Isn't Mr. Krabbe from IGN Japan coming?" I replied, "Actually, he already wrote a report about the Shenmue Sacred Spot pilgrimage last year," and continued: "For this one, I'd like to look at the world of Shenmue from a completely different perspective than Esra. I want to write a report that combines a documentary with the Sacred Spot pilgrimage".

What was the real Yokosuka like? I asked the locals about how Yokosuka used to be in 1986, when the first Shenmue game was set, and how things have changed since then.

A Place Called Yokosuka



Why was Shenmue set in Yokosuka in the first place? Even if an analogy can be drawn with the town of Aliahan before the hero sets off on his journey, it is none-the-less a very distinctive place in itself.

The Chaos of 1986 Yokosuka


Back in 1999, not only was it a surprise that a major title would be set in Japan, it was also a shock that a major game that cost 7 billion yen to make would be set in a regional city. Not only that, but there was also a series of games released around the same time, such as Front Mission 3, that featured the same setting. So for me, Yokosuka had a special place in my heart.

Japanese Self Defense Force base in Yokosuka, as featured in Front Mission 3

At the time, [the game's depiction of] Yokosuka, which had been chosen as the place from which the main character Ryo Hazuki sets off on his journey, was praised as "a simulator that recreates daily life in a regional town". But these days, when many video games are released that recreate the real world, the atmosphere of the area itself also has a strong correlation with the video game experience.

That mood, which is unique to Shenmue I, and is not in Shenmue II, has to do with the chaos that existed in Yokosuka in 1986. This chaos is reiterated by the people of Yokosuka who live there.

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Sunday, May 2, 2021

Master Wu Lianzhi: Chinese TV Documentary | Guest Post by Chao Yu

With today's post we welcome back Chao Yu, who presents a Chinese television documentary about the life of Wu Lianzhi, with translated English captions. 

Chao can be found at the Shenmue Dojo as yuc02, and is a long-standing supporter of Phantom River Stone on Patreon.

Hey guys, I recently found an old (circa 2008-10) Chinese TV documentary about Bajiquan grandmaster Wu Lianzhi (吴连枝), which gave a fascinating view of the life of a person who inspired Yu Suzuki in his creations of the Virtua Fighter and Shenmue series.  

Through the documentary, one learns of how Wu grew up in Meng Cun as a youngster gifted in martial arts, but often got involved with fights at school and broke the family code.  Later on the show explained how he (and indeed his ancestors) did not initially earn a living through Bajiquan, but a tragic event thrust him into the martial arts world spotlight, ending with him carrying the burden of passing down the Baji style onto the next generations.  Finally as his tireless efforts began to pay off, a chance meeting with Yu Suzuki gave him the chance to travel abroad, and his name soon spread throughout the world.

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Thursday, April 29, 2021

Yu Meets (and is Knocked Down by) Master Wu: Yu Suzuki's 1994 China Research Trip, Part 8 | Translation

A continuation of our series on Yu Suzuki's 1994 Research Trip to China. This topic was selected by the Phantom River Stone blog patrons via our monthly poll on the Phantom River Stone Patreon and was available for early access.

In the early 1990s, Yu Suzuki made a seminal trip to China. His objective was to research and gather material for his upcoming Virtua Fighter 2, and this research also influenced his concept for a "Virtua Fighter RPG" which eventually came to be known as Shenmue.

Previous posts in this series of blog posts:


  • In Part One, we translated blog entries about the trip by Kazunari Uchida, the person who accompanied Yu Suzuki.
  • Part Two is a magazine article in which Yu Suzuki gives own comments about his trip, and how his findings would be useful for the development of the Virtua Fighter series.
  • In Part Three, Yu's traveling companion, Kazunari Uchida, talks about how he first met Yu Suzuki and his curiosity to learn about the genius behind the man during the upcoming trip.
  • Part Four is Kazunari Uchida's journal entry for the start of the trip itself: Day One - Beijing.
  • Part Five is Days Two and Three of the trip in which Yu travels to Luoyang, Xi'an and Dengfeng, and arrives at Shaolin Temple.
  • In Part Six (Days Four through Six) Yu observes fighting demonstrations at Shaolin Temple in Dengfeng county.
  • In Part Seven (Day Seven), nursing a fractured rib, Yu spends some time sight-seeing in Luoyang then travels on to Cangzhou.
Now we continue from last time...

About the Diary Author


Born on January 15, 1961 (age 33), Kazunari Uchida is a writer and photographer who writes about a wide range of topics including outdoor activities, motor sports, and travelogues. He is currently active in such publications as Monthly Motorcycle (Motor Magazine), Yu-Ben (Kodansha), and Outdoor Guide (JTB). He accompanied Yu Suzuki, the developer of "Virtua Fighter," on a research trip to China.

The Story So Far


Five days after leaving Japan, Yu Suzuki and his group were finally able to meet a real Shaolin Kung Fu master. Suzuki witnessed powerful demonstrations of Crane Fist, Hawk Fist, and Seven Star Fist, which were dramatically different from the tourism demonstrations of the previous day. Despite suffering a serious injury, Suzuki was able to acquire something deep from this practical instruction. And now, as the end of the trip grows near, he has been given the opportunity to meet the authentic practitioner of the art through an unexpected connection.

The photo of Yu Suzuki in the article (left) was used directly as the backdrop for the Akira CG image in the Virtua Fighter CG Portrait Series (right), a connection realized by James Brown! Read more about the Virtua Fighter CG Portrait Series here in his previous guest post for the blog.

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Friday, April 16, 2021

3D Bat Model & Odd Unused Objects in Shenmue Game Files | Dragon & Phoenix Project Discoveries

Today we have some small but unusual items of unused content to share, courtesy once more of LemonHaze, who ran across them during his work for the upcoming Dragon & Phoenix Collection fan project. They are object models contained within the released Shenmue game files that are not used in the actual game itself.


Development Placeholder Cone


The first is an object that is made of four triangular sides (colored red, yellow, green and blue) arranged together such that they form a square base. LemonHaze explains that this was used during development of the game as "a placeholder object for interactive assets which aren't implemented/made yet".

The placeholder object

It is reminiscent of a traffic cone - hence the filename "pilon" for this object model on disc, as this approximates the pronunciation of the word meaning a traffic cone in Japanese.

The file is located in the Shenmue I game files at MODEL/OBJECT/PILON.MT5, but in fact LemonHaze has spotted the object in actual early footage of Shenmue II, shown in the NHK "Making Of Shenmue" video that was aired on Japanese television in July 1999.
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Monday, April 12, 2021

Shenmue Theory: Sakuragaoka's Best-Kept Secret | Guest Post by James Brown

Back in 2019, I discovered in Shenmue something truly special and mind-blowing to myself that again proved that Shenmue is more than just a game. Admiring its breath-taking detail led me to discover a seasonal change that only a handful of people would ever realistically discover. In Japan, at the turn of spring cherry blossom season springs into life, bringing picturesque cherry trees into bloom with their sakura blossoms that are certainly a showstopper. And this is also the case in the game, with the Hazuki Residence’s Cherry Tree going through a gradual transformation over a number of weeks, as blossoms begin to bloom, eventually leading to a spectacular display.

The petals then start to fall, leaving them scattered on the ground, another fantastic detail.

This whole process can be considered a bit of a metaphor it seems, as Ryo is warned of time running out on his quest just before the blossoms start to dwindle - “When the cherry blossoms fall, the dragon shall descend on you” - and when the tree’s life cycle is finished so is Ryo’s, as Lan Di returns to the Dojo with the knowledge of the second mirror; in the process dealing Ryo the same devastating blow he performed on Ryo’s father at the start of the game and taking the Phoenix Mirror. This scene makes a point of showing the Cherry Tree at the end of its life cycle.

This date in the game is around the middle of April, a time which only an extremely… extremely… extremely slow player would reach - or someone deliberately taking advantage of the day skip (even doing this, the player would need to halt the day skips and continue to waste a day at a time as the tree reaches its full bloom).

The above information may not be new to you diehard Shenmue fans out there today - but over the last week, whilst working on the next release of the Suka Pass app with Switch, I had a bit of an epiphany that I’m looking forward to sharing with you today. I would love to hear your opinions!

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Wednesday, March 17, 2021

Ryo's Band-Aids Found at Tomato Mart: Shenmue Cut Content | Dragon & Phoenix Project Discoveries

Another new discovery by LemonHaze reveals that a special item of merchandise had once been planned for inclusion among the stock at the Tomato Convenience Store, one that is a key component of Ryo's visual identity: a packet of band-aids.

Ryo stops in at the Tomato Convenience Store to buy a quick item on his way home. (Mock-up)

Let's look at exactly where this extraordinary finding was made.

Tomato Convenience Store: Poo Magazine & More

The Tomato Convenience Store is packed with a range of useful everyday items, from snacks such as Shenmue-branded chocolate through to the gripping content of Poo magazine.

Poo magazine. (The origin of the magazine's title is unknown. It has been suggested that it might refer to the Japanese expression "Pooh-Taro", describing someone who lazes around all day long).

An importance difference between the type of merchandise that can be found is that some items can be picked up and purchased by Ryo, such as the snacks, while others like magazines are purely scenery and stay fixed in place at at all times.

It turns out that there is a special text file that the game uses to help define all the objects in the store that can move, and this is where the new discovery is contained.
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Tuesday, February 23, 2021

A Mini-Map Was Once Considered for Shenmue I

Players of Shenmue II will be familiar with the mini-maps feature in that game, being displayed onscreen in Hong Kong, if Ryo has purchased a map for the area, and also later in parts of the Guilin section to mark Ryo and Shenhua's progress along the mountain paths.

Something that may come as a surprise is that a mini-map had also been considered for the first game of the series as well at one point in the development. This discovery was reported by user Mestre Ziming on the Shenmue Dojo forums in 2016.

Arriving at New Yokosuka harbor with the mini-map feature in place might have looked like this (mock-up)

The evidence for this lies in remnants left behind in the game files of the released Dreamcast version of the game. 

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Tuesday, December 8, 2020

Poll Result: Patrons' Choice Topic for December 2020

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic for the end of 2020 is...

New Year decorations and costumes in Shenmue.

The way the changing seasons are depicted in Shenmue really helps to make the player aware of the passage of time within the game. The atmosphere of the snowy streets and parks of Yokosuka is one of the most memorable aspects of the first game which really draws the player into the world.

In this post we will be looking at how the world of Shenmue reflects New Year celebrations in Japan. During New Year, the streets undergo a complete change with festive decorations displayed on street posts and above shops. Characters can be also seen dressed up in festive kimono costume. 


While none of these New Year changes directly affect the game's story, they serve to deepen the realism of the world.

Watch for it on the blog in the near future!
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