In Part One, we began our translation of an extensive survey of 57 Shenmue developers published in the World Guidance guidebook in May 2000, shortly after the game’s original release. Having heard from members of the Sound & Music and Graphics Design teams, we now continue with responses from the Game Development and Planning teams.
Keiji Okayasu
Role: Game Director
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| Keiji Okayasu with Yu Suzuki in 2000 |
Q. What do you like about Shenmue?
A. The variety and depth of the mini-games.
Q. Who is your favorite character, and why?
A. The Santa who appears at Christmas. His lines are simply funny, and he’s a limited-time character on top of that.
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| Santa Maeno |
Q. What scene left the deepest impression on you?
A. The Jimmy chase scene. During the QTE, there’s a moment where Ryo spins around someone to dodge them. The first time I saw that, I thought, “Whoa, that’s cool!”
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| QTE: chasing Jimmy through Dobuita |


