Showing posts with label Megumi Yasu. Show all posts
Showing posts with label Megumi Yasu. Show all posts

Thursday, November 6, 2025

Megumi Yasu Photoshoot - Nozomi Harasaki Cosplay | Dreamcast Magazine, March 2000

The March 2000 edition of Japan's Dreamcast Magazine featured cosplay by Megumi Yasu, the voice actress who portrayed Nozomi Harasaki in the Japanese version of Shenmue. Along with the photos, the feature included a brief Q&A section.

Megumi Yasu recreates one of the CG renders of Nozomi at her shop.

AI animation based on the magazine still.

Note: the photos in this post have been extracted from a pdf scan of the magazine, so quality is limited. Some of the photos have also been processed to remove overlaid text.

 -- The article translation begins below --

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Saturday, May 31, 2025

The Project Berkley Bonus Disc | Dengeki Dreamcast Magazine (January 2000)

A mysterious scene from the CG movie on the Project Berkley bonus disc

Japan's Dengeki Dreamcast magazine contained a huge 50-page Shenmue feature in its January 28 edition. Within this feature was a reflection on the intriguing Project Berkley bonus disc that had been released a year prior and even today can be considered to hold an abundance of hints and glimpses as to how Shenmue's plot might once have been (and even could still be) going to unfold.

Magazine page images kindly provided by SkillJim.

Why "Project Berkley"?

In the late 1990s, SEGA's AM2 division, led by Yu Suzuki, embarked on an ambitious venture known internally as Project Guppy. Initially conceived with the title of Virtua Fighter RPG for the SEGA Saturn, the project subsequently transitioned to the SEGA Dreamcast and was renamed Shenmue and the associated code name changed to Project Berkley. Code names were used to maintain confidentiality during development, adding an aura of mystery to the undertaking.

At his GDC 2014 post-mortem talk, Yu Suzuki reveals how the code name changed during development together with the game's title.

In recent years, Yu Suzuki has revealed the inspiration for the name "Project Berkley":

Q: At the beginning the game was given the codename “Project Berkley”, is there any special meaning behind this name?

YS: It’s actually like this [laughs]: because we realized at the start that this would be a completely different game to anything else on the market at the time, and its scale was unprecedented, we wanted to keep the project very confidential. Because of this we wanted to give it a very cool sounding name, like something from a spy movie. In Japan there’s this phrase bakkureru (ばっくれる) meaning to “pretend not to know” or “feign ignorance”, and by coincidence that there is a place in America with a similar sounding name, so we chose this “Project Berkley” codename.

A special feature of approximately 30 minutes, with the same name of Project Berkley, was included with the Japanese version of Virtua Fighter 3tb, released on Dreamcast in November 1998. Containing a CGI trailer, an extended interview with Yu Suzuki and various concept art, it provided gamers with an early glimpse into the project's innovative vision, highlighting its potential to revolutionize gaming.

The Virtua Fighter 3tb release included a bonus disc
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Thursday, January 9, 2025

Poll Result: Patrons' Choice Topic for January 2025

Every month Phantom River Stone holds a poll among our patrons to choose a topic for the blog in the coming month. After tallying the votes (including accumulated votes from previous months), the winning topic that has been voted this time is:

"Photo shoot: Megumi Yasu as Nozomi Harasaki + Mini Interview [Dreamcast Magazine March 2000]"

The March 2000 editions of Japan's Dreamcast magazine featured cosplay by Megumi Yasu, the voice actress who performed the voice of Nozomi Harasaki in the Japanese version of Shenmue.

Accompanying the Nozomi Harasaki cosplay photos was a brief interview with the actress, which we will also be translating.

Coming soon to the blog!


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Saturday, September 25, 2021

Weekly AM2 Vol. 4: Shenmue New Year's Card Giveaway | 4th Jan 2000

In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. News and information about the Shenmue series could be found regularly within these pages from the end of 1999 through to 2001 with the release of Shenmue II.

Vol. 4 was a fairly brief update posted at the start of the new millennium, shortly after the official release of Shenmue in Japan on December 28th. While not much news is contained, we do learn the nickname of Megumi Yasu, the actress playing Nozomi (read on to find out!). A lucky draw is announced for Shenmue-themed New Year Cards - of which only two were available. Let's hope they were kept and treasured by the winners.

-Switch

 

Vol.4: 2000.1.4

Happy New Year to you all.

This is Takuan.

I hope you're all well and enjoying Shenmue.

Let's have another great year!

This week's contents:
  • New Year's Greetings from the Shenmue actors
  • Outtrigger Event [omitted from translation]
  • Shenmue New Year Card Present

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Sunday, August 8, 2021

Weekly AM2 Vol. 2: Shenmue Pre-Release Interview with Keiji Okayasu | 21st Dec 1999

In this series we translate Shenmue content from Weekly AM2, the official online magazine published by Sega's AM2 development team back in the day. News and information about the Shenmue series could be found regularly within these pages from the end of 1999 through to 2001 with the release of Shenmue II.

Vol. 2 was released on 21st December 1999, a few days before the official release of Shenmue in Japan on the 29th, and includes a mini-interview with the game's director Keiji Okayasu. Okayasu also directed Shenmue II and returned to Shenmue once again many years later to work with Yu Suzuki on Shenmue III.

-Switch

 
Vol.2:1999.12.21


Hello, this is Takuan.

Get ready for another exciting edition as we bring the latest news!

This week's contents:
  • Pre-release interview with Shenmue game director, Keiji Okayasu
  • F355 Challenge: prizes for the top Internet Ranking winners!
  • Shenmue launch event scheduled!
  • Start of i-mode service on December 24!
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Monday, January 4, 2021

"Masaya Matsukaze's Voice Work Started with Shenmue" | Susumu Aketagawa Interview

This is a translation of another interview part from a series published by Japanese website Anime Hack in 2019, in which sound director Susumu Aketagawa talks about his time spent at SEGA during the creation of the original Shenmue games.

About Susumu Aketagawa



Susumu Aketagawa is the president of the company Magic Capsule and a director of the Japan Audio Producers' Association. He has been involved in the field of sound since the dawn of Japanese animation, and his works as a sound director include Princess Knight, AKIRA, Legend of the Galactic Heroes, Mistin (Kasumin) and many others.

Masaya Matsukaze's Voice Work Started with Shenmue

The reason I was able to continue working on Shenmue over three years was largely thanks to meeting and working with Masaya Matsukaze, who played the main role.

This time, I'll talk about the casting process.

The movements of the characters in Shenmue were mainly created by motion capture, and when we were casting the characters, we asked if we could have the motion actors do their voices as well. Matsukaze was in charge of the movements of the main character, Ryo Hazuki. At the time, he was working as a live-action actor and played the role of Blue in a Sentai series [Denji Sentai Megaranger, as Mega Blue].

At the time of recording Shenmue, Masaya Matsukaze was also a motion actor for Mega Blue in Denji Sentai Megaranger

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Thursday, August 13, 2020

Project Team Memories of Working on Shenmue | Famitsu Article Translation

Project Team Memories of Working on Shenmue

This is a translation of an article published online by Famitsu.com in November 2018 to commemorate the release of Shenmue I & II. Comments about working on the original Shenmue project were gathered from:
  • Masaya Matsukaze (Ryo Hazuki)
  • Takahiro Sakurai (Lan Di, Goro, Yuan)
  • Megumi Yasu (Nozomi)
  • Ikue Otani (Fangmei)
  • Rio Natsuki (Joy)
  • Tow Ubukata
  • Toshihiro Nagoshi
  • Takenobu Mitsuyoshi
  • Yasuhiro Takagi
  • Kenji Miyawaki
The translation begins below.

In commemoration of the release of Shenmue I & II for the PS4 on 22nd November 2018, we gathered comments from some of the staff members and performers who were involved with the creation of the original games. Enjoy hearing them speak about their remembrances and hardships of the time. (See our separate article to read comments from Fujioka Hiroshi).

Masaya Matsukaze


Role: Ryo Hazuki

Masaya Matsukaze

"Ryo Hazuki is my other self"
Back when amusement arcades were booming, arcade game hit-maker Yu Suzuki turned his talent to creating a home console game. There was a large-scale audition that attracted actors in the motion picture industry, and as I was a Mega Ranger at the time that is when I first met Yu-san.

The game started as "Virtua Fighter RPG", and its genre was the world's first of its kind, designated as "FREE" (an acronym for Full Reactive Eyes Entertainment") but these days called open-world. What Yu-san ideally wanted was "freedom in everything, where things you would expect to happen would naturally happen," and together with a staff of hundreds, he took on the challenge of creating a world that had never before been seen.

I was in charge of the motion capture and spoken lines for the protagonist, Ryo Hazuki. The actions ranged from basic movement like sitting and walking, through to those for QTE events where Ryo would punch or alternatively get punched. When he falls from a high place, that is me falling. Falling down from a height of 15 meters (!) would be fatal, so for this motion capture data for falling from a low height would be extended, along with motion capture for hanging in mid-air and dropping down, The spoken lines for striking up conversations with people had slight variations each time, so I recorded all the lines needed for talking to the same person multiple times, even if they would probably never be heard by the player. It was really a huge volume of recording.

Some of Yu Suzuki's works are on display in the Smithsonian Museum, and this legendary work set a new record in gaming history. Furthermore, this long journey continues on with Shenmue III. There is rarely such an opportunity to obtain a truly legendary work yourself at such an affordable price. I encourage everyone to pick up a copy!

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Friday, November 23, 2018

A Message from Nozomi (Megumi Yasu)

This week's Famitsu magazine contains a message from the voice actress of Nozomi, Megumi Yasu, in the Japanese version of the first two Shenmue games:
"I should be able to do it a little better now..! I look forward to it, if I have the chance (haha)."

The ability for Ryo to call Nozomi by phone is planned for Shenmue 3 as part of the "S3 World Telecom" reward tier, so there's a chance that she may be asked to reprise her role.


Thank you to @shenmueguide for this news (via Twitter).

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Friday, June 2, 2017

Results of Famitsu Poll: Action-Adventure Game Top 20 [June 2017]


Action-Adventure Game Top 20

The results of the recent Famitsu Online Poll for the category of Best Action-Adventure Game have just been published in the Weekly Famitsu magazine.

The poll questions were in Japanese but was open to anybody, and votes could be made for any game on any type of hardware. Polls are being run for a total of 11 categories, with the Action-Adventure Game category being the most fitting for the Shenmue games.

I don't think it is giving away too much to reveal that Shenmue has rated superbly!

I picked up a copy from my local convenience store today and have translated the most interesting parts, so let's look at the detailed results to see exactly how high a rank Shenmue reached.

Also watch for the bonus surprise at the end!
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