Showing posts with label Shenmue. Show all posts
Showing posts with label Shenmue. Show all posts

Thursday, March 19, 2026

“Bye-bye, Boy.” | Cathy Wilkins’ Japanese Dialogue in Shenmue

One of the foreign NPCs Ryo can encounter around Dobuita is a woman named Cathy Wilkins. According to her official character profile, she is actually a military police officer attached to Yokosuka's U.S. Seventh Fleet, stationed here to help keep an eye on the drunken sailors who frequent the area.

Cathy Wilkins

Unaware of her mission, Ryo finds that any attempt he makes to strike up a conversation with her tends to end quickly.

Each time Ryo approaches Cathy, she responds with one of several possible lines, followed by a farewell phrase, both selected at random.

Let’s take a closer look at the original Japanese lines.

This post topic was a suggestion by Wandering Through Shenmue!

Become a Patron!

Sunday, May 4, 2025

Yu Suzuki & Kenji Eno on Shenmue, D2 and Game Development | October 1999 (Famitsu)

In the October 1999 edition of Famitsu DC magazine, an extensive discussion was published between two great figures in the games development industry: Yu Suzuki (SEGA) and Kenji Eno (Warp Inc.), about their much-awaited upcoming titles that would see release in Japan a few months later in December of that same year.

Yu Suzuki and Kenji Eno, 1999

The article starts with the following introduction, suggesting a mix of reactions from gamers at the time: anticipation for the upcoming releases, and frustration at delays:
Shenmue and D2: two titles that have been part of the Dreamcast's lineup since the console's announcement. However, these two games have been continually delayed, much to the disappointment of many. While some devoted fans have waited patiently, the number of frustrated fans has also grown.
These two epic titles have finally begun to reveal their full scope. The timeline for their release has almost firmed up. The more you see and learn about these games, the more you realize that they're not the kind of projects that could be developed in just a year or so. Both of these games employ realistic, cinematic CG that is animated in real-time. Picture ten years from now, for example: it will be clear that these creators are writing a new chapter in the history of games as interactive entertainment, and that these two titles have irreversibly raised the bar for both quality and quantity.

Standing at the brink of history in the making, this is something we should humbly appreciate.

This extensive discussion totals 6 pages - thanks to SkillJim for providing the page scans.

Let's get started!


Yu Suzuki - Profile

Director of Sega Enterprises' Second Software Research and Development Department. A game creator with a large fan base, who made "AM2" (his old department name) common terminology in the industry. He has worked on 3D fighting games like the Virtua Fighter series and has created arcade hits such as Hang-On and Space Harrier. In his private life, he is a guitar enthusiast, with a deep love for his Peavey Eddie Van Halen* model and a collection of large Marshall amplifiers.

Note from Switch: the Peavey Eddie Van Halen Wolfgang guitar series is a collaboration between guitarist Eddie Van Halen and Hartley Peavey's company, Peavey Electronics manufactured between 1996 and 2004.


Kenji Eno - Profile

CEO of video games development company Warp, with his first hit game being D. Afterwards, he worked on titles like Enemy Zero and Real Sound: Kaze no Regret. Three years ago, he started on D2. Its originally-planned platform, M2*, was canceled, so the project had to be entirely reworked for the Dreamcast. In addition to his duties as CEO, he also took on production, direction, composition, and performance. For D2, he was responsible for all of the music.

* Note from Switch: the Panasonic M2 was a planned video game console platform developed by 3DO and then sold to Panasonic. However plans to release as a console were canceled in 1997 and instead Panasonic released M2 as an Interactive Media player in 1998. 

Kenji Eno passed away at the age of just 42 on February 20, 2013, due to heart failure brought on by hypertension (Wikipedia).
Become a Patron!

Thursday, December 26, 2024

Tiny Details in Shenmue: Kitchen Pin

Tiny details: a small push-pin, pressed into the wall of the Hazuki kitchen. I hadn't noticed it was there before.

It may not serve any purpose but it's a nice touch that adds to the lived-in feeling.

Become a Patron!

Monday, December 23, 2024

Dreams of Saturn 2.0 Released! | Fan Game

Dreams of Saturn 2.0, the eagerly-anticipated update to last year's fan game by George Kitchen, is now available for download!

This is an incredible Christmas present for all Shenmue fans.

Containing not only the complete original game (tweaked and improved), it features a complete new harbor-based section with brand new mini games, an extended story line, numerous QTEs and cut scenes, fully-voiced NPC interactions and more. What's more, Ryo is now controllable in either first-person or third-person mode throughout the game.


Head over to the Shenmue Dojo to download it now for PC & Mac!

Notes:

  • A controller is required to play (mouse & keyboard not currently supported)


If you need help on installing / setting up the game, Matt from the Shenmue Dojo has released a "how-to" video:


DOS 2.0 Feedback and Discussion

...or on the Shenmue Dojo Discord.

Become a Patron!

Thursday, April 4, 2024

Sega's Precautions with Phone Numbers in Shenmue

On its initial release in Japan in December 1999, Shenmue impressed players with its realistic settings and attention to detail.

One such detail was the accuracy with which phone calls were reproduced in order to check the weather forecast, speak with Nozomi or gain access to Warehouse No. 8. Local phone numbers even had the correct area code for Yokosuka city (0468). 

This proved to be a slight headache for Sega, as some of the eager players tried actually calling the numbers. While the numbers used in the game were said to have been reserved beforehand by Sega to prevent nuisance calls, nonetheless a warning was issued in the February 2000 edition of the Weekly AM2 online magazine (which we recently translated) asking players to refrain from trying to call the numbers.

"Attention: Regarding the phone numbers used in Shenmue

The phone numbers used in the game Shenmue Chapter 1: Yokosuka are intentionally designed not to allow actual calls. Recently, there has been an increase in attempted calls, leading to nuisances such as wrong numbers.

We kindly request your cooperation to refrain from making actual calls. Thank you for your understanding".

More on this topic was revealed in an interview with Shenmue game director Eigo Kasahara in Adam Sipione's Shenmue Documentary, "A Gamers Journey: The Definitive History of Shenmue" 

Eigo Kasahara: Yu-san wanted to display the proper area codes in the game. The problem we raised was that players would try to call them. And we couldn't just make something up. In which case, Yu-san proposed we get hold of those phone numbers. We wondered how many we should get. We ended up getting about five.

When he gave us that instruction, the first thing we did was to check whether there was anyone at Sega who lived in Yokosuka and in fact there was one person who did. So we approached that person and explained that we wanted to obtain five phone lines, with any costs of course being covered by Sega. His house already had a telephone connection, although it didn't have an actual telephone. So we were able to obtain four, I think it was, real phone numbers.

At that time, there was someone who actually tried calling the number for Master Chen. Apparently, when he heard a proper ringing tone, he got spooked and hung up! However, the phone numbers were all ones where definitely nobody would answer.

In truth, I had been thinking of having them connect in the future to something like "Shenmue Fun Facts", although that part didn't get implemented.

Those numbers were actually held for several years afterwards. Then the Sega employee who had let us obtain the numbers informed us that he would be retiring, and asked us to do something about those phone lines. So we actually went along and arranged the infrastructure work needed to deregister the phone numbers.

Eigo Kasahara was also in charge of the Shenmue I & II re-releases, and he explained that he took the opportunity to avoid potential problems by shortening the phone numbers used in the game by omitting the last digit:

Eigo Kasahara: These days, we don't know where they connect to, and registering phone numbers was out of the question at this late stage, so for the remake we abandoned that idea and dropped a digit instead. 

Wishing everyone a Happy Shenmue Day!



Become a Patron!

Wednesday, March 13, 2024

Does the Chawan Sign in Shenmue Have a Historical Basis?

Today, we will do a deep dive into an iconic communication method seen in Shenmue: the Chawan Sign, which Ryo first learns about in Shenmue II (and is reintroduced later in one of the Shenmue III DLC stories). He makes use of the Chawan Sign to discreetly communicate with allies, by arranging teacups in a certain pattern in a public place, 

Arranging four teacups

Ryo is warned that placing them at the wrong location, or carelessly arranging them in the wrong pattern, can result in unwanted attention...

Trying at the wrong location may attract trouble

But was the concept of the Chawan Sign something that Yu Suzuki and team created purely for Shenmue, or did it have some kind of historical basis?

In this post, we will try to answer this question by looking at a possible sources of inspiration.

Become a Patron!

Friday, February 23, 2024

(Part 3/3) Concept Art From the 2022 Shenmue The Animation Promotional Event

Today is Part Three, the final part, of our exploration of the art from Yokosuka City's Shenmue anime celebration! 

Links to the previous parts:

Special thanks: thanks again to も_なお Mo_Nao for kindly providing the source photos from the event, to which cropping & straightening has been applied. Be sure to follow her on X (Twitter) at @greed_air for a heap of original Shenmue content!


Hong Kong Locations


"Come Over Guest House, Wan Chai (night)"


"Wan Chai (morning)"

Become a Patron!

Wednesday, January 31, 2024

(Part 2/3) Concept Art From the 2022 Shenmue The Animation Promotional Event


Welcome back to our exploration of Yokosuka City's Shenmue anime celebration! In Part One, we delved into some intriguing concept art and sketches from the game's early days and the anime's creation. 

Now, in Part Two of this mini-series, we'll uncover more captivating art from the streets of Dobuita that were on display during the event.

Let's continue our visual journey through Shenmue's world.

Special thanks to も_なお Mo_Nao for kindly providing her photos taken at the event, to which cropping & straightening has been applied. Be sure to follow her on X (Twitter) at @greed_air for a heap of original Shenmue content!


Hazuki Residence


"At the Hazuki Residence gate"


"At the Hazuki Residence gate (night)"

Become a Patron!

Friday, January 26, 2024

(Part 1/3) Concept Art from the 2022 Shenmue The Animation Promotional Event

Concept art displayed at the entrance of the Honey Bee restaurant

In April to June 2022, Yokosuka City ran a promotional event in celebration of the Shenmue's adaption anime form, which was run in collaboration with IGN Japan. There were various activities arranged including give-aways of Shenmue The Animation themed postcards at participating stores and an online gacha-gacha game.
During the event, exhibits of concept art and sketches from both the early days of the game's development as well as during the anime's creation were put on display inside a number of stores around the Dobuita Street area.

The event was divided into three periods or "phases" that lasted 3 weeks each. The artwork selection was completely refreshed at the start of each period, rewarding those visitors lucky enough to be able to visit Dobuita St multiple times across the event period.

As only a limited number of fortunate fans would have been able to attend the event in person, we have gathered together as many photos of these art pieces as possible, with adjustments applied for perspective and/or contrast. There was a mixture of sketches and art from Shenmue The Animation, as well as from development of the first Shenmue game.

This first post focuses on images displayed during the Phase One of the event.

Special thanks to も_なお Mo_Naomi (@greed_air on Twitter / X) for providing her photos for the art displayed during Phase Two and Phase Three. The Phase One photos were sourced from my own visit. 
Become a Patron!

Friday, December 29, 2023

Photo Report: Visiting Shenmue's New Yokosuka Harbor in Real Life (Nagaura Port)

Nagaura Port is the real-life harbor on which New Yokosuka Harbor in the first game is modeled. True to its depiction in the game, it can be reached by a short ride from the bus stop near Dobuita Street. This post contains photos that highlight how close certain features of the real-life location still match today with the game's 1986 version.

Current-day Nagaura Port

Ryo admires New Yokosuka Harbor
Become a Patron!

Wednesday, October 4, 2023

Did You Know? The Three Blades

Did you know? The Three Blades Ryo learns about in Shenmue has a historical basis. In the early 1900s, the Japanese government restricted jobs permitted for Chinese workers to 3 occupations (chef, barber, tailor) known as the sanbato. (三把刀).
"This resulted in the popularization of Chinese food and consequently the development of ramen".
- Display at the Shin-Yokohama Ramen Museum




Become a Patron!

Monday, September 11, 2023

Japanese Idol Group Plays Shenmue on TV Tokyo

TV Tokyo is showing a new video game-related variety show series called Game Majime-san which roughly translates to "Serious Gamers". It bills itself as a series in which "top idols of the Reiwa era [i.e. those of the modern day] play famous games seriously" and features the reactions of members of popular female idol groups playing classic video games for the first time.

The first two episodes covered Metal Gear Solid 3, and the latest episode was Shenmue! It features  comments from Esra Krabbe of IGN Japan as well as Susumu Aketagawa (the original voice recording director of the first two games).

While the title of the show is clearly somewhat tongue-in-cheek - you'll find several references emphasizing how "serious" the players are with respect to their respective missions - it should help to introduce Shenmue to a younger generation of game players who may not know about it, and the background information it shares about the game is accurate. It even contains short interviews with journalists and a former project team member (not Yu Suzuki!).

As the broadcast was in the Japanese language, we present is a full transcription of the show in English, below.


Narrator: Good evening, everyone. This show delves into classic games in an academic way. Idol heartthrobs of the Reiwa era make a serious effort to clear the games. This is a "Super-hard Educational Game Variety" show!

TV Tokyo's new series, "Game Majime-san"

The classic game we'll be talking about this time is...

Esra Krabbe (IGN Japan)

Esra Krabbe (IGN Japan): I don't think I'd be sitting here right now if this game didn't exist.

Narrator: Released in 1999, it's the first entry in the legendary Shenmue game series. Developed on a massive scale as a flagship title for the dream game machine, the Dreamcast, its attention to detail is so impressive that it was even praised by Steven Spielberg.

So, how did Shenmue influence the gaming industry at the time?

Become a Patron!

Wednesday, September 6, 2023

Poll Result: Patrons' Choice Topic for September 2023

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Concept Art from the Shenmue The Animation Promotional Event in Dobuita (2022)"


In April to June 2022, Yokosuka City ran a promotional event in celebration of the Shenmue's adaption anime form, which was run in collaboration with IGN Japan.
There were various activities arranged including give-aways of Shenmue The Animation themed postcards at participating stores and an online gacha-gacha game.

In addition, there were physical exhibits of concept art and sketches from both the early days of the game's development as well as during the anime's creation, to be found on display inside a number of stores around the Dobuita Street area.



In this post, we will aim to bring together and present as many pieces as possible of the fascinating art that was displayed during this event.

Coming soon to the blog!

Become a Patron!

Friday, August 4, 2023

Tomato Convenience Store Spotted in Real Life?

"Especially since you bought merchandise..."

Located in Nagano city - not strictly speaking a convenience store but a Tomato-branded supermarket!


Become a Patron!

Saturday, April 8, 2023

Shenmue Chapter Concept Art Released in High Resolution! (Tiles 1-7)

At the 2014 Game Developers Conference (GDC 2014), Yu Suzuki gave a special talk of approximately an hour in which he talked about the development of Shenmue. It covered the early days from its conception as Virtua Fighter RPG, when the protagonist was to have been Akira Yuki.

During the talk, Suzuki revealed a slide entitled "Chapter Concept Art" which showed 11 full-color illustrations that represented the plans for each chapter of Virtua Fighter RPG. These were drawn following Suzuki's trip to China in 1994.

Although various changes and rearrangements are known to have taken place since then, many of the elements observed in these chapter tiles are instantly recognizable including several of the characters appearing in the Shenmue games released to date, and for this reason obtaining high-resolution images of these tiles to study further has been something Shenmue fans have been desiring ever since they were revealed.

The 11 tiles of the Chapter Concept Art revealed at the GDC 2014 conference

The chapter tile illustrations were glimpsed again in footage for Adam Sipione's Shenmue Documentary ("A Gamer's Journey: The Definitive History of Shenmue") - which, incidentally is shipping imminently on BluRay - as the filming crew had privileged access to concept art shared by Suzuki during their time with him.

And now, thanks to Adam, the first seven of the tiles are available in high resolution for all fans to enjoy! There were released recently on a Shenmue Dojo forum post containing updates about the Shenmue Documentary.

Each tile is packed with details, and release of these high-resolution versions has already sparked renewed discussion and exchange of theories among fans on the forums and elsewhere.

The superb chapter tiles are displayed below!

Become a Patron!

Friday, February 10, 2023

Band-Aids at the Tomato Convenience Store - Early Design Document | Translation

In this post we examine and translate an early Shenmue design document which gives some interesting insight into some design changes made before the game's release.

The document is an illustration that details the contents of the shelves at the Tomato Convenience store in Dobuita, as shown below:

Early design document of the shelves at the Tomato Convenience Store

The appearance and layout of these shelves match very closely with the shelves at the Dobuita branch of the Tomato Convenience Store in the first game:

Shelves at the Tomato Convenience Store in Dobuita (release version)

Become a Patron!

Wednesday, January 25, 2023

12 Riveting Shenmue Development Revelations | Morio Ashizuka

Morio Ashizuka is the Twitter handle of a former senior developer who was deeply involved with development of the first two Shenmue games, in particular character animations and motion design. He tweets prolifically about video games, SEGA and other topics - along with occasional fascinating insights and anecdotes from the day.

Some of the amazing details from Morio Ashizuka's tweets that we have highlighted in the past here on the blog include:

Cover of one of the "The Legend of Akira" script books (Chapter Four: Guilin) tweeted by Ashizuka. Source tweet
In this post we have selected 12 tweets that give revelations into Shenmue's development, which were tweeted by Morio Ashizuka between 2017 and 2019 (plus a final bonus entry!).

This topic was selected by the Phantom River Stone blog patrons via our monthly poll on the Phantom River Stone Patreon and was available for early access. Thank you for your support!

Become a Patron!

Sunday, December 25, 2022

Merry Xmas 2022 from Phantom River Stone

Wishing everyone in the Shenmue community a happy holiday break.

We will have heaps more translations, articles and video subtitles to come in 2023... not to mention keeping an eye out for Yu Suzuki's New Year Resolutions!



Become a Patron!

Sunday, December 4, 2022

World Cup Ambitions: Yasuo and Kota

* Idea for this entry suggested by Patrick Fuller

Football (soccer) fever has struck Japan again with the national team having advanced to the final 16 in the FIFA World Cup! The first Shenmue game also starts in a year in which the World Cup had been played in Mexico, with Diego Maradona leading Argentina to victory in 1986.

It is not surprising, then, that there are two young soccer fanatics living in Ryo's neighborhood: Yasuo Ito and Kota Mitsui, aged 7 and 8 years when introduced in the game, but with only a couple of months separating them.

Near the start of the game, their practice in the street triggers a QTE sequence when Ryo approaches, putting the player's reactions to the test to avoid the awkward outcome of making Yasuo's little sister Kayoko burst into tears!

Kota and Yasuo are gently reprimanded by Ryo after the QTE

The official character profiles also make mention of their love of the game, with specific reference to the World Cup.

From Kota's profile:
"Kota likes playing soccer and video games. He loves talking about soccer with his best friend Yasuo. Influenced by a popular comic book, he wants to become an ace striker in the All Japan League and enter the World Cup." 
Character profile for Kota Mitsui (screenshot from Suka Pass)

Back in 1986, Japan's national football association league was called the Japan Soccer League (from 1965 and 1992) and was the precursor to the present-day J.League professional league.

The influential comic book referred to in the profile may have been Captain Tsubasa by Yoichi Takahashi, as it has been in circulation since 1981 and is one of the longest-standing and most famous soccer manga. The series follows a boy named Tsubasa, who - just as Kota does - dreams of winning the FIFA World Cup playing for Japan.

Cover of the first volume in the Captain Tsubasa manga series

Where Kota dreams of success as a striker, Yasuo is set on being a goalkeeper:
"Like his friend Kota, he is crazy about soccer and the two of them never get tired of talking about it. His dream is to be a goalkeeper and play in the World Cup with Kota."

Character profile for Yasuo Ito (screenshot from Suka Pass)

In Shenmue's world, we hope Yasuo and Kota did eventually make it into the national team and fulfill their dream of representing their country in the World Cup.


Become a Patron!

Monday, October 24, 2022

Tak Hirai Comments on the Shenmue Saturn Version

Lead programmer for the first two Shenmue games, Tak Hirai, has shared some insights into the development of the games in some tweets today. Since they were in Japanese, we have provided English translations.

When asked about the legendary Shenmue Saturn version, he responded:

"The rendering was created by me with much effort. The program was quite revolutionary with a branchless structure. The source code - as well as the graphics - is something I'd love to show the coders of the day".

He also shared a photo of himself during development of Shenmue around 1998 / 1999 at age 27. As lead programmer on the project, Tak said that his dev environment was sizeable but the air conditioning didn't work properly (note the paper fans ready for use!).

Regarding the Shenmue Saturn version, Tak Hirai's prefaced his comment with a light-hearted note that he thinks the "statute of limitations" (on discussing the Shenmue Saturn version) should have expired by now - so hopefully we will be able to hear more from him in future on this topic.

Source tweets: Tweet1, Tweet2


Become a Patron!